12 Commits

Author SHA1 Message Date
Millian Lamiaux
310124ad63 feat: move HealthKit permission to onboarding, remove HR write
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- Add .health step to onboarding between frequency and ready
- HealthStep with non-blocking permission flow (Not Now skips)
- Remove requestAuthorization() from PlayerViewModel.startWorkout()
- Guard live session start with isAuthorized check
- Remove heart rate write from HealthKit authorization popup
- Remove HR sample writing from saveWorkout (now without permission)
- Add L10n keys: healthAccess, healthAccessSubtitle, allowHealthAccess, notNow
- Add EN/DE/ES/FR translations
- Track permission decisions through analytics
- Entry animation on HealthStep (fade-in + slide-up)

HealthKit permission is now asked once during onboarding,
never interrupting workouts again.
2026-05-24 15:18:11 +02:00
Millian Lamiaux
e42c1217db fix: Live Activity persists after workout cancel/background
Root cause: observeActivityState() prematurely set workoutActivity=nil
when the activity went .stale (e.g. app backgrounded >2 minutes). This
prevented endActivity() from calling .end() on the stale activity,
leaving it visible on the Lock Screen and Dynamic Island indefinitely.

Fixes (all in PlayerViewModel.swift):

1. observeActivityState(): Split the monolithic stale/ended/dismissed
   handler. .stale now only stops the sync timer but keeps the
   workoutActivity reference so endActivity() can still call .end()
   to properly dismiss the stale Live Activity.

2. syncActivity() nil guard: Changed from != .active to explicit
   == .ended || == .dismissed so stale activities are not prematurely
   discarded when tick() re-enters syncActivity().

3. endActivity(): Added stopActivitySyncTimer() defensive call at top
   to prevent orphaned timer from racing in and recreating the activity
   during .end(). Also relaxed the guard from == .active to
   != .ended && != .dismissed so stale activities can be ended.

4. abandonWorkout(): Explicitly set isRunning=false + isPaused=false
   before cleanup to prevent accidental Live Activity recreation.
2026-05-23 00:40:41 +02:00
Millian Lamiaux
c152c22ffb feat: redesign Dynamic Island with phase-driven UI and animations 2026-05-21 10:21:22 +02:00
Millian Lamiaux
67e2bdc8c3 Redesign workout live activity with circular timer ring, phase icons, and smoother updates
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- Add CountdownRing with real-time arc progress on lock screen
- Replace generic dots with phase-specific SF Symbols (flame, snowflake, etc.)
- Remove horizontal progress bar in favor of round counter text
- Increase Dynamic Island expanded font sizes for better visibility
- Increase live activity sync frequency from 5s to 1s for smoother arc updates
- Add pause/resume button via TogglePauseIntent AppIntent
- Remove AlertConfiguration to silence notification sounds on updates
2026-05-17 00:43:01 +02:00
Millian Lamiaux
dc3ff15e81 feat: production-grade Live Activity with type-safe phases, decomposed views, previews, and alert transitions
- Replace raw string phase model with WorkoutPhase enum (Codable, Sendable, CaseIterable)
  with built-in .capitalized display name and SwiftUI .color per phase
- Decompose WorkoutLiveActivity into reusable view structs: PhasePill, CountdownText,
  WorkoutProgressBar, MusicInfoRow, HeartRateBadge, PhaseIndicatorDot, WorkoutLockScreenView,
  WorkoutSmallView — following CraftingSwift iOS 26 architecture patterns
- Add AlertConfiguration on work/rest/complete phase transitions so Dynamic Island
  expands and lights up at key moments
- Add 13 #Preview blocks across both widgets covering all presentation types:
  lock screen, expanded, compact, minimal — for instant Xcode Canvas feedback
- Add stale state handling (context.isStale shows 'Last updated' indicator)
- MusicLiveActivity: 5 new #Preview blocks for playing/paused/expanded/compact/minimal
2026-05-16 15:28:45 +02:00
Millian Lamiaux
95f34e6471 feat: Dynamic Island pause state, Apple-aligned spacing, and UI polish
- Add isPaused to WorkoutActivityAttributes.ContentState
- Show PAUSED badge, freeze timer to static text, dim content when paused
- Prevent stale spinner on pause by extending staleDate to 1 hour
- Add 6s timer warning color, progress bar, compact heavy timer
- Pulsing compact indicator during WORK phase
- Lock Screen margins aligned to Apple's 14pt HIG spec
2026-05-15 23:52:01 +02:00
Millian Lamiaux
71de3c0aa7 fix: Live Activity concurrency and state observation
- Add Sendable conformance to MusicActivityAttributes.ContentState
- Remove @preconcurrency on ActivityKit import
- Use nonisolated(unsafe) guards for Activity refs in task closures
- Add observeActivityState() to handle stale/ended/dismissed activity states
- Set staleDate (120s) instead of nil for push notification support
2026-05-15 22:41:04 +02:00
Millian Lamiaux
349a96379e add mock programs fallback for offline development 2026-05-10 19:20:30 +01:00
Millian Lamiaux
c715c797f9 fix: move Live Activity ownership to ViewModel, fix timer-at-0 and background freeze
**Architecture (PlayerViewModel):**
- Move ActivityKit lifecycle from SwiftUI View to ViewModel (MVVM correction)
- call syncActivity() at END of enterPhase() — after all state is set,
  eliminating the race where phase was Published before timeRemaining
- Always recalculate phaseEndDate = Date() + timeRemaining (no stale cache)
- Dedicated Timer in ViewModel for periodic heart-rate/track sync (5s)
- Start/stop activity sync timer on play/pause/resume/abandon/finish
- stale activity reference discard + recreate-on-failure fallback
- Modern iOS 16.2+ API: ActivityContent, non-throwing update()

**PlayerView:**
- Remove all ActivityKit code (import, @State workoutActivity,
  phaseEndDate, dynamicIslandAvailable, 4 methods, .onReceive timer)
- Delegate to ViewModel: onChange(musicVM.currentTrack) sets vm.trackTitle/Artist
  and calls vm.syncActivity(); onDisappear calls await vm.endActivity()
- Music/audio onChange handlers no longer contain activity logic

**Info.plist:**
- Add UIBackgroundModes → audio so music continues and app stays alive
  in background, allowing Timer-based activity updates
- Widget Info.plist: add NSSupportsLiveActivitiesFrequentUpdates

**WorkoutActivityAttributes.ContentState:**
- Add Sendable conformance for Swift 6 strict concurrency

Fixes: timer stuck at 0 on first work phase, exercise name missing,
       music stopping in background, Dynamic Island freezing in background,
       widget drift due to cached phaseEndDate
2026-05-03 15:40:36 +02:00
Millian Lamiaux
b0d364eca2 feat: redesign player with Dynamic Island, compact timer, and fix Live Activity timer drift
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## What changed

### Player Redesign (video-first layout)
- New compact timer ring (110pt) with phase label, replaces 240pt ring
- Auto-hide top bar with block progress dots (3s auto-dismiss)
- Expandable now-playing music pill with skip control
- Bottom control bar with heart rate, play/pause, and skip
- Exercise caption with 'Next' preview during rest phases
- Compact round counter (capsule dots)

### Dynamic Island & Live Activities
- WorkoutLiveActivity widget: expanded, compact, and minimal views
- Phase-colored timers with Text(timerInterval:) countdown
- Shows exercise name, round progress, heart rate, music track
- MusicLiveActivity: standalone music now-playing widget
- LiveActivityMusicBars animated component
- Deep link from Dynamic Island back to app

### Timer Drift Fix (critical)
- Store a stable phaseEndDate once per phase instead of
  recalculating Date() + timeRemaining on every update
- Prevents dynamic island countdown from rubber-banding
  due to 5-second periodic update recalculation drift
- Reset phaseEndDate on phase change and resume from pause
- Guard Live Activity updates behind vm.isRunning to prevent
  premature creation when music track loads before workout start
- Fixes timer showing 0 in Dynamic Island when expanding
  from home screen

### New PlayerViewModel timer engine
- Full phase support: prep, warmup, work, rest,
  interBlockRest, cooldown, complete
- 1-second countdown with audio cues at 3-2-1
- Phase transitions with spring animation and haptics
- HealthKit live session integration
- Workout session recording with completion

### Music Service
- New MusicPlayerViewModel with vibe-based playlist loading
- Track info exposed for Dynamic Island display
- Skip track support from Dynamic Island notification action
- Automatic play/pause based on phase and running state

### Additional
- ZoneHighlightIcon component for HomeTab zone cards
- Updated watchOS localizations with complication strings
- Info.plist updated for widget extension
2026-04-25 23:51:46 +02:00
Millian Lamiaux
9f15ae2d79 fix: dismiss paywall and sync premium state after successful purchase
- Add purchaseSucceeded flag to PurchaseViewModel, set on purchase success
- PaywallView observes the flag and dismisses itself automatically
- ProfileTab.syncSubscription() writes PurchaseService.currentPlan back
  to UserProfile.subscriptionRaw via SwiftData on sheet dismiss
2026-04-21 23:00:45 +02:00
Millian Lamiaux
89cca25e22 remove Expo project and all related files
Remove the entire Expo/React Native application: routes (app/), source
code (src/), assets, iOS native build, config plugins, StoreKit config,
npm dependencies, TypeScript/ESLint/Vitest configs, and Expo-specific
documentation. The repository now contains only: admin-web, supabase,
youtube-worker, tabatago-swift, docs, scripts, and CI/tooling configs.
2026-04-21 21:55:00 +02:00