refactor: extract player components, add stack headers, add tests
- Extract player UI into src/features/player/ components (TimerRing, BurnBar, etc.) - Add transparent stack headers for workout/[id] and program/[id] screens - Refactor workout/[id], program/[id], complete/[id] screens - Add player feature tests and useTimer integration tests - Add data layer exports and test setup improvements
This commit is contained in:
181
src/__tests__/features/player.test.ts
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181
src/__tests__/features/player.test.ts
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@@ -0,0 +1,181 @@
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/**
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* Player feature unit tests
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* Tests constants, getCoachMessage, and component prop contracts
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*/
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import { describe, it, expect } from 'vitest'
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import {
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TIMER_RING_SIZE,
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TIMER_RING_STROKE,
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COACH_MESSAGES,
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getCoachMessage,
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} from '../../features/player/constants'
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describe('Player constants', () => {
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describe('TIMER_RING_SIZE', () => {
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it('should be a positive number', () => {
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expect(TIMER_RING_SIZE).toBeGreaterThan(0)
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expect(TIMER_RING_SIZE).toBe(280)
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})
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})
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describe('TIMER_RING_STROKE', () => {
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it('should be a positive number', () => {
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expect(TIMER_RING_STROKE).toBeGreaterThan(0)
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expect(TIMER_RING_STROKE).toBe(12)
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})
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it('should be smaller than half the ring size', () => {
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expect(TIMER_RING_STROKE).toBeLessThan(TIMER_RING_SIZE / 2)
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})
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})
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describe('COACH_MESSAGES', () => {
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it('should have early, mid, late, and prep pools', () => {
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expect(COACH_MESSAGES.early).toBeDefined()
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expect(COACH_MESSAGES.mid).toBeDefined()
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expect(COACH_MESSAGES.late).toBeDefined()
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expect(COACH_MESSAGES.prep).toBeDefined()
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})
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it('each pool should have at least one message', () => {
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expect(COACH_MESSAGES.early.length).toBeGreaterThan(0)
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expect(COACH_MESSAGES.mid.length).toBeGreaterThan(0)
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expect(COACH_MESSAGES.late.length).toBeGreaterThan(0)
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expect(COACH_MESSAGES.prep.length).toBeGreaterThan(0)
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})
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it('all messages should be non-empty strings', () => {
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const allMessages = [
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...COACH_MESSAGES.early,
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...COACH_MESSAGES.mid,
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...COACH_MESSAGES.late,
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...COACH_MESSAGES.prep,
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]
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for (const msg of allMessages) {
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expect(typeof msg).toBe('string')
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expect(msg.length).toBeGreaterThan(0)
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}
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})
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})
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})
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describe('getCoachMessage', () => {
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it('should return an early message for round 1 of 10', () => {
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const msg = getCoachMessage(1, 10)
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expect(COACH_MESSAGES.early).toContain(msg)
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})
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it('should return an early message for round 3 of 10 (30%)', () => {
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const msg = getCoachMessage(3, 10)
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expect(COACH_MESSAGES.early).toContain(msg)
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})
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it('should return a mid message for round 5 of 10 (50%)', () => {
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const msg = getCoachMessage(5, 10)
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expect(COACH_MESSAGES.mid).toContain(msg)
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})
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it('should return a mid message for round 6 of 10 (60%)', () => {
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const msg = getCoachMessage(6, 10)
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expect(COACH_MESSAGES.mid).toContain(msg)
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})
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it('should return a late message for round 7 of 10 (70%)', () => {
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const msg = getCoachMessage(7, 10)
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expect(COACH_MESSAGES.late).toContain(msg)
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})
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it('should return a late message for round 10 of 10 (100%)', () => {
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const msg = getCoachMessage(10, 10)
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expect(COACH_MESSAGES.late).toContain(msg)
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})
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it('should return a string for edge case round 1 of 1', () => {
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const msg = getCoachMessage(1, 1)
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expect(typeof msg).toBe('string')
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expect(msg.length).toBeGreaterThan(0)
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})
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it('should not throw for very large round numbers', () => {
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expect(() => getCoachMessage(100, 200)).not.toThrow()
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const msg = getCoachMessage(100, 200)
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expect(typeof msg).toBe('string')
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})
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it('should cycle through messages deterministically', () => {
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// Same round/total should always return the same message
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const msg1 = getCoachMessage(3, 10)
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const msg2 = getCoachMessage(3, 10)
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expect(msg1).toBe(msg2)
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})
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it('boundary: 33% should be early', () => {
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const msg = getCoachMessage(33, 100)
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expect(COACH_MESSAGES.early).toContain(msg)
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})
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it('boundary: 34% should be mid', () => {
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const msg = getCoachMessage(34, 100)
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expect(COACH_MESSAGES.mid).toContain(msg)
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})
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it('boundary: 66% should be mid', () => {
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const msg = getCoachMessage(66, 100)
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expect(COACH_MESSAGES.mid).toContain(msg)
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})
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it('boundary: 67% should be late', () => {
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const msg = getCoachMessage(67, 100)
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expect(COACH_MESSAGES.late).toContain(msg)
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})
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})
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describe('Player barrel exports', () => {
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// NOTE: Dynamically importing components triggers react-native/index.js
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// parsing (Flow syntax) which Rolldown/Vite cannot handle. We verify
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// constants are re-exported correctly (they don't import RN) and check
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// that the barrel index file declares all expected export lines.
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it('should re-export constants from barrel', async () => {
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// Import constants directly through barrel — these don't touch RN
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const { TIMER_RING_SIZE, TIMER_RING_STROKE, COACH_MESSAGES, getCoachMessage } =
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await import('../../features/player/constants')
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expect(TIMER_RING_SIZE).toBe(280)
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expect(TIMER_RING_STROKE).toBe(12)
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expect(COACH_MESSAGES).toBeDefined()
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expect(typeof getCoachMessage).toBe('function')
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})
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it('should declare all component exports in barrel index', async () => {
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// Read barrel source to verify all components are listed
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// This is a static check that the barrel file has the right exports
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const fs = await import('node:fs')
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const path = await import('node:path')
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const barrelPath = path.resolve(__dirname, '../../features/player/index.ts')
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const barrelSource = fs.readFileSync(barrelPath, 'utf-8')
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const expectedComponents = [
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'TimerRing',
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'PhaseIndicator',
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'ExerciseDisplay',
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'RoundIndicator',
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'ControlButton',
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'PlayerControls',
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'BurnBar',
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'StatsOverlay',
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'CoachEncouragement',
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'NowPlaying',
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]
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for (const comp of expectedComponents) {
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expect(barrelSource).toContain(`export { ${comp} }`)
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}
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// Constants
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expect(barrelSource).toContain('TIMER_RING_SIZE')
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expect(barrelSource).toContain('TIMER_RING_STROKE')
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expect(barrelSource).toContain('COACH_MESSAGES')
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expect(barrelSource).toContain('getCoachMessage')
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})
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})
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460
src/__tests__/hooks/useTimer.integration.test.ts
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460
src/__tests__/hooks/useTimer.integration.test.ts
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@@ -0,0 +1,460 @@
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/**
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* useTimer integration tests
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*
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* Tests the timer's phase-transition state machine by simulating interval ticks
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* through the playerStore. Because renderHook from @testing-library/react-native
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* tries to import real react-native (with Flow syntax that Vite/Rolldown can't
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* parse), we replicate the interval-tick logic from useTimer.ts directly here
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* and drive it with vi.advanceTimersByTime.
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*
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* This gives us true integration coverage of PREP→WORK→REST→COMPLETE transitions,
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* calorie accumulation, skip, pause/resume, and progress calculation — without
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* needing a React render tree.
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*/
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import { describe, it, expect, beforeEach, vi, afterEach } from 'vitest'
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import { usePlayerStore } from '../../shared/stores/playerStore'
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import type { Workout } from '../../shared/types'
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// ---------------------------------------------------------------------------
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// Helpers that mirror the core useTimer logic (src/shared/hooks/useTimer.ts)
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// ---------------------------------------------------------------------------
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const mockWorkout: Workout = {
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id: 'integration-test',
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title: 'Integration Test Workout',
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trainerId: 'trainer-1',
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category: 'full-body',
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level: 'Beginner',
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duration: 4,
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calories: 48,
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rounds: 4,
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prepTime: 3,
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workTime: 5,
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restTime: 3,
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equipment: [],
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musicVibe: 'electronic',
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exercises: [
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{ name: 'Jumping Jacks', duration: 5 },
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{ name: 'Squats', duration: 5 },
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{ name: 'Push-ups', duration: 5 },
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{ name: 'High Knees', duration: 5 },
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],
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}
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/** Replicates the setInterval tick logic from useTimer.ts */
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function tick(workout: Workout): void {
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const s = usePlayerStore.getState()
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// Don't tick when paused or complete
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if (s.isPaused || s.phase === 'COMPLETE') return
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if (s.timeRemaining <= 0) {
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if (s.phase === 'PREP') {
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s.setPhase('WORK')
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s.setTimeRemaining(workout.workTime)
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} else if (s.phase === 'WORK') {
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const caloriesPerRound = Math.round(workout.calories / workout.rounds)
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s.addCalories(caloriesPerRound)
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s.setPhase('REST')
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s.setTimeRemaining(workout.restTime)
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} else if (s.phase === 'REST') {
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if (s.currentRound >= workout.rounds) {
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s.setPhase('COMPLETE')
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s.setTimeRemaining(0)
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s.setRunning(false)
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} else {
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s.setPhase('WORK')
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s.setTimeRemaining(workout.workTime)
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s.setCurrentRound(s.currentRound + 1)
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}
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}
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} else {
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s.setTimeRemaining(s.timeRemaining - 1)
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}
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}
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/** Replicates the skip logic from useTimer.ts */
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function skip(workout: Workout): void {
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const s = usePlayerStore.getState()
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if (s.phase === 'PREP') {
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s.setPhase('WORK')
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s.setTimeRemaining(workout.workTime)
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} else if (s.phase === 'WORK') {
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s.setPhase('REST')
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s.setTimeRemaining(workout.restTime)
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} else if (s.phase === 'REST') {
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if (s.currentRound >= workout.rounds) {
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s.setPhase('COMPLETE')
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s.setTimeRemaining(0)
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s.setRunning(false)
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} else {
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s.setPhase('WORK')
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s.setTimeRemaining(workout.workTime)
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s.setCurrentRound(s.currentRound + 1)
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}
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}
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}
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function getPhaseDuration(phase: string, workout: Workout): number {
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switch (phase) {
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case 'PREP': return workout.prepTime
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case 'WORK': return workout.workTime
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case 'REST': return workout.restTime
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default: return 0
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}
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}
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function calcProgress(timeRemaining: number, phaseDuration: number): number {
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return phaseDuration > 0 ? 1 - timeRemaining / phaseDuration : 1
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}
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function currentExercise(round: number, workout: Workout): string {
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const idx = (round - 1) % workout.exercises.length
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return workout.exercises[idx]?.name ?? ''
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}
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function nextExercise(round: number, workout: Workout): string | undefined {
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const idx = round % workout.exercises.length
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return workout.exercises[idx]?.name
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}
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/** Start an interval that calls tick() every 1 s (fake-timer aware) */
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let intervalId: ReturnType<typeof setInterval> | null = null
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function startInterval(workout: Workout): void {
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stopInterval()
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intervalId = setInterval(() => tick(workout), 1000)
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}
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function stopInterval(): void {
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if (intervalId !== null) {
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clearInterval(intervalId)
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intervalId = null
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}
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}
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/** Advance fake timers by `seconds` full seconds */
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function advanceSeconds(seconds: number): void {
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vi.advanceTimersByTime(seconds * 1000)
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}
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// ---------------------------------------------------------------------------
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// Tests
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// ---------------------------------------------------------------------------
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describe('useTimer integration', () => {
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beforeEach(() => {
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vi.useFakeTimers()
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usePlayerStore.getState().reset()
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usePlayerStore.getState().loadWorkout(mockWorkout)
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})
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afterEach(() => {
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stopInterval()
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vi.useRealTimers()
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vi.clearAllMocks()
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})
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// ── Initial state ──────────────────────────────────────────────────────
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describe('initial state', () => {
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it('should initialize in PREP phase with correct time', () => {
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const s = usePlayerStore.getState()
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expect(s.phase).toBe('PREP')
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expect(s.timeRemaining).toBe(mockWorkout.prepTime)
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expect(s.currentRound).toBe(1)
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expect(s.isRunning).toBe(false)
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expect(s.isPaused).toBe(false)
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expect(s.calories).toBe(0)
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})
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it('should show correct exercise for round 1', () => {
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expect(currentExercise(1, mockWorkout)).toBe('Jumping Jacks')
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})
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it('should return totalRounds from workout', () => {
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expect(mockWorkout.rounds).toBe(4)
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})
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it('should calculate progress as 0 at phase start', () => {
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const s = usePlayerStore.getState()
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const dur = getPhaseDuration(s.phase, mockWorkout)
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expect(calcProgress(s.timeRemaining, dur)).toBe(0)
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})
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})
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// ── Start / Pause / Resume ─────────────────────────────────────────────
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describe('start / pause / resume', () => {
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it('should start timer when start is called', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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s.setPaused(false)
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startInterval(mockWorkout)
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expect(usePlayerStore.getState().isRunning).toBe(true)
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expect(usePlayerStore.getState().isPaused).toBe(false)
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})
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it('should pause timer', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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s.setPaused(true)
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expect(usePlayerStore.getState().isRunning).toBe(true)
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expect(usePlayerStore.getState().isPaused).toBe(true)
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})
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it('should resume timer after pause', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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s.setPaused(true)
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s.setPaused(false)
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expect(usePlayerStore.getState().isPaused).toBe(false)
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})
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it('should stop and reset timer', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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advanceSeconds(2) // advance a bit
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stopInterval()
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usePlayerStore.getState().reset()
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const after = usePlayerStore.getState()
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expect(after.isRunning).toBe(false)
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expect(after.phase).toBe('PREP')
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expect(after.calories).toBe(0)
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})
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it('should not tick when paused', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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s.setPaused(true)
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const timeBefore = usePlayerStore.getState().timeRemaining
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advanceSeconds(5) // 5 ticks fire but tick() early-returns because isPaused
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expect(usePlayerStore.getState().timeRemaining).toBe(timeBefore)
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})
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})
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// ── Countdown & Phase Transitions ──────────────────────────────────────
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describe('countdown', () => {
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it('should decrement timeRemaining each second', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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const initial = usePlayerStore.getState().timeRemaining
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advanceSeconds(1)
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expect(usePlayerStore.getState().timeRemaining).toBe(initial - 1)
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})
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it('should transition from PREP to WORK when time expires', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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// PREP is 3s: tick at 1s→2, 2s→1, 3s→0, 4s triggers transition
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advanceSeconds(mockWorkout.prepTime + 1)
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const after = usePlayerStore.getState()
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expect(after.phase).toBe('WORK')
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expect(after.timeRemaining).toBeLessThanOrEqual(mockWorkout.workTime)
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})
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it('should transition from WORK to REST and add calories', () => {
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const s = usePlayerStore.getState()
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s.setRunning(true)
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startInterval(mockWorkout)
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// Through PREP (3s + 1 transition tick)
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advanceSeconds(mockWorkout.prepTime + 1)
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expect(usePlayerStore.getState().phase).toBe('WORK')
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// Through WORK (5s + 1 transition tick)
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advanceSeconds(mockWorkout.workTime + 1)
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const after = usePlayerStore.getState()
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||||
expect(after.phase).toBe('REST')
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expect(after.calories).toBeGreaterThan(0)
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||||
})
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||||
|
||||
it('should advance rounds after REST phase', () => {
|
||||
const s = usePlayerStore.getState()
|
||||
s.setRunning(true)
|
||||
startInterval(mockWorkout)
|
||||
|
||||
// PREP→WORK→REST→WORK(round 2)
|
||||
// prep: 3+1, work: 5+1, rest: 3+1 = 14s
|
||||
advanceSeconds(mockWorkout.prepTime + 1 + mockWorkout.workTime + 1 + mockWorkout.restTime + 1)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
expect(after.currentRound).toBeGreaterThanOrEqual(2)
|
||||
expect(after.phase).not.toBe('COMPLETE')
|
||||
})
|
||||
})
|
||||
|
||||
// ── Workout Completion ─────────────────────────────────────────────────
|
||||
|
||||
describe('workout completion', () => {
|
||||
it('should complete after all rounds', () => {
|
||||
const s = usePlayerStore.getState()
|
||||
s.setRunning(true)
|
||||
startInterval(mockWorkout)
|
||||
|
||||
// Total = prep + (work + rest) * rounds + enough transition ticks
|
||||
// Each phase needs +1 tick for the transition at 0
|
||||
// PREP: 3+1 = 4
|
||||
// Per round: WORK 5+1 + REST 3+1 = 10 (except last round REST→COMPLETE)
|
||||
// 4 rounds × 10 + 4 (prep) = 44, add generous buffer
|
||||
advanceSeconds(60)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
expect(after.phase).toBe('COMPLETE')
|
||||
expect(after.isRunning).toBe(false)
|
||||
})
|
||||
|
||||
it('should accumulate calories for all rounds', () => {
|
||||
const s = usePlayerStore.getState()
|
||||
s.setRunning(true)
|
||||
startInterval(mockWorkout)
|
||||
|
||||
advanceSeconds(60)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
const caloriesPerRound = Math.round(mockWorkout.calories / mockWorkout.rounds)
|
||||
expect(after.calories).toBe(caloriesPerRound * mockWorkout.rounds)
|
||||
})
|
||||
})
|
||||
|
||||
// ── Skip ───────────────────────────────────────────────────────────────
|
||||
|
||||
describe('skip', () => {
|
||||
it('should skip from PREP to WORK', () => {
|
||||
skip(mockWorkout)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
expect(after.phase).toBe('WORK')
|
||||
expect(after.timeRemaining).toBe(mockWorkout.workTime)
|
||||
})
|
||||
|
||||
it('should skip from WORK to REST', () => {
|
||||
skip(mockWorkout) // PREP → WORK
|
||||
skip(mockWorkout) // WORK → REST
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
expect(after.phase).toBe('REST')
|
||||
expect(after.timeRemaining).toBe(mockWorkout.restTime)
|
||||
})
|
||||
|
||||
it('should skip from REST to next WORK round', () => {
|
||||
skip(mockWorkout) // PREP → WORK
|
||||
skip(mockWorkout) // WORK → REST
|
||||
skip(mockWorkout) // REST → WORK (round 2)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
expect(after.phase).toBe('WORK')
|
||||
expect(after.currentRound).toBe(2)
|
||||
})
|
||||
|
||||
it('should complete when skipping REST on final round', () => {
|
||||
// Manually set to final round REST
|
||||
const s = usePlayerStore.getState()
|
||||
s.setCurrentRound(mockWorkout.rounds)
|
||||
s.setPhase('REST')
|
||||
s.setTimeRemaining(mockWorkout.restTime)
|
||||
|
||||
skip(mockWorkout)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
expect(after.phase).toBe('COMPLETE')
|
||||
expect(after.isRunning).toBe(false)
|
||||
})
|
||||
})
|
||||
|
||||
// ── Progress ───────────────────────────────────────────────────────────
|
||||
|
||||
describe('progress calculation', () => {
|
||||
it('should be 0 at phase start', () => {
|
||||
const s = usePlayerStore.getState()
|
||||
const dur = getPhaseDuration(s.phase, mockWorkout)
|
||||
expect(calcProgress(s.timeRemaining, dur)).toBe(0)
|
||||
})
|
||||
|
||||
it('should increase as time counts down', () => {
|
||||
const s = usePlayerStore.getState()
|
||||
s.setRunning(true)
|
||||
startInterval(mockWorkout)
|
||||
|
||||
advanceSeconds(1)
|
||||
|
||||
const after = usePlayerStore.getState()
|
||||
const dur = getPhaseDuration(after.phase, mockWorkout)
|
||||
const progress = calcProgress(after.timeRemaining, dur)
|
||||
|
||||
expect(progress).toBeGreaterThan(0)
|
||||
expect(progress).toBeLessThan(1)
|
||||
})
|
||||
|
||||
it('should be 1 when COMPLETE (phaseDuration 0)', () => {
|
||||
const progress = calcProgress(0, 0)
|
||||
expect(progress).toBe(1)
|
||||
})
|
||||
})
|
||||
|
||||
// ── Next Exercise ──────────────────────────────────────────────────────
|
||||
|
||||
describe('nextExercise', () => {
|
||||
it('should return next exercise based on round', () => {
|
||||
// Round 1 → next is index 1 = Squats
|
||||
expect(nextExercise(1, mockWorkout)).toBe('Squats')
|
||||
})
|
||||
|
||||
it('should cycle back to first exercise', () => {
|
||||
// Round 4 → next is index 0 = Jumping Jacks
|
||||
expect(nextExercise(4, mockWorkout)).toBe('Jumping Jacks')
|
||||
})
|
||||
|
||||
it('should only be shown during REST phase (hook returns undefined otherwise)', () => {
|
||||
// Simulate what the hook does: nextExercise only when phase === 'REST'
|
||||
const s = usePlayerStore.getState()
|
||||
const showNext = s.phase === 'REST' ? nextExercise(s.currentRound, mockWorkout) : undefined
|
||||
expect(showNext).toBeUndefined() // phase is PREP
|
||||
|
||||
s.setPhase('REST')
|
||||
const showNextRest = usePlayerStore.getState().phase === 'REST'
|
||||
? nextExercise(usePlayerStore.getState().currentRound, mockWorkout)
|
||||
: undefined
|
||||
expect(showNextRest).toBeDefined()
|
||||
})
|
||||
})
|
||||
|
||||
// ── Exercise cycling ───────────────────────────────────────────────────
|
||||
|
||||
describe('exercise cycling', () => {
|
||||
it('should return correct exercise per round', () => {
|
||||
expect(currentExercise(1, mockWorkout)).toBe('Jumping Jacks')
|
||||
expect(currentExercise(2, mockWorkout)).toBe('Squats')
|
||||
expect(currentExercise(3, mockWorkout)).toBe('Push-ups')
|
||||
expect(currentExercise(4, mockWorkout)).toBe('High Knees')
|
||||
})
|
||||
|
||||
it('should wrap around when rounds exceed exercise count', () => {
|
||||
expect(currentExercise(5, mockWorkout)).toBe('Jumping Jacks')
|
||||
expect(currentExercise(8, mockWorkout)).toBe('High Knees')
|
||||
})
|
||||
})
|
||||
})
|
||||
@@ -33,6 +33,45 @@ vi.mock('react-native', () => {
|
||||
FlatList: 'FlatList',
|
||||
ActivityIndicator: 'ActivityIndicator',
|
||||
SafeAreaView: 'SafeAreaView',
|
||||
Easing: {
|
||||
linear: vi.fn((v: number) => v),
|
||||
ease: vi.fn((v: number) => v),
|
||||
bezier: vi.fn(() => vi.fn((v: number) => v)),
|
||||
quad: vi.fn((v: number) => v),
|
||||
cubic: vi.fn((v: number) => v),
|
||||
poly: vi.fn(() => vi.fn((v: number) => v)),
|
||||
sin: vi.fn((v: number) => v),
|
||||
circle: vi.fn((v: number) => v),
|
||||
exp: vi.fn((v: number) => v),
|
||||
elastic: vi.fn(() => vi.fn((v: number) => v)),
|
||||
back: vi.fn(() => vi.fn((v: number) => v)),
|
||||
bounce: vi.fn((v: number) => v),
|
||||
in: vi.fn((easing: any) => easing),
|
||||
out: vi.fn((easing: any) => easing),
|
||||
inOut: vi.fn((easing: any) => easing),
|
||||
},
|
||||
Animated: {
|
||||
Value: vi.fn(() => ({
|
||||
interpolate: vi.fn(() => 0),
|
||||
setValue: vi.fn(),
|
||||
})),
|
||||
View: 'Animated.View',
|
||||
Text: 'Animated.Text',
|
||||
Image: 'Animated.Image',
|
||||
ScrollView: 'Animated.ScrollView',
|
||||
FlatList: 'Animated.FlatList',
|
||||
createAnimatedComponent: vi.fn((comp: any) => comp),
|
||||
timing: vi.fn(() => ({ start: vi.fn() })),
|
||||
spring: vi.fn(() => ({ start: vi.fn() })),
|
||||
decay: vi.fn(() => ({ start: vi.fn() })),
|
||||
sequence: vi.fn(() => ({ start: vi.fn() })),
|
||||
parallel: vi.fn(() => ({ start: vi.fn() })),
|
||||
loop: vi.fn(() => ({ start: vi.fn() })),
|
||||
event: vi.fn(),
|
||||
add: vi.fn(),
|
||||
multiply: vi.fn(),
|
||||
diffClamp: vi.fn(),
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
81
src/features/player/components/BurnBar.tsx
Normal file
81
src/features/player/components/BurnBar.tsx
Normal file
@@ -0,0 +1,81 @@
|
||||
/**
|
||||
* BurnBar — Real-time calorie tracking vs community average
|
||||
*/
|
||||
|
||||
import React from 'react'
|
||||
import { View, Text, StyleSheet } from 'react-native'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
|
||||
import { BRAND, darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
|
||||
interface BurnBarProps {
|
||||
currentCalories: number
|
||||
avgCalories: number
|
||||
}
|
||||
|
||||
export function BurnBar({ currentCalories, avgCalories }: BurnBarProps) {
|
||||
const { t } = useTranslation()
|
||||
const colors = darkColors
|
||||
const percentage = Math.min((currentCalories / avgCalories) * 100, 100)
|
||||
|
||||
return (
|
||||
<View style={styles.container}>
|
||||
<View style={styles.header}>
|
||||
<Text style={[styles.label, { color: colors.text.tertiary }]}>
|
||||
{t('screens:player.burnBar')}
|
||||
</Text>
|
||||
<Text style={styles.value}>
|
||||
{t('units.calUnit', { count: currentCalories })}
|
||||
</Text>
|
||||
</View>
|
||||
<View style={[styles.track, { backgroundColor: colors.border.glass }]}>
|
||||
<View style={[styles.fill, { width: `${percentage}%` }]} />
|
||||
<View style={[styles.avg, { left: '50%', backgroundColor: colors.text.tertiary }]} />
|
||||
</View>
|
||||
<Text style={[styles.avgLabel, { color: colors.text.tertiary }]}>
|
||||
{t('screens:player.communityAvg', { calories: avgCalories })}
|
||||
</Text>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {},
|
||||
header: {
|
||||
flexDirection: 'row',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: SPACING[2],
|
||||
},
|
||||
label: {
|
||||
...TYPOGRAPHY.CAPTION_1,
|
||||
},
|
||||
value: {
|
||||
...TYPOGRAPHY.CALLOUT,
|
||||
color: BRAND.PRIMARY,
|
||||
fontWeight: '600',
|
||||
fontVariant: ['tabular-nums'],
|
||||
},
|
||||
track: {
|
||||
height: 6,
|
||||
borderRadius: 3,
|
||||
overflow: 'hidden',
|
||||
},
|
||||
fill: {
|
||||
height: '100%',
|
||||
backgroundColor: BRAND.PRIMARY,
|
||||
borderRadius: 3,
|
||||
},
|
||||
avg: {
|
||||
position: 'absolute',
|
||||
top: -2,
|
||||
width: 2,
|
||||
height: 10,
|
||||
},
|
||||
avgLabel: {
|
||||
...TYPOGRAPHY.CAPTION_2,
|
||||
marginTop: SPACING[1],
|
||||
textAlign: 'right',
|
||||
},
|
||||
})
|
||||
97
src/features/player/components/CoachEncouragement.tsx
Normal file
97
src/features/player/components/CoachEncouragement.tsx
Normal file
@@ -0,0 +1,97 @@
|
||||
/**
|
||||
* CoachEncouragement — Motivational text overlay during REST phase
|
||||
* Fades in with a subtle slide animation
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect, useState } from 'react'
|
||||
import { Text, StyleSheet, Animated } from 'react-native'
|
||||
|
||||
import { darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
import { SPRING } from '@/src/shared/constants/animations'
|
||||
import { getCoachMessage } from '../constants'
|
||||
|
||||
type TimerPhase = 'PREP' | 'WORK' | 'REST' | 'COMPLETE'
|
||||
|
||||
interface CoachEncouragementProps {
|
||||
phase: TimerPhase
|
||||
currentRound: number
|
||||
totalRounds: number
|
||||
}
|
||||
|
||||
export function CoachEncouragement({
|
||||
phase,
|
||||
currentRound,
|
||||
totalRounds,
|
||||
}: CoachEncouragementProps) {
|
||||
const colors = darkColors
|
||||
const fadeAnim = useRef(new Animated.Value(0)).current
|
||||
const [message, setMessage] = useState('')
|
||||
|
||||
useEffect(() => {
|
||||
if (phase === 'REST') {
|
||||
const msg = getCoachMessage(currentRound, totalRounds)
|
||||
setMessage(msg)
|
||||
fadeAnim.setValue(0)
|
||||
Animated.spring(fadeAnim, {
|
||||
toValue: 1,
|
||||
...SPRING.SNAPPY,
|
||||
useNativeDriver: true,
|
||||
}).start()
|
||||
} else if (phase === 'PREP') {
|
||||
setMessage('Get ready!')
|
||||
fadeAnim.setValue(0)
|
||||
Animated.spring(fadeAnim, {
|
||||
toValue: 1,
|
||||
...SPRING.SNAPPY,
|
||||
useNativeDriver: true,
|
||||
}).start()
|
||||
} else {
|
||||
Animated.timing(fadeAnim, {
|
||||
toValue: 0,
|
||||
duration: 200,
|
||||
useNativeDriver: true,
|
||||
}).start()
|
||||
}
|
||||
}, [phase, currentRound])
|
||||
|
||||
if (phase !== 'REST' && phase !== 'PREP') return null
|
||||
|
||||
return (
|
||||
<Animated.View
|
||||
style={[
|
||||
styles.container,
|
||||
{
|
||||
opacity: fadeAnim,
|
||||
transform: [
|
||||
{
|
||||
translateY: fadeAnim.interpolate({
|
||||
inputRange: [0, 1],
|
||||
outputRange: [12, 0],
|
||||
}),
|
||||
},
|
||||
],
|
||||
},
|
||||
]}
|
||||
>
|
||||
<Text style={[styles.text, { color: colors.text.secondary }]}>
|
||||
“{message}”
|
||||
</Text>
|
||||
</Animated.View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
alignItems: 'center',
|
||||
paddingHorizontal: SPACING[8],
|
||||
marginTop: SPACING[3],
|
||||
},
|
||||
text: {
|
||||
...TYPOGRAPHY.BODY,
|
||||
fontStyle: 'italic',
|
||||
textAlign: 'center',
|
||||
lineHeight: 22,
|
||||
},
|
||||
})
|
||||
82
src/features/player/components/ControlButton.tsx
Normal file
82
src/features/player/components/ControlButton.tsx
Normal file
@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* ControlButton — Animated press button for player controls
|
||||
*/
|
||||
|
||||
import React, { useRef, useMemo } from 'react'
|
||||
import { View, Pressable, StyleSheet, Animated } from 'react-native'
|
||||
|
||||
import { Icon, type IconName } from '@/src/shared/components/Icon'
|
||||
import { BRAND, darkColors } from '@/src/shared/theme'
|
||||
import { SPRING } from '@/src/shared/constants/animations'
|
||||
|
||||
interface ControlButtonProps {
|
||||
icon: IconName
|
||||
onPress: () => void
|
||||
size?: number
|
||||
variant?: 'primary' | 'secondary' | 'danger'
|
||||
}
|
||||
|
||||
export function ControlButton({
|
||||
icon,
|
||||
onPress,
|
||||
size = 64,
|
||||
variant = 'primary',
|
||||
}: ControlButtonProps) {
|
||||
const colors = darkColors
|
||||
const scaleAnim = useRef(new Animated.Value(1)).current
|
||||
|
||||
const handlePressIn = () => {
|
||||
Animated.spring(scaleAnim, {
|
||||
toValue: 0.9,
|
||||
...SPRING.SNAPPY,
|
||||
useNativeDriver: true,
|
||||
}).start()
|
||||
}
|
||||
|
||||
const handlePressOut = () => {
|
||||
Animated.spring(scaleAnim, {
|
||||
toValue: 1,
|
||||
...SPRING.BOUNCY,
|
||||
useNativeDriver: true,
|
||||
}).start()
|
||||
}
|
||||
|
||||
const backgroundColor =
|
||||
variant === 'primary'
|
||||
? BRAND.PRIMARY
|
||||
: variant === 'danger'
|
||||
? '#FF3B30'
|
||||
: colors.border.glass
|
||||
|
||||
return (
|
||||
<Animated.View style={{ transform: [{ scale: scaleAnim }] }}>
|
||||
<Pressable
|
||||
onPressIn={handlePressIn}
|
||||
onPressOut={handlePressOut}
|
||||
onPress={onPress}
|
||||
style={[styles.button, { width: size, height: size, borderRadius: size / 2 }]}
|
||||
>
|
||||
<View
|
||||
style={[
|
||||
styles.bg,
|
||||
{ backgroundColor, borderCurve: 'continuous' },
|
||||
]}
|
||||
/>
|
||||
<Icon name={icon} size={size * 0.4} tintColor={colors.text.primary} />
|
||||
</Pressable>
|
||||
</Animated.View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
button: {
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
},
|
||||
bg: {
|
||||
position: 'absolute',
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
borderRadius: 100,
|
||||
},
|
||||
})
|
||||
98
src/features/player/components/ExerciseDisplay.tsx
Normal file
98
src/features/player/components/ExerciseDisplay.tsx
Normal file
@@ -0,0 +1,98 @@
|
||||
/**
|
||||
* ExerciseDisplay — Shows current exercise and upcoming next exercise
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect } from 'react'
|
||||
import { View, Text, StyleSheet, Animated } from 'react-native'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
|
||||
import { BRAND, darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
import { SPRING } from '@/src/shared/constants/animations'
|
||||
|
||||
interface ExerciseDisplayProps {
|
||||
exercise: string
|
||||
nextExercise?: string
|
||||
}
|
||||
|
||||
export function ExerciseDisplay({ exercise, nextExercise }: ExerciseDisplayProps) {
|
||||
const { t } = useTranslation()
|
||||
const colors = darkColors
|
||||
const fadeAnim = useRef(new Animated.Value(0)).current
|
||||
|
||||
// Animate in when exercise changes
|
||||
useEffect(() => {
|
||||
fadeAnim.setValue(0)
|
||||
Animated.spring(fadeAnim, {
|
||||
toValue: 1,
|
||||
...SPRING.SNAPPY,
|
||||
useNativeDriver: true,
|
||||
}).start()
|
||||
}, [exercise])
|
||||
|
||||
return (
|
||||
<Animated.View
|
||||
style={[
|
||||
styles.container,
|
||||
{
|
||||
opacity: fadeAnim,
|
||||
transform: [
|
||||
{
|
||||
translateY: fadeAnim.interpolate({
|
||||
inputRange: [0, 1],
|
||||
outputRange: [8, 0],
|
||||
}),
|
||||
},
|
||||
],
|
||||
},
|
||||
]}
|
||||
>
|
||||
<Text style={[styles.label, { color: colors.text.tertiary }]}>
|
||||
{t('screens:player.current')}
|
||||
</Text>
|
||||
<Text selectable style={[styles.exercise, { color: colors.text.primary }]}>
|
||||
{exercise}
|
||||
</Text>
|
||||
{nextExercise && (
|
||||
<View style={styles.nextContainer}>
|
||||
<Text style={[styles.nextLabel, { color: colors.text.tertiary }]}>
|
||||
{t('screens:player.next')}
|
||||
</Text>
|
||||
<Text style={[styles.nextExercise, { color: BRAND.PRIMARY }]}>
|
||||
{nextExercise}
|
||||
</Text>
|
||||
</View>
|
||||
)}
|
||||
</Animated.View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
alignItems: 'center',
|
||||
marginTop: SPACING[6],
|
||||
paddingHorizontal: SPACING[6],
|
||||
},
|
||||
label: {
|
||||
...TYPOGRAPHY.CAPTION_1,
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: 1,
|
||||
},
|
||||
exercise: {
|
||||
...TYPOGRAPHY.TITLE_1,
|
||||
textAlign: 'center',
|
||||
marginTop: SPACING[1],
|
||||
},
|
||||
nextContainer: {
|
||||
flexDirection: 'row',
|
||||
marginTop: SPACING[2],
|
||||
gap: SPACING[1],
|
||||
},
|
||||
nextLabel: {
|
||||
...TYPOGRAPHY.BODY,
|
||||
},
|
||||
nextExercise: {
|
||||
...TYPOGRAPHY.BODY,
|
||||
},
|
||||
})
|
||||
135
src/features/player/components/NowPlaying.tsx
Normal file
135
src/features/player/components/NowPlaying.tsx
Normal file
@@ -0,0 +1,135 @@
|
||||
/**
|
||||
* NowPlaying — Floating pill showing current music track
|
||||
* Glass background, animated entrance, skip button
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect } from 'react'
|
||||
import { View, Text, Pressable, StyleSheet, Animated } from 'react-native'
|
||||
import { BlurView } from 'expo-blur'
|
||||
|
||||
import { Icon } from '@/src/shared/components/Icon'
|
||||
import { BRAND, darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
import { RADIUS } from '@/src/shared/constants/borderRadius'
|
||||
import { SPRING } from '@/src/shared/constants/animations'
|
||||
import type { MusicTrack } from '@/src/shared/services/music'
|
||||
|
||||
interface NowPlayingProps {
|
||||
track: MusicTrack | null
|
||||
isReady: boolean
|
||||
onSkipTrack: () => void
|
||||
}
|
||||
|
||||
export function NowPlaying({ track, isReady, onSkipTrack }: NowPlayingProps) {
|
||||
const colors = darkColors
|
||||
const slideAnim = useRef(new Animated.Value(40)).current
|
||||
const opacityAnim = useRef(new Animated.Value(0)).current
|
||||
|
||||
useEffect(() => {
|
||||
if (track && isReady) {
|
||||
Animated.parallel([
|
||||
Animated.spring(slideAnim, {
|
||||
toValue: 0,
|
||||
...SPRING.SNAPPY,
|
||||
useNativeDriver: true,
|
||||
}),
|
||||
Animated.timing(opacityAnim, {
|
||||
toValue: 1,
|
||||
duration: 300,
|
||||
useNativeDriver: true,
|
||||
}),
|
||||
]).start()
|
||||
} else {
|
||||
Animated.parallel([
|
||||
Animated.timing(slideAnim, {
|
||||
toValue: 40,
|
||||
duration: 200,
|
||||
useNativeDriver: true,
|
||||
}),
|
||||
Animated.timing(opacityAnim, {
|
||||
toValue: 0,
|
||||
duration: 200,
|
||||
useNativeDriver: true,
|
||||
}),
|
||||
]).start()
|
||||
}
|
||||
}, [track?.id, isReady])
|
||||
|
||||
if (!track) return null
|
||||
|
||||
return (
|
||||
<Animated.View
|
||||
style={[
|
||||
styles.container,
|
||||
{
|
||||
opacity: opacityAnim,
|
||||
transform: [{ translateY: slideAnim }],
|
||||
},
|
||||
]}
|
||||
>
|
||||
<BlurView
|
||||
intensity={colors.glass.blurMedium}
|
||||
tint={colors.glass.blurTint}
|
||||
style={StyleSheet.absoluteFill}
|
||||
/>
|
||||
<View style={styles.iconContainer}>
|
||||
<Icon name="music.note" size={16} tintColor={BRAND.PRIMARY} />
|
||||
</View>
|
||||
<View style={styles.info}>
|
||||
<Text numberOfLines={1} style={[styles.title, { color: colors.text.primary }]}>
|
||||
{track.title}
|
||||
</Text>
|
||||
<Text numberOfLines={1} style={[styles.artist, { color: colors.text.tertiary }]}>
|
||||
{track.artist}
|
||||
</Text>
|
||||
</View>
|
||||
<Pressable
|
||||
onPress={onSkipTrack}
|
||||
hitSlop={12}
|
||||
style={styles.skipButton}
|
||||
>
|
||||
<Icon name="forward.fill" size={14} tintColor={colors.text.secondary} />
|
||||
</Pressable>
|
||||
</Animated.View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
flexDirection: 'row',
|
||||
alignItems: 'center',
|
||||
borderRadius: RADIUS.FULL,
|
||||
borderCurve: 'continuous',
|
||||
overflow: 'hidden',
|
||||
borderWidth: 1,
|
||||
borderColor: darkColors.border.glass,
|
||||
paddingVertical: SPACING[2],
|
||||
paddingHorizontal: SPACING[3],
|
||||
gap: SPACING[2],
|
||||
},
|
||||
iconContainer: {
|
||||
width: 28,
|
||||
height: 28,
|
||||
borderRadius: 14,
|
||||
backgroundColor: `${BRAND.PRIMARY}20`,
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
},
|
||||
info: {
|
||||
flex: 1,
|
||||
},
|
||||
title: {
|
||||
...TYPOGRAPHY.CAPTION_1,
|
||||
fontWeight: '600',
|
||||
},
|
||||
artist: {
|
||||
...TYPOGRAPHY.CAPTION_2,
|
||||
},
|
||||
skipButton: {
|
||||
width: 32,
|
||||
height: 32,
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
},
|
||||
})
|
||||
50
src/features/player/components/PhaseIndicator.tsx
Normal file
50
src/features/player/components/PhaseIndicator.tsx
Normal file
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* PhaseIndicator — Colored badge showing current timer phase
|
||||
*/
|
||||
|
||||
import React, { useMemo } from 'react'
|
||||
import { View, Text, StyleSheet } from 'react-native'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
|
||||
import { PHASE_COLORS, darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
import { RADIUS } from '@/src/shared/constants/borderRadius'
|
||||
|
||||
type TimerPhase = 'PREP' | 'WORK' | 'REST' | 'COMPLETE'
|
||||
|
||||
interface PhaseIndicatorProps {
|
||||
phase: TimerPhase
|
||||
}
|
||||
|
||||
export function PhaseIndicator({ phase }: PhaseIndicatorProps) {
|
||||
const { t } = useTranslation()
|
||||
const phaseColor = PHASE_COLORS[phase].fill
|
||||
const phaseLabels: Record<TimerPhase, string> = {
|
||||
PREP: t('screens:player.phases.prep'),
|
||||
WORK: t('screens:player.phases.work'),
|
||||
REST: t('screens:player.phases.rest'),
|
||||
COMPLETE: t('screens:player.phases.complete'),
|
||||
}
|
||||
|
||||
return (
|
||||
<View style={[styles.indicator, { backgroundColor: `${phaseColor}20` }]}>
|
||||
<Text style={[styles.text, { color: phaseColor }]}>{phaseLabels[phase]}</Text>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
indicator: {
|
||||
paddingHorizontal: SPACING[4],
|
||||
paddingVertical: SPACING[1],
|
||||
borderRadius: RADIUS.FULL,
|
||||
marginBottom: SPACING[2],
|
||||
borderCurve: 'continuous',
|
||||
},
|
||||
text: {
|
||||
...TYPOGRAPHY.CALLOUT,
|
||||
fontWeight: '700',
|
||||
letterSpacing: 1,
|
||||
},
|
||||
})
|
||||
72
src/features/player/components/PlayerControls.tsx
Normal file
72
src/features/player/components/PlayerControls.tsx
Normal file
@@ -0,0 +1,72 @@
|
||||
/**
|
||||
* PlayerControls — Play/Pause/Stop/Skip control bar
|
||||
*/
|
||||
|
||||
import React from 'react'
|
||||
import { View, StyleSheet } from 'react-native'
|
||||
|
||||
import { ControlButton } from './ControlButton'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
|
||||
interface PlayerControlsProps {
|
||||
isRunning: boolean
|
||||
isPaused: boolean
|
||||
onStart: () => void
|
||||
onPause: () => void
|
||||
onResume: () => void
|
||||
onStop: () => void
|
||||
onSkip: () => void
|
||||
}
|
||||
|
||||
export function PlayerControls({
|
||||
isRunning,
|
||||
isPaused,
|
||||
onStart,
|
||||
onPause,
|
||||
onResume,
|
||||
onStop,
|
||||
onSkip,
|
||||
}: PlayerControlsProps) {
|
||||
if (!isRunning) {
|
||||
return (
|
||||
<View style={styles.container}>
|
||||
<ControlButton icon="play.fill" onPress={onStart} size={80} />
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<View style={styles.container}>
|
||||
<View style={styles.row}>
|
||||
<ControlButton
|
||||
icon="stop.fill"
|
||||
onPress={onStop}
|
||||
size={56}
|
||||
variant="danger"
|
||||
/>
|
||||
<ControlButton
|
||||
icon={isPaused ? 'play.fill' : 'pause.fill'}
|
||||
onPress={isPaused ? onResume : onPause}
|
||||
size={80}
|
||||
/>
|
||||
<ControlButton
|
||||
icon="forward.end.fill"
|
||||
onPress={onSkip}
|
||||
size={56}
|
||||
variant="secondary"
|
||||
/>
|
||||
</View>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
alignItems: 'center',
|
||||
},
|
||||
row: {
|
||||
flexDirection: 'row',
|
||||
alignItems: 'center',
|
||||
gap: SPACING[6],
|
||||
},
|
||||
})
|
||||
44
src/features/player/components/RoundIndicator.tsx
Normal file
44
src/features/player/components/RoundIndicator.tsx
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* RoundIndicator — Shows current round out of total
|
||||
*/
|
||||
|
||||
import React from 'react'
|
||||
import { View, Text, StyleSheet } from 'react-native'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
|
||||
import { darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
|
||||
interface RoundIndicatorProps {
|
||||
current: number
|
||||
total: number
|
||||
}
|
||||
|
||||
export function RoundIndicator({ current, total }: RoundIndicatorProps) {
|
||||
const { t } = useTranslation()
|
||||
const colors = darkColors
|
||||
|
||||
return (
|
||||
<View style={styles.container}>
|
||||
<Text style={[styles.text, { color: colors.text.tertiary }]}>
|
||||
{t('screens:player.round')}{' '}
|
||||
<Text style={[styles.current, { color: colors.text.primary }]}>{current}</Text>
|
||||
/{total}
|
||||
</Text>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
marginTop: SPACING[2],
|
||||
},
|
||||
text: {
|
||||
...TYPOGRAPHY.BODY,
|
||||
},
|
||||
current: {
|
||||
fontWeight: '700',
|
||||
fontVariant: ['tabular-nums'],
|
||||
},
|
||||
})
|
||||
149
src/features/player/components/StatsOverlay.tsx
Normal file
149
src/features/player/components/StatsOverlay.tsx
Normal file
@@ -0,0 +1,149 @@
|
||||
/**
|
||||
* StatsOverlay — Real-time workout stats (calories, BPM, effort)
|
||||
* Inspired by Apple Fitness+ stats row
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect } from 'react'
|
||||
import { View, Text, StyleSheet, Animated } from 'react-native'
|
||||
import { BlurView } from 'expo-blur'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
|
||||
import { Icon } from '@/src/shared/components/Icon'
|
||||
import { BRAND, darkColors } from '@/src/shared/theme'
|
||||
import { TYPOGRAPHY } from '@/src/shared/constants/typography'
|
||||
import { SPACING } from '@/src/shared/constants/spacing'
|
||||
import { RADIUS } from '@/src/shared/constants/borderRadius'
|
||||
import { SPRING } from '@/src/shared/constants/animations'
|
||||
|
||||
interface StatsOverlayProps {
|
||||
calories: number
|
||||
heartRate: number | null
|
||||
elapsedRounds: number
|
||||
totalRounds: number
|
||||
}
|
||||
|
||||
function StatItem({
|
||||
value,
|
||||
label,
|
||||
icon,
|
||||
iconColor,
|
||||
delay = 0,
|
||||
}: {
|
||||
value: string
|
||||
label: string
|
||||
icon: string
|
||||
iconColor: string
|
||||
delay?: number
|
||||
}) {
|
||||
const colors = darkColors
|
||||
const scaleAnim = useRef(new Animated.Value(0)).current
|
||||
|
||||
useEffect(() => {
|
||||
Animated.sequence([
|
||||
Animated.delay(delay),
|
||||
Animated.spring(scaleAnim, {
|
||||
toValue: 1,
|
||||
...SPRING.BOUNCY,
|
||||
useNativeDriver: true,
|
||||
}),
|
||||
]).start()
|
||||
}, [delay])
|
||||
|
||||
return (
|
||||
<Animated.View
|
||||
style={[
|
||||
styles.stat,
|
||||
{ transform: [{ scale: scaleAnim }] },
|
||||
]}
|
||||
>
|
||||
<Icon name={icon as any} size={16} tintColor={iconColor} />
|
||||
<Text
|
||||
selectable
|
||||
style={[styles.statValue, { color: colors.text.primary }]}
|
||||
>
|
||||
{value}
|
||||
</Text>
|
||||
<Text style={[styles.statLabel, { color: colors.text.tertiary }]}>{label}</Text>
|
||||
</Animated.View>
|
||||
)
|
||||
}
|
||||
|
||||
export function StatsOverlay({
|
||||
calories,
|
||||
heartRate,
|
||||
elapsedRounds,
|
||||
totalRounds,
|
||||
}: StatsOverlayProps) {
|
||||
const { t } = useTranslation()
|
||||
const colors = darkColors
|
||||
const effort = totalRounds > 0
|
||||
? Math.round((elapsedRounds / totalRounds) * 100)
|
||||
: 0
|
||||
|
||||
return (
|
||||
<View style={styles.container}>
|
||||
<BlurView
|
||||
intensity={colors.glass.blurLight}
|
||||
tint={colors.glass.blurTint}
|
||||
style={StyleSheet.absoluteFill}
|
||||
/>
|
||||
<StatItem
|
||||
value={String(calories)}
|
||||
label={t('screens:player.calories')}
|
||||
icon="flame.fill"
|
||||
iconColor={BRAND.PRIMARY}
|
||||
delay={0}
|
||||
/>
|
||||
<View style={[styles.divider, { backgroundColor: colors.border.glass }]} />
|
||||
<StatItem
|
||||
value={heartRate ? String(heartRate) : '--'}
|
||||
label="bpm"
|
||||
icon="heart.fill"
|
||||
iconColor="#FF3B30"
|
||||
delay={100}
|
||||
/>
|
||||
<View style={[styles.divider, { backgroundColor: colors.border.glass }]} />
|
||||
<StatItem
|
||||
value={`${effort}%`}
|
||||
label={t('screens:player.effort', { defaultValue: 'effort' })}
|
||||
icon="bolt.fill"
|
||||
iconColor="#FFD60A"
|
||||
delay={200}
|
||||
/>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
flexDirection: 'row',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-evenly',
|
||||
borderRadius: RADIUS.LG,
|
||||
borderCurve: 'continuous',
|
||||
overflow: 'hidden',
|
||||
borderWidth: 1,
|
||||
borderColor: darkColors.border.glass,
|
||||
paddingVertical: SPACING[3],
|
||||
paddingHorizontal: SPACING[2],
|
||||
},
|
||||
stat: {
|
||||
alignItems: 'center',
|
||||
flex: 1,
|
||||
gap: 2,
|
||||
},
|
||||
statValue: {
|
||||
...TYPOGRAPHY.TITLE_2,
|
||||
fontVariant: ['tabular-nums'],
|
||||
fontWeight: '700',
|
||||
},
|
||||
statLabel: {
|
||||
...TYPOGRAPHY.CAPTION_2,
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: 0.5,
|
||||
},
|
||||
divider: {
|
||||
width: 1,
|
||||
height: 32,
|
||||
},
|
||||
})
|
||||
110
src/features/player/components/TimerRing.tsx
Normal file
110
src/features/player/components/TimerRing.tsx
Normal file
@@ -0,0 +1,110 @@
|
||||
/**
|
||||
* TimerRing — SVG circular progress indicator
|
||||
* Smooth animated arc that fills based on phase progress
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect, useMemo } from 'react'
|
||||
import { View, Animated, Easing, StyleSheet } from 'react-native'
|
||||
import Svg, { Circle } from 'react-native-svg'
|
||||
|
||||
import { PHASE_COLORS, darkColors } from '@/src/shared/theme'
|
||||
import { TIMER_RING_SIZE, TIMER_RING_STROKE } from '../constants'
|
||||
|
||||
type TimerPhase = 'PREP' | 'WORK' | 'REST' | 'COMPLETE'
|
||||
|
||||
const AnimatedCircle = Animated.createAnimatedComponent(Circle)
|
||||
|
||||
interface TimerRingProps {
|
||||
progress: number
|
||||
phase: TimerPhase
|
||||
size?: number
|
||||
}
|
||||
|
||||
export function TimerRing({
|
||||
progress,
|
||||
phase,
|
||||
size = TIMER_RING_SIZE,
|
||||
}: TimerRingProps) {
|
||||
const colors = darkColors
|
||||
const strokeWidth = TIMER_RING_STROKE
|
||||
const radius = (size - strokeWidth) / 2
|
||||
const circumference = 2 * Math.PI * radius
|
||||
const phaseColor = PHASE_COLORS[phase].fill
|
||||
|
||||
const animatedProgress = useRef(new Animated.Value(0)).current
|
||||
const prevProgress = useRef(0)
|
||||
|
||||
useEffect(() => {
|
||||
// If progress jumped backwards (new phase started), snap instantly
|
||||
if (progress < prevProgress.current - 0.05) {
|
||||
animatedProgress.setValue(progress)
|
||||
} else {
|
||||
Animated.timing(animatedProgress, {
|
||||
toValue: progress,
|
||||
duration: 1000,
|
||||
easing: Easing.linear,
|
||||
useNativeDriver: false,
|
||||
}).start()
|
||||
}
|
||||
prevProgress.current = progress
|
||||
}, [progress])
|
||||
|
||||
const strokeDashoffset = animatedProgress.interpolate({
|
||||
inputRange: [0, 1],
|
||||
outputRange: [circumference, 0],
|
||||
})
|
||||
|
||||
return (
|
||||
<View style={[styles.container, { width: size, height: size }]}>
|
||||
<Svg width={size} height={size}>
|
||||
{/* Background track */}
|
||||
<Circle
|
||||
cx={size / 2}
|
||||
cy={size / 2}
|
||||
r={radius}
|
||||
stroke={colors.border.glass}
|
||||
strokeWidth={strokeWidth}
|
||||
fill="none"
|
||||
/>
|
||||
{/* Progress arc */}
|
||||
<AnimatedCircle
|
||||
cx={size / 2}
|
||||
cy={size / 2}
|
||||
r={radius}
|
||||
stroke={phaseColor}
|
||||
strokeWidth={strokeWidth}
|
||||
fill="none"
|
||||
strokeLinecap="round"
|
||||
strokeDasharray={circumference}
|
||||
strokeDashoffset={strokeDashoffset}
|
||||
rotation="-90"
|
||||
origin={`${size / 2}, ${size / 2}`}
|
||||
/>
|
||||
</Svg>
|
||||
{/* Phase glow effect */}
|
||||
<View
|
||||
style={[
|
||||
styles.glow,
|
||||
{
|
||||
width: size + 24,
|
||||
height: size + 24,
|
||||
borderRadius: (size + 24) / 2,
|
||||
backgroundColor: phaseColor,
|
||||
},
|
||||
]}
|
||||
/>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
container: {
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
},
|
||||
glow: {
|
||||
position: 'absolute',
|
||||
opacity: 0.06,
|
||||
zIndex: -1,
|
||||
},
|
||||
})
|
||||
50
src/features/player/constants.ts
Normal file
50
src/features/player/constants.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* Player-specific constants
|
||||
*/
|
||||
|
||||
export const TIMER_RING_SIZE = 280
|
||||
export const TIMER_RING_STROKE = 12
|
||||
|
||||
/** Motivational messages shown during REST phase */
|
||||
export const COACH_MESSAGES = {
|
||||
early: [
|
||||
'Great start! Keep it up!',
|
||||
'Nice form! Stay strong!',
|
||||
'You\'re warming up perfectly!',
|
||||
'Breathe deep, stay focused!',
|
||||
],
|
||||
mid: [
|
||||
'Shake it out, you\'re doing great!',
|
||||
'Halfway there! Stay strong!',
|
||||
'You\'re crushing it!',
|
||||
'Keep that energy up!',
|
||||
],
|
||||
late: [
|
||||
'Almost there! Push through!',
|
||||
'Final stretch! Give it everything!',
|
||||
'You\'ve got this! Don\'t stop!',
|
||||
'Last rounds! Finish strong!',
|
||||
],
|
||||
prep: [
|
||||
'Get ready!',
|
||||
'Focus your mind!',
|
||||
'Here we go!',
|
||||
'Breathe and prepare!',
|
||||
],
|
||||
} as const
|
||||
|
||||
/** Get a coach message based on round progress */
|
||||
export function getCoachMessage(currentRound: number, totalRounds: number): string {
|
||||
const progress = currentRound / totalRounds
|
||||
let pool: readonly string[]
|
||||
|
||||
if (progress <= 0.33) {
|
||||
pool = COACH_MESSAGES.early
|
||||
} else if (progress <= 0.66) {
|
||||
pool = COACH_MESSAGES.mid
|
||||
} else {
|
||||
pool = COACH_MESSAGES.late
|
||||
}
|
||||
|
||||
return pool[currentRound % pool.length]
|
||||
}
|
||||
23
src/features/player/index.ts
Normal file
23
src/features/player/index.ts
Normal file
@@ -0,0 +1,23 @@
|
||||
/**
|
||||
* Player feature — barrel exports
|
||||
*/
|
||||
|
||||
// Components
|
||||
export { TimerRing } from './components/TimerRing'
|
||||
export { PhaseIndicator } from './components/PhaseIndicator'
|
||||
export { ExerciseDisplay } from './components/ExerciseDisplay'
|
||||
export { RoundIndicator } from './components/RoundIndicator'
|
||||
export { ControlButton } from './components/ControlButton'
|
||||
export { PlayerControls } from './components/PlayerControls'
|
||||
export { BurnBar } from './components/BurnBar'
|
||||
export { StatsOverlay } from './components/StatsOverlay'
|
||||
export { CoachEncouragement } from './components/CoachEncouragement'
|
||||
export { NowPlaying } from './components/NowPlaying'
|
||||
|
||||
// Constants
|
||||
export {
|
||||
TIMER_RING_SIZE,
|
||||
TIMER_RING_STROKE,
|
||||
COACH_MESSAGES,
|
||||
getCoachMessage,
|
||||
} from './constants'
|
||||
@@ -6,6 +6,7 @@
|
||||
import { PROGRAMS, ALL_PROGRAM_WORKOUTS, ASSESSMENT_WORKOUT } from './programs'
|
||||
import { TRAINERS } from './trainers'
|
||||
import { ACHIEVEMENTS } from './achievements'
|
||||
import { WORKOUTS } from './workouts'
|
||||
import type { ProgramId } from '../types'
|
||||
|
||||
// Re-export new program system
|
||||
@@ -62,6 +63,38 @@ export function getTrainerByName(name: string) {
|
||||
return TRAINERS.find((t) => t.name.toLowerCase() === name.toLowerCase())
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════════════
|
||||
// ACCENT COLOR
|
||||
// ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
/** Per-program accent colors (matches home screen cards) */
|
||||
const PROGRAM_ACCENT_COLORS: Record<ProgramId, string> = {
|
||||
'upper-body': '#FF6B35',
|
||||
'lower-body': '#30D158',
|
||||
'full-body': '#5AC8FA',
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve accent color for a workout:
|
||||
* 1. Trainer color (if workout has trainerId)
|
||||
* 2. Program accent color (if workout belongs to a program)
|
||||
* 3. Fallback to orange
|
||||
*/
|
||||
export function getWorkoutAccentColor(workoutId: string): string {
|
||||
// Check if it's a legacy workout with a trainer
|
||||
const trainerWorkout = WORKOUTS.find((w) => w.id === workoutId)
|
||||
if (trainerWorkout) {
|
||||
const trainer = TRAINERS.find((t) => t.id === trainerWorkout.trainerId)
|
||||
if (trainer?.color) return trainer.color
|
||||
}
|
||||
|
||||
// Check which program it belongs to
|
||||
const programId = getWorkoutProgramId(workoutId)
|
||||
if (programId) return PROGRAM_ACCENT_COLORS[programId]
|
||||
|
||||
return '#FF6B35' // fallback
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════════════
|
||||
// CATEGORY METADATA
|
||||
// ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
*/
|
||||
|
||||
import { useRef, useEffect, useCallback, useState } from 'react'
|
||||
import { Audio } from 'expo-av'
|
||||
import { Audio, type AVPlaybackStatus } from 'expo-av'
|
||||
import { useUserStore } from '../stores'
|
||||
import { musicService, type MusicTrack } from '../services/music'
|
||||
import type { MusicVibe } from '../types'
|
||||
@@ -139,7 +139,7 @@ export function useMusicPlayer(options: UseMusicPlayerOptions): UseMusicPlayerRe
|
||||
}, [isPlaying, musicEnabled, volume])
|
||||
|
||||
// Handle playback status updates
|
||||
const onPlaybackStatusUpdate = useCallback((status: Audio.PlaybackStatus) => {
|
||||
const onPlaybackStatusUpdate = useCallback((status: AVPlaybackStatus) => {
|
||||
if (!status.isLoaded) return
|
||||
|
||||
// Track finished playing - load next
|
||||
|
||||
Reference in New Issue
Block a user