feat: Dynamic Island pause state, Apple-aligned spacing, and UI polish
- Add isPaused to WorkoutActivityAttributes.ContentState - Show PAUSED badge, freeze timer to static text, dim content when paused - Prevent stale spinner on pause by extending staleDate to 1 hour - Add 6s timer warning color, progress bar, compact heavy timer - Pulsing compact indicator during WORK phase - Lock Screen margins aligned to Apple's 14pt HIG spec
This commit is contained in:
@@ -11,99 +11,165 @@ struct WorkoutLiveActivity: Widget {
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let phaseColor = Self.colorForPhase(context.state.phase)
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let phaseLabel = context.state.phase.capitalized
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let paused = context.state.isPaused
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let timeRemaining = max(0, paused
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? context.state.phaseEndDate.timeIntervalSinceNow
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: context.state.phaseEndDate.timeIntervalSinceNow)
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let isUrgent = !paused && timeRemaining > 0 && timeRemaining <= 5
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switch activityFamily {
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case .small:
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smallLockScreenView(context: context, phaseColor: phaseColor, phaseLabel: phaseLabel)
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smallLockScreenView(
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context: context,
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phaseColor: phaseColor,
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phaseLabel: phaseLabel,
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paused: paused,
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frozenSeconds: Int(max(0, context.state.phaseEndDate.timeIntervalSinceNow))
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)
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default:
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lockScreenView(
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context: context,
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phaseColor: phaseColor,
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phaseLabel: phaseLabel,
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isFullscreen: isFullscreen,
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isLuminanceReduced: isLuminanceReduced
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isLuminanceReduced: isLuminanceReduced,
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isUrgent: isUrgent,
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paused: paused,
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frozenSeconds: Int(max(0, context.state.phaseEndDate.timeIntervalSinceNow))
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)
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}
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} dynamicIsland: { context in
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let phaseColor = Self.colorForPhase(context.state.phase)
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let phaseLabel = context.state.phase.capitalized
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let paused = context.state.isPaused
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let frozenSeconds = Int(max(0, context.state.phaseEndDate.timeIntervalSinceNow))
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let isUrgent = !paused && frozenSeconds > 0 && frozenSeconds <= 5
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let isWork = context.state.phase == "work" && !paused
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let progress = CGFloat(context.state.roundCurrent) / CGFloat(max(context.state.roundTotal, 1))
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return DynamicIsland {
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DynamicIslandExpandedRegion(.leading) {
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HStack(spacing: 4) {
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Text(phaseLabel.uppercased())
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.font(.caption.bold())
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.foregroundStyle(phaseColor)
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.padding(.horizontal, 4)
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.padding(.vertical, 2)
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.background(phaseColor.opacity(0.15))
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.clipShape(Capsule())
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if paused {
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Text("PAUSED")
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.font(.caption2.bold())
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.foregroundStyle(.white)
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.padding(.horizontal, 5)
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.padding(.vertical, 2)
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.background(.white.opacity(0.15))
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.clipShape(Capsule())
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} else {
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Text(phaseLabel.uppercased())
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.font(.caption.bold())
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.foregroundStyle(phaseColor)
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.padding(.horizontal, 5)
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.padding(.vertical, 2)
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.background(phaseColor.opacity(0.15))
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.clipShape(Capsule())
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}
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Text("\(context.state.roundCurrent)/\(context.state.roundTotal)")
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.font(.caption.monospacedDigit())
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.foregroundStyle(.secondary)
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}
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.accessibilityLabel("\(phaseLabel) phase, round \(context.state.roundCurrent) of \(context.state.roundTotal)")
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.accessibilityLabel(paused
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? "Paused, round \(context.state.roundCurrent) of \(context.state.roundTotal)"
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: "\(phaseLabel) phase, round \(context.state.roundCurrent) of \(context.state.roundTotal)")
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}
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DynamicIslandExpandedRegion(.center) {
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Text(context.state.exerciseName)
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.font(.caption.weight(.semibold))
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.foregroundStyle(paused ? .white.opacity(0.6) : .white)
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.lineLimit(1)
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.accessibilityLabel("Exercise \(context.state.exerciseName)")
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}
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DynamicIslandExpandedRegion(.trailing) {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(.system(size: 20, weight: .bold).monospacedDigit())
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.contentTransition(.numericText(countsDown: true))
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.frame(width: 56, alignment: .trailing)
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.accessibilityLabel("Countdown timer")
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Group {
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if paused {
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Text(Self.formatFrozenTime(frozenSeconds))
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.font(.system(size: 20, weight: .bold).monospacedDigit())
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.foregroundStyle(.white.opacity(0.5))
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} else {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(.system(size: 20, weight: .bold).monospacedDigit())
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.foregroundStyle(isUrgent ? .orange : .white)
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.contentTransition(.numericText(countsDown: true))
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}
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}
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.frame(width: 56, alignment: .trailing)
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.accessibilityLabel(paused ? "Timer paused at \(Self.formatFrozenTime(frozenSeconds))" : "Countdown timer")
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}
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DynamicIslandExpandedRegion(.bottom) {
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HStack(spacing: 6) {
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Image(systemName: "music.note")
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.font(.caption)
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.foregroundStyle(.green)
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.accessibilityLabel("Music")
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Text(context.state.trackArtist.isEmpty
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? context.state.trackTitle
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: "\(context.state.trackTitle) — \(context.state.trackArtist)")
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.font(.caption)
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.lineLimit(1)
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.foregroundStyle(.secondary)
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.accessibilityLabel(context.state.trackArtist.isEmpty ? context.state.trackTitle : "\(context.state.trackTitle) by \(context.state.trackArtist)")
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Spacer()
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if context.state.heartRate > 0 {
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HStack(spacing: 2) {
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Image(systemName: "heart.fill")
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.font(.system(size: 9))
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.foregroundStyle(.red)
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.accessibilityLabel("Heart rate")
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Text("\(Int(context.state.heartRate))")
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.font(.caption.monospacedDigit())
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.foregroundStyle(.secondary)
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VStack(spacing: 6) {
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GeometryReader { geo in
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ZStack(alignment: .leading) {
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RoundedRectangle(cornerRadius: 1, style: .continuous)
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.fill(.white.opacity(0.08))
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RoundedRectangle(cornerRadius: 1, style: .continuous)
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.fill(phaseColor.opacity(paused ? 0.25 : 0.6))
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.frame(width: geo.size.width * progress)
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}
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.accessibilityLabel("Heart rate \(Int(context.state.heartRate)) beats per minute")
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.frame(height: 2)
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}
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if context.state.isPlaying {
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LiveActivityMusicBars()
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.frame(height: 2)
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HStack(spacing: 6) {
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Image(systemName: "music.note")
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.font(.system(size: 10))
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.foregroundStyle(.green)
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.accessibilityLabel("Music")
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Text(context.state.trackArtist.isEmpty
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? context.state.trackTitle
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: "\(context.state.trackTitle) — \(context.state.trackArtist)")
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.font(.caption2)
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.lineLimit(1)
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.foregroundStyle(.white.opacity(paused ? 0.3 : 0.5))
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.accessibilityLabel(context.state.trackArtist.isEmpty ? context.state.trackTitle : "\(context.state.trackTitle) by \(context.state.trackArtist)")
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Spacer()
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if context.state.heartRate > 0 {
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HStack(spacing: 2) {
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Image(systemName: "heart.fill")
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.font(.system(size: 8))
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.foregroundStyle(.red.opacity(0.7))
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.accessibilityLabel("Heart rate")
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Text("\(Int(context.state.heartRate))")
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.font(.system(size: 10).monospacedDigit())
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.foregroundStyle(.white.opacity(paused ? 0.3 : 0.5))
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}
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.accessibilityLabel("Heart rate \(Int(context.state.heartRate)) beats per minute")
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}
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if !paused, context.state.isPlaying {
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LiveActivityMusicBars()
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}
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}
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.opacity(paused ? 0.5 : 1)
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}
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.padding(.bottom, 4)
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}
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} compactLeading: {
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Circle()
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.fill(phaseColor)
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.fill(paused ? phaseColor.opacity(0.4) : phaseColor)
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.frame(width: 10, height: 10)
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.accessibilityLabel("\(phaseLabel) phase, workout in progress")
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.modifier(PulseEffect(active: isWork))
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.accessibilityLabel(paused ? "Paused" : "\(phaseLabel) phase, workout in progress")
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} compactTrailing: {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(.system(size: 12, weight: .medium).monospacedDigit())
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.contentTransition(.numericText(countsDown: true))
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.accessibilityLabel("Countdown timer")
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Group {
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if paused {
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Text(Self.formatFrozenTime(frozenSeconds))
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.font(.system(size: 12, weight: .heavy).monospacedDigit())
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.foregroundStyle(.white.opacity(0.5))
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} else {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(.system(size: 12, weight: .heavy).monospacedDigit())
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.foregroundStyle(isUrgent ? .orange : .white)
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.contentTransition(.numericText(countsDown: true))
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}
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}
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.accessibilityLabel(paused ? "Timer paused at \(Self.formatFrozenTime(frozenSeconds))" : "Countdown timer")
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} minimal: {
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Circle()
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.fill(phaseColor)
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.fill(paused ? phaseColor.opacity(0.4) : phaseColor)
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.frame(width: 6, height: 6)
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.accessibilityLabel("Workout in progress")
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.accessibilityLabel(paused ? "Paused" : "Workout in progress")
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}
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.keylineTint(phaseColor)
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.contentMargins(.leading, 8, for: .expanded)
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@@ -122,12 +188,17 @@ struct WorkoutLiveActivity: Widget {
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phaseColor: Color,
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phaseLabel: String,
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isFullscreen: Bool,
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isLuminanceReduced: Bool
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isLuminanceReduced: Bool,
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isUrgent: Bool,
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paused: Bool,
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frozenSeconds: Int
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) -> some View {
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let progress = CGFloat(context.state.roundCurrent) / CGFloat(max(context.state.roundTotal, 1))
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VStack(spacing: 0) {
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HStack(alignment: .center, spacing: 12) {
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RoundedRectangle(cornerRadius: 4, style: .continuous)
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.fill(phaseColor)
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.fill(paused ? phaseColor.opacity(0.4) : phaseColor)
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.frame(width: 4, height: 38)
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.accessibilityHidden(true)
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@@ -137,68 +208,96 @@ struct WorkoutLiveActivity: Widget {
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.foregroundStyle(.primary)
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.minimumScaleFactor(0.7)
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.accessibilityLabel(context.state.exerciseName)
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Text(phaseLabel)
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.font(.caption.weight(.semibold))
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.foregroundStyle(phaseColor)
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.accessibilityLabel("\(phaseLabel) phase")
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if paused {
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Text("PAUSED")
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.font(.caption.bold())
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.foregroundStyle(.white.opacity(0.6))
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.accessibilityLabel("Paused")
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} else {
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Text(phaseLabel)
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.font(.caption.weight(.semibold))
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.foregroundStyle(phaseColor)
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.accessibilityLabel("\(phaseLabel) phase")
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}
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}
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.layoutPriority(1)
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Spacer()
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VStack(alignment: .trailing, spacing: 2) {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(isFullscreen ? .largeTitle.weight(.bold) : .title2.weight(.bold))
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.fontDesign(.monospaced)
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.foregroundStyle(.primary)
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.contentTransition(.numericText(countsDown: true))
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.accessibilityLabel("Countdown timer")
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Group {
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if paused {
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Text(Self.formatFrozenTime(frozenSeconds))
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.font(isFullscreen ? .largeTitle.weight(.bold) : .title2.weight(.bold))
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.fontDesign(.monospaced)
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.foregroundStyle(.white.opacity(0.5))
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} else {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(isFullscreen ? .largeTitle.weight(.bold) : .title2.weight(.bold))
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.fontDesign(.monospaced)
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.foregroundStyle(isUrgent ? .orange : .primary)
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.contentTransition(.numericText(countsDown: true))
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}
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}
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.accessibilityLabel(paused ? "Timer paused at \(Self.formatFrozenTime(frozenSeconds))" : "Countdown timer")
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Text("Round \(context.state.roundCurrent)/\(context.state.roundTotal)")
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.font(.caption2)
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.foregroundStyle(.secondary)
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.accessibilityLabel("Round \(context.state.roundCurrent) of \(context.state.roundTotal)")
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}
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}
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.padding(.horizontal, 16)
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.padding(.top, isFullscreen ? 24 : 12)
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.padding(.horizontal, 14)
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.padding(.top, isFullscreen ? 20 : 12)
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Divider()
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.padding(.horizontal, 16)
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.padding(.vertical, 6)
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GeometryReader { geo in
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ZStack(alignment: .leading) {
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RoundedRectangle(cornerRadius: 1, style: .continuous)
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.fill(.white.opacity(0.06))
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RoundedRectangle(cornerRadius: 1, style: .continuous)
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.fill(phaseColor.opacity(paused ? 0.2 : 0.5))
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.frame(width: geo.size.width * progress)
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}
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.frame(height: 2)
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}
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.frame(height: 2)
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.padding(.horizontal, 14)
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.padding(.top, 8)
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HStack(spacing: 10) {
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HStack(spacing: 8) {
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Image(systemName: "music.note")
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.font(.caption.weight(.semibold))
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.font(.system(size: 10))
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.foregroundStyle(.green)
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.accessibilityLabel("Music")
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Text(context.state.trackTitle)
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.font(.caption)
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.foregroundStyle(.secondary)
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.font(.caption2)
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.foregroundStyle(.white.opacity(paused ? 0.3 : 0.5))
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.lineLimit(1)
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.accessibilityLabel(context.state.trackTitle)
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Spacer()
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if context.state.heartRate > 0 {
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HStack(spacing: 3) {
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HStack(spacing: 2) {
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Image(systemName: "heart.fill")
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.font(.system(size: 10))
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.foregroundStyle(.red)
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.font(.system(size: 9))
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.foregroundStyle(.red.opacity(0.7))
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.accessibilityHidden(true)
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Text("\(Int(context.state.heartRate))")
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.font(.caption.monospacedDigit())
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.foregroundStyle(.secondary)
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.font(.caption2.monospacedDigit())
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.foregroundStyle(.white.opacity(paused ? 0.3 : 0.5))
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}
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.accessibilityLabel("Heart rate \(Int(context.state.heartRate)) beats per minute")
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}
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if context.state.isPlaying, !isLuminanceReduced {
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if !paused, context.state.isPlaying, !isLuminanceReduced {
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LiveActivityMusicBars()
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}
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}
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.padding(.horizontal, 16)
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.padding(.bottom, 12)
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.opacity(paused ? 0.5 : 1)
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.padding(.horizontal, 14)
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.padding(.top, 6)
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.padding(.bottom, 10)
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}
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.activityBackgroundTint(.black.opacity(0.9))
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.activitySystemActionForegroundColor(.white)
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@@ -210,38 +309,56 @@ struct WorkoutLiveActivity: Widget {
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private func smallLockScreenView(
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context: ActivityViewContext<WorkoutActivityAttributes>,
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phaseColor: Color,
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phaseLabel: String
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phaseLabel: String,
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paused: Bool,
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frozenSeconds: Int
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) -> some View {
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HStack(spacing: 8) {
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Circle()
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.fill(phaseColor)
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.fill(paused ? phaseColor.opacity(0.4) : phaseColor)
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.frame(width: 8, height: 8)
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.accessibilityLabel("\(phaseLabel) phase")
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.accessibilityLabel(paused ? "Paused" : "\(phaseLabel) phase")
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VStack(alignment: .leading, spacing: 1) {
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Text(context.state.exerciseName)
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.font(.caption.weight(.semibold))
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.lineLimit(1)
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.foregroundStyle(paused ? Color.primary.opacity(0.6) : Color.primary)
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.accessibilityLabel(context.state.exerciseName)
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Text("\(context.state.roundCurrent)/\(context.state.roundTotal)")
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Text(paused ? "PAUSED" : "\(context.state.roundCurrent)/\(context.state.roundTotal)")
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.font(.caption2.monospacedDigit())
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.foregroundStyle(.secondary)
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.accessibilityLabel(paused ? "Paused" : "Round \(context.state.roundCurrent) of \(context.state.roundTotal)")
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}
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Spacer()
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(.caption.monospacedDigit())
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.foregroundStyle(.primary)
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.contentTransition(.numericText(countsDown: true))
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.accessibilityLabel("Countdown timer")
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Group {
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if paused {
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Text(Self.formatFrozenTime(frozenSeconds))
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.font(.caption.monospacedDigit())
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.foregroundStyle(.primary.opacity(0.5))
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} else {
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Text(timerInterval: Date()...context.state.phaseEndDate, countsDown: true)
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.font(.caption.monospacedDigit())
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.foregroundStyle(.primary)
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.contentTransition(.numericText(countsDown: true))
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}
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}
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.accessibilityLabel(paused ? "Timer paused at \(Self.formatFrozenTime(frozenSeconds))" : "Countdown timer")
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}
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.padding(.horizontal, 12)
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.padding(.vertical, 8)
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.activityBackgroundTint(.black.opacity(0.9))
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}
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// MARK: - Phase Color
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// MARK: - Helpers
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static func formatFrozenTime(_ seconds: Int) -> String {
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let m = seconds / 60
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let s = seconds % 60
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return String(format: "%d:%02d", m, s)
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}
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static func colorForPhase(_ phase: String) -> Color {
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switch phase {
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@@ -254,3 +371,22 @@ struct WorkoutLiveActivity: Widget {
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}
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}
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}
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private struct PulseEffect: ViewModifier {
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let active: Bool
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@State private var isPulsing = false
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func body(content: Content) -> some View {
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content
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.opacity(active ? (isPulsing ? 0.4 : 1.0) : 1.0)
|
||||
.animation(active ? .easeInOut(duration: 0.8).repeatForever(autoreverses: true) : .default, value: isPulsing)
|
||||
.onAppear { if active { isPulsing = true } }
|
||||
.onChange(of: active) { _, newValue in
|
||||
if newValue {
|
||||
isPulsing = true
|
||||
} else {
|
||||
isPulsing = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user