11 Commits

Author SHA1 Message Date
Millian Lamiaux
807361449b fix: remove info.properties from widget target — use on-disk Info.plist with NSSupportsLiveActivities
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2026-07-04 18:26:12 +02:00
Millian Lamiaux
ee01380be8 fix: remove remaining force-unwrap in widgetURL (AGENTS.md §7) 2026-07-04 18:19:37 +02:00
Millian Lamiaux
210c254298 fix: scope shared model sources to TabataGoWidget only
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Previous sed command accidentally injected shared model files into
TabataGo, TabataGoWatch, and TabataGoWatchWidget targets, corrupting
their YAML structure. Restored all targets; shared files now correctly
scoped to TabataGoWidget target only.
2026-07-04 18:15:11 +02:00
Millian Lamiaux
1bb6a544e4 fix: add shared model sources to TabataGoWidget target
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Widget extension references WorkoutPhase, WorkoutActivityAttributes,
TogglePauseIntent (WorkoutLiveActivity) and MusicActivityAttributes
(MusicLiveActivity) but cannot import parent app module. Shared source
files must be compiled in both targets, following existing pattern
of WatchConnectivityTypes.swift shared between iOS/watch.
2026-07-04 18:11:16 +02:00
Millian Lamiaux
a17367081c fix: add widget target, push entitlement, error handling, force-unwrap
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Phase 1 — Widget extension target:
- Add TabataGoWidget target to project.yml (app-extension, iOS 26.0)
- Embed in TabataGo, add to scheme build targets

Phase 2 — Push notification capability:
- Add aps-environment: development to TabataGo.entitlements
- Required by iOS 26 for AppIntents-based Live Activity buttons

Phase 3 — Error handling hardening:
- Catch ActivityAuthorizationError specifically with user message
- Truncate generic errors to 200 chars to avoid UI overflow
- Fix force-unwrap at WorkoutLiveActivity.swift:556 (widgetURL)
2026-07-04 18:07:59 +02:00
Millian Lamiaux
40ffb04f31 fix: Dynamic Island, Live Activity errors, background audio stop, CFBundleVersion
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Phase 1 — Audio background resilience:
- Remove .mixWithOthers, app takes audio focus for coach cues
- Add AVAudioSession.interruptionNotification handler (re-activates after calls/Siri)
- Add AVAudioSession.routeChangeNotification handler (re-activates on headphone changes)

Phase 2 — Live Activity error surfacing:
- PlayerViewModel: @Published liveActivityError captures auth-denied + request errors
- PlayerView: translucent error banner with dismiss button (non-blocking)

Phase 3 — CFBundleVersion 1→2 in all 4 Info.plist files (match project.yml CURRENT_PROJECT_VERSION: 2)
2026-07-04 17:54:09 +02:00
Millian Lamiaux
560b056dc9 fix: update workflow references to .github/ and gitignore xcuserstate
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Update AGENTS.md and docs/ci-cd-setup.md from .gitea/workflows to .github/workflows

Add *.xcuserstate to .gitignore

Remove tracked UserInterfaceState.xcuserstate from git (preserve on disk)
2026-07-04 16:46:09 +02:00
Millian Lamiaux
a309b2b593 chore: purge obsolete .archive docs and relocate CI workflows
- Remove 5 outdated TabataFit/Expo concept docs (.archive/)
- Rename .gitea/workflows -> .github/workflows
- Ignore build/ directory
- Add Xcode UserInterfaceState
2026-07-04 16:41:34 +02:00
98cbcd4d52 Merge pull request 'docs: revamp AGENTS.md — canonical AI agent reference' (#7) from docs/revamp-agents-md into main 2026-07-04 16:22:54 +02:00
741376229d docs: revamp AGENTS.md — canonical AI agent reference, purge obsolete TabataFit docs
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2026-07-03 12:16:53 +00:00
de63ae0546 Merge pull request 'ci: switch from Firebase OTA to Xcode WiFi/USB direct deploy' (#6) from ci/xcode-network-deploy into main 2026-06-28 11:29:26 +02:00
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<claude-mem-context>
# Recent Activity
<!-- This section is auto-generated by claude-mem. Edit content outside the tags. -->
### Feb 20, 2026
| ID | Time | T | Title | Read |
|----|------|---|-------|------|
| #5236 | 1:28 PM | 🔵 | Archived TabataGo PRD v1.1 discovered - comprehensive product requirements document | ~462 |
</claude-mem-context>

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# TabataGo — Brand Design Specification Document (BDSD) v1.0
> Ce document définit l'identité visuelle, le positionnement premium, et les principes esthétiques de TabataGo. Il guide toutes les décisions de design UI.
---
## 1. Vision de Marque
### 1.1 Essence
**TabataGo = Énergie pure, designé pour performer.**
Si TabataGo était une marque existante, ce serait **Gymshark** : jeune, audacieux, communauté, et visuellement impactant. Mais avec une touche **premium exclusive** qui élève l'expérience.
### 1.2 Positionnement
| Attribut | Définition |
|-----------|------------|
| **Émotion primaire** | Énergie / Vitalité — l'utilisateur doit se sentir vivant et motivé au premier regard |
| **Positionnement** | Premium exclusif — haut de gamme, design soigné, pas une app "gratuite générique" |
| **Adjectifs clés** | Dynamic • Vibrant • Energetic |
| **Mood global** | Action Sports — comme être dans une salle de sport high-end, la nuit, avec des néons |
### 1.3 Personnalité de Marque
TabataGo est :
- **Audacieux** — pas peur d'être vibrant et lumineux
- **Énergique** — chaque élément respire le mouvement
- **Premium** — jamais cheap, toujours soigné
- **Motivant** — l'UI pousse l'utilisateur à se dépasser
---
## 2. Direction Visuelle
### 2.1 Palette de Couleurs
#### Couleur Primaire : Orange Energy
L'orange est le cœur de l'identité — il représente l'énergie, la chaleur, l'action.
| Token | Hex | Usage |
|-------|-----|-------|
| `ENERGY_500` | `#F97316` | Brand primary, CTA, accents principaux |
| `ENERGY_400` | `#FB923C` | Glow effects, hover states |
| `ENERGY_600` | `#EA580C` | Phase WORK, intensity |
#### Fond : Soft Dark
Un dark mode doux et riche, pas un noir pur agressif.
| Token | Hex | Usage |
|-------|-----|-------|
| `DARK_BASE` | `#1A1A1E` | Background principal |
| `DARK_RAISED` | `#222226` | Cards level 1 |
| `DARK_ELEVATED` | `#2A2A2E` | Cards level 2, modals |
| `DARK_SURFACE` | `#0A0A0E` | Zones de focus, timer |
#### Accents & Phases
| Token | Hex | Usage |
|-------|-----|-------|
| `GLOW_NEON` | `#F97316` + glow | Flamme streak, highlights |
| `PHASE_WORK` | `#F97316` | Gradient work |
| `PHASE_REST` | `#3B82F6` | Gradient rest (bleu calme) |
| `PHASE_READY` | `#EAB308` | Gradient préparation |
| `SUCCESS` | `#22C55E` | Complétion, streak maintenu |
#### Textes
| Token | Valeur | Usage |
|-------|--------|-------|
| `TEXT_PRIMARY` | `#FFFFFF` | Titres, éléments principaux |
| `TEXT_SECONDARY` | `rgba(255,255,255,0.85)` | Body text |
| `TEXT_MUTED` | `rgba(255,255,255,0.60)` | Labels secondaires |
| `TEXT_HINT` | `rgba(255,255,255,0.45)` | Placeholders, hints |
### 2.2 Gradients
**Philosophie : Subtils mais présents.** Les gradients ajoutent de la profondeur sans être agressifs.
#### Gradients de Phase
```css
/* GET_READY - Ambre chaleureux */
--gradient-ready: linear-gradient(135deg, #451A03, #92400E, #D97706);
/* WORK - Orange intense avec touche rouge */
--gradient-work: linear-gradient(135deg, #450A0A, #991B1B, #EA580C);
/* REST - Bleu calme, récupération */
--gradient-rest: linear-gradient(135deg, #0C1929, #1E3A5F, #2563EB);
/* COMPLETE - Vert succès */
--gradient-complete: linear-gradient(135deg, #052E16, #166534, #16A34A);
```
#### Gradients UI
```css
/* Hero backgrounds - subtle */
--gradient-dark: linear-gradient(135deg, #0A0A14, #1A0E28, #2D1810);
/* Card hover - très subtil */
--gradient-card-hover: linear-gradient(135deg, rgba(249,115,22,0.08), rgba(249,115,22,0.02));
/* Button CTA - dimension */
--gradient-cta: linear-gradient(135deg, #F97316, #FB923C);
```
### 2.3 Glow & Neon Effects
L'identité TabataGo repose sur des **effets lumineux** qui donnent vie à l'interface.
#### Glow Colors
```css
/* Glow orange - principal */
--glow-energy: 0 0 40px rgba(249, 115, 22, 0.5);
--glow-energy-intense: 0 0 80px rgba(249, 115, 22, 0.7);
/* Glow blanc - éléments actifs */
--glow-white: 0 0 20px rgba(255, 255, 255, 0.3);
/* Neon flame effect */
--neon-flame:
0 0 10px rgba(249, 115, 22, 0.8),
0 0 20px rgba(249, 115, 22, 0.6),
0 0 40px rgba(249, 115, 22, 0.4);
```
#### Applications du Glow
| Élément | Effet |
|---------|-------|
| Bouton START | Glow breathing animé (pulse) |
| Flamme streak | Neon flame effect |
| Card sélectionnée | Subtle glow border |
| Phase WORK active | Ambient glow en fond |
| Countdown ≤3s | Glow rouge qui pulse |
---
## 3. Typographie
### 3.1 Police : Inter
**Pourquoi Inter ?**
- Excellent rendu sur écran
- Large gamme de weights pour le contrast mix
- Tabular nums pour le timer (pas de jitter)
- Google Fonts — gratuit et performant
### 3.2 Contrast Mix Philosophy
**Heavy pour les titres, light pour le body.** Ce contraste crée de l'impact et de l'élégance.
| Usage | Weight | Size | Exemple |
|-------|--------|------|---------|
| Timer countdown | 900 (Black) | 140px | **20** |
| Brand title | 900 (Black) | 56px | **TABATA** |
| Headlines | 800 (ExtraBold) | 32px | **Terminé !** |
| Body text | 400 (Regular) | 16px | Description du programme |
| Captions | 500 (Medium) | 14px | Labels, hints |
### 3.3 Scale Typographique
```css
/* Display - Impact maximal */
--font-countdown: 900 140px/1 Inter;
--font-display: 900 42px/1.1 Inter;
--font-headline: 800 28px/1.2 Inter;
/* Interactive */
--font-button-hero: 900 30px/1 Inter;
--font-button: 700 18px/1 Inter;
/* Body */
--font-body: 400 16px/1.5 Inter;
--font-caption: 500 14px/1.4 Inter;
--font-overline: 600 11px/1.2 Inter;
```
### 3.4 Règles Typographiques
1. **Toujours tabular-nums** pour les chiffres du timer
2. **Letter-spacing généreux** sur les all-caps (+2px minimum)
3. **Jamais de italic** sauf pour les citations
4. **Line-height serré** sur les grands titres (1.1)
---
## 4. Iconographie
### 4.1 Style : iOS Native
Utiliser des icônes qui s'intègrent naturellement à l'écosystème iOS, avec le style SF Symbols.
**Caractéristiques :**
- Lignes medium (ni trop fines ni trop épaisses)
- Coins arrondis
- Consistance visuelle
- Reconnaissance instantanée
### 4.2 Icônes Système
| Action | Icône | Style |
|--------|-------|-------|
| Play | ▶️ | SF Symbol `play.fill` |
| Pause | ⏸️ | SF Symbol `pause.fill` |
| Stop | ⏹️ | SF Symbol `stop.fill` |
| Skip | ⏭️ | SF Symbol `forward.fill` |
| Settings | ⚙️ | SF Symbol `gearshape.fill` |
| Home | 🏠 | SF Symbol `house.fill` |
| History | 📊 | SF Symbol `clock.fill` |
### 4.3 Tailles d'Icônes
| Contexte | Taille |
|----------|--------|
| Navigation tabs | 24×24px |
| Boutons controls | 28×28px |
| Cards (badges) | 16×16px |
| Headers | 20×20px |
---
## 5. Imagerie & Illustrations
### 5.1 Style : Realistic Photos
**Pas de cartoon, pas d'abstrait.** Des vraies personnes qui font du sport.
**Caractéristiques des photos :**
- Athlètes en action, pas poses statiques
- Éclairage dynamique, contrasté
- Background flou/sombre
- Diversité de corps et d'origines
- Qualité haute résolution
### 5.2 Traitement des Photos
```css
/* Overlay pour intégration dark mode */
.photo-overlay {
background: linear-gradient(180deg, transparent 0%, rgba(0,0,0,0.6) 100%);
}
/* Warm tint pour cohérence brand */
.photo-tint {
filter: saturate(1.1) sepia(0.1);
}
```
### 5.3 GIFs d'Exercices
- Durée : 1-2 secondes, loop seamless
- Format : 200×200px minimum
- Fond transparent ou sombre
- Modèle en tenue fitness neutre
---
## 6. Composants UI
### 6.1 Boutons
#### Primary CTA (Pill Filled)
```css
.cta-primary {
background: linear-gradient(135deg, #F97316, #FB923C);
border-radius: 9999px; /* Full pill */
padding: 16px 40px;
box-shadow: 0 0 40px rgba(249, 115, 22, 0.4);
}
.cta-primary:active {
transform: scale(0.95);
box-shadow: 0 0 20px rgba(249, 115, 22, 0.6);
}
```
#### Secondary Button
```css
.cta-secondary {
background: rgba(255, 255, 255, 0.08);
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 16px;
padding: 12px 24px;
}
```
### 6.2 Cards
#### Soft Elevated Cards
```css
.card {
background: rgba(34, 34, 38, 0.8); /* DARK_RAISED */
border-radius: 20px;
border: 1px solid rgba(255, 255, 255, 0.06);
box-shadow: 0 4px 24px rgba(0, 0, 0, 0.3);
}
.card-selected {
border-color: rgba(249, 115, 22, 0.3);
background: linear-gradient(135deg, rgba(249,115,22,0.08), rgba(249,115,22,0.02));
box-shadow: 0 0 30px rgba(249, 115, 22, 0.2);
}
```
### 6.3 Progress Indicators
#### Progress Bar
```css
.progress-bar {
height: 6px;
background: rgba(255, 255, 255, 0.08);
border-radius: 9999px;
overflow: hidden;
}
.progress-fill {
background: linear-gradient(90deg, #F97316, #FB923C);
border-radius: 9999px;
transition: width 0.3s ease-out;
}
```
#### Creative Loading
Style : barre de progression stylisée avec glow.
```css
.loading-bar {
height: 4px;
background: rgba(255, 255, 255, 0.1);
border-radius: 9999px;
overflow: hidden;
}
.loading-fill {
width: 30%;
height: 100%;
background: linear-gradient(90deg, #F97316, #FB923C);
box-shadow: 0 0 10px rgba(249, 115, 22, 0.8);
animation: loading-slide 1.5s ease-in-out infinite;
}
```
---
## 7. Motion & Animation
### 7.1 Philosophie : Bouncy & Playful
**Les animations doivent sentir vivantes, pas robotiques.**
| Type | Durée | Easing |
|------|-------|--------|
| Micro-interactions | 100-200ms | Ease-out |
| Transitions standard | 300-400ms | Ease-in-out |
| Animations bouncy | 400-600ms | Spring (damping: 12, stiffness: 180) |
| Breathing loops | 2000-4000ms | Ease-in-out (loop) |
### 7.2 Animations Clés
#### Glow Breathing (Bouton START)
```css
@keyframes glow-breathe {
0%, 100% {
box-shadow: 0 0 30px rgba(249, 115, 22, 0.3);
transform: scale(1);
}
50% {
box-shadow: 0 0 60px rgba(249, 115, 22, 0.5);
transform: scale(1.02);
}
}
```
#### Pulse (Countdown)
```css
@keyframes countdown-pulse {
0% { transform: scale(1); }
50% { transform: scale(1.03); }
100% { transform: scale(1); }
}
/* 200ms per tick */
```
#### Bouncy Pop (Victory)
```css
@keyframes victory-pop {
0% { transform: scale(0.5); opacity: 0; }
60% { transform: scale(1.1); }
100% { transform: scale(1); opacity: 1; }
}
/* 500ms total */
```
#### Pulsing Circles (Hero)
```css
@keyframes hero-pulse {
0% {
transform: scale(0.8);
opacity: 0.8;
}
100% {
transform: scale(2);
opacity: 0;
}
}
/* 2000ms, staggered */
```
### 7.3 Micro-interactions Premium
| Interaction | Feedback |
|-------------|----------|
| Tap bouton | `scale(0.95)` + haptic light |
| Tap card | `scale(0.98)` + border glow fade |
| Focus input | Border glow animation |
| Swipe | Resistance elastique |
| Phase change | Cross-fade 400ms + haptic medium |
---
## 8. Effets Décoratifs
### 8.1 Flamme Neon (Streak)
La flamme représente le streak — elle doit être **lumineuse, dynamic, motivante**.
**Spécifications :**
- Style : Neon glow flame
- Animation : Scale pulse + opacity flicker
- Couleurs : Orange avec halo lumineux
- Taille : 48-80px selon contexte
```css
.neon-flame {
filter: drop-shadow(0 0 10px rgba(249, 115, 22, 0.8))
drop-shadow(0 0 20px rgba(249, 115, 22, 0.6))
drop-shadow(0 0 40px rgba(249, 115, 22, 0.4));
animation: flame-flicker 800ms ease-in-out infinite;
}
@keyframes flame-flicker {
0%, 100% { opacity: 0.9; transform: scale(1); }
50% { opacity: 1; transform: scale(1.05); }
}
```
### 8.2 Pulsing Circles (Background Hero)
Utilisés pour les moments de victoire et les écrans hero.
```css
.hero-circles::before,
.hero-circles::after {
content: '';
position: absolute;
border-radius: 50%;
background: radial-gradient(circle, rgba(249,115,22,0.3), transparent 70%);
animation: hero-pulse 2000ms ease-out infinite;
}
.hero-circles::after {
animation-delay: 1000ms;
}
```
### 8.3 Floating Particles
Particules subtiles qui flottent en arrière-plan pour ajouter de la vie.
**Spécifications :**
- Nombre : 20-50 particules
- Taille : 2-6px
- Couleur : `rgba(255,255,255,0.1)` à `rgba(249,115,22,0.2)`
- Mouvement : Slow drift, random
- Opacité : 0.1-0.3
---
## 9. Spacing & Layout
### 9.1 Whitespace Généreux
Le premium respire. **Plus d'espace = plus d'impact.**
| Token | Valeur | Usage |
|-------|--------|-------|
| `space-xs` | 4px | Inline gaps |
| `space-sm` | 8px | Between related items |
| `space-md` | 16px | Section padding |
| `space-lg` | 24px | Between sections |
| `space-xl` | 40px | Major sections |
| `space-2xl` | 64px | Hero spacing |
### 9.2 Rounded Corners
| Token | Valeur | Usage |
|-------|--------|-------|
| `radius-sm` | 8px | Tags, small elements |
| `radius-md` | 12px | Buttons medium |
| `radius-lg` | 16px | Cards |
| `radius-xl` | 20px | Large cards, bottom sheets |
| `radius-full` | 9999px | Pills, circles |
---
## 10. Son Design
### 10.1 Philosophie
Les sons doivent être **subtils mais mémorables**. Ils renforcent le feedback sans être intrusifs.
### 10.2 Sons Clés
| Événement | Son | Caractéristiques |
|-----------|-----|------------------|
| Bip phase start | Court, percutant | 200ms, fréquence montante |
| Countdown tick | Click subtil | 100ms, tone medium |
| Phase WORK start | "Go!" ou bip fort | 300ms, énergique |
| Victoire complète | Fanfare courte | 1000ms, célébration |
| Haptic sync | Synchronisé au son | Feedback tactile |
### 10.3 Intégration
- Volume par défaut : 80% pour sons, 60% pour musique
- Ducking : Sons de phase prioritaire sur musique
- Respect silent mode (option override)
---
## 11. Inspirations & Références
### 11.1 Apple Fitness+
**Ce qu'on en reprend :**
- Dark mode élégant avec accents colorés
- Gradients subtils de phase
- Typography bold et impactante
- Animations fluides et premium
- Rings de progression stylisés
### 11.2 Gymshark
**Ce qu'on en reprend :**
- Énergie et dynamisme
- Communauté et motivation
- Photography realistic fitness
- Brand bold et young
### 11.3 Gaming UI (référence secondaire)
**Ce qu'on en reprend :**
- Effets neon/glow
- Animations bouncy
- Feedback immédiat et satisfaisant
- Progress bars créatives
---
## 12. Checklist Brand Consistency
Avant chaque release, vérifier :
- [ ] **Orange utilisé comme accent dominant** (pas dilué)
- [ ] **Glow effects présents** sur les éléments interactifs clés
- [ ] **Animations bouncy** et non robotiques
- [ ] **Whitespace généreux** — pas de surcharge visuelle
- [ ] **Rounded corners** partout (pas de corners carrés)
- [ ] **Photos realistic** et non illustrées
- [ ] **Haptics synchronisés** avec les interactions
- [ ] **Dark mode soft grey** et non true black
- [ ] **Contrast typo** (heavy titles, light body)
- [ ] **Feedback sonore subtil** mais présent
---
## 13. Versions
| Version | Date | Changements |
|---------|------|-------------|
| 1.0 | 18 février 2026 | Création initiale |
---
*Document créé le 18 février 2026 — TabataGo BDSD v1.0*

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| 🔥 TABATAGO Application Mobile de Minuterie Tabata *Product Requirements Document (PRD) v1.1* Framework : Expo (React Native) · Cible : iOS & Android · Février 2026 |
| :---: |
# **1\. Résumé Exécutif**
TabataGo est une application mobile premium dédiée à l'entraînement par intervalles en méthode Tabata (20 secondes d'effort / 10 secondes de repos). Elle cible les personnes qui veulent des séances courtes, intenses et guidées — sans abonnement à une salle. Le marché des applications de fitness dépasse 1,5 milliard de dollars en revenus annuels et le Tabata reste un mot-clé à forte demande (popularité \> 70\) avec une difficulté ASO modérée (\< 50).
| Indicateur | Valeur cible |
| :---- | :---- |
| Marché visé | Fitness enthousiasts 25-45 ans, Home workout, HIIT lovers |
| Plateformes | iOS (priorité) \+ Android |
| Framework | Expo (React Native) — SDK 52+ |
| Modèle économique | Freemium \+ Abonnement mensuel/annuel via RevenueCat |
| Prix cible (US) | $4.99/mois ou $29.99/an |
| Objectif J+30 | 5 000 téléchargements, taux de conversion essai \> 30% |
| Objectif J+90 | MRR $5 000, note App Store ≥ 4.6 |
# **2\. Fonctionnalités Core — Spécifications Détaillées**
TabataGo repose sur trois piliers fonctionnels indissociables : le Timer (moteur de l'expérience), la Musique (moteur émotionnel), et l'Exercice (moteur pédagogique). Ces trois composants doivent fonctionner en parfaite synchronisation.
## **2.1 Le Timer — Moteur Central**
Le timer est la fonctionnalité principale et vitale de l'application. Son implémentation doit être irréprochable : précision, fluidité visuelle, comportement en arrière-plan.
### **2.1.1 Structure d'une Séance Tabata Standard**
| Phase | Durée par défaut | Configurable ? | Couleur écran | Signal |
| :---- | :---- | :---- | :---- | :---- |
| Préparation (Get Ready) | 10 secondes | Oui (530s) | Jaune \#EAB308 | Bip court × 3 \+ vibration légère |
| Travail (Work) | 20 secondes | Oui (560s) | Orange vif \#F97316 | Bip long au démarrage \+ haptique fort |
| Repos (Rest) | 10 secondes | Oui (560s) | Bleu calme \#3B82F6 | Double bip court \+ haptique léger |
| Fin de round | Instantané | — | Flash blanc | Son de cloche \+ vibration |
| Fin de séance | Écran résultat | — | Vert \#22C55E | Fanfare \+ longue vibration |
### **2.1.2 Paramètres Configurables du Timer**
| Paramètre | Valeur par défaut | Min | Max | Accès |
| :---- | :---- | :---- | :---- | :---- |
| Durée Work | 20s | 5s | 60s | Tous |
| Durée Rest | 10s | 5s | 60s | Tous |
| Nombre de rounds | 8 | 1 | 30 | Tous |
| Durée Get Ready | 10s | 0s | 30s | Tous |
| Nombre de cycles | 1 | 1 | 10 | Premium |
| Pause entre cycles | 60s | 10s | 300s | Premium |
| Cycles de récupération | — | — | — | Premium |
### **2.1.3 Affichage Timer — Écran Séance (plein écran)**
| 📱 LAYOUT — Écran Timer Plein Écran |
| :---- |
| ▸ Zone HAUTE (20%) : Nom de l'exercice en cours \+ numéro de round (ex: "Burpees — Round 3/8") |
| ▸ Zone CENTRALE (50%) : Chiffre du compte à rebours — très grand (96-120px), police monospace, couleur de phase |
| ▸ Zone BASSE HAUTE (15%) : Barre de progression de la séance complète (rounds) \+ indicateur phase actuelle |
| ▸ Zone BASSE (15%) : Boutons Pause / Stop / Skip — discrets pour ne pas distraire |
| ▸ FOND : Couleur dynamique selon la phase (orange work, bleu rest, jaune prep) avec transition animée |
| ▸ ANIMATION : Pulsation subtile du chiffre à chaque seconde \+ ring circulaire de progression |
### **2.1.4 Comportement Technique du Timer**
* Précision : Utiliser expo-background-fetch \+ Date.now() delta pour compenser les drifts — tolérance \< 50ms
* Background : Le timer continue en arrière-plan (notification sticky affichant le compte à rebours)
* Verrouillage écran : Écran reste allumé pendant la séance (expo-keep-awake)
* Interruptions : Pause automatique si appel téléphonique entrant (AppState listener)
* Reprise : Si l'app est tuée, afficher une notification "Séance interrompue — Reprendre ?" au retour
* OTA update safe : Le state du timer est isolé du cycle de render React pour éviter les glitches
## **2.2 La Musique — Moteur Émotionnel**
La musique transforme une simple minuterie en expérience motivante. Elle doit s'adapter dynamiquement à chaque phase de la séance (work vs rest) et ne jamais entrer en conflit avec la musique de l'utilisateur ou les signaux sonores.
### **2.2.1 Architecture Sonore**
| Couche audio | Description | Technologie | Contrôle utilisateur |
| :---- | :---- | :---- | :---- |
| Musique d'ambiance | Tracks BPM-synchronisées intégrées à l'app | expo-av (AVAudioSession) | Volume indépendant, on/off |
| Signaux de phase | Bips, voix, cloche — changement work/rest | expo-av (priorité haute) | Volume indépendant, choix du son |
| Voix coach | Annonces vocales (optionnel) : "Go\!", "Rest", "Last round\!" | expo-av (TTS ou fichiers pré-enregistrés) | On/off, langue |
| Haptiques | Vibrations synchronisées aux signaux | expo-haptics | On/off |
### **2.2.2 Catalogue Musical Intégré (Offline)**
| 🎵 TRACKS INTÉGRÉES — 3 ambiances × 3 intensités \= 9 tracks minimum |
| :---- |
| ▸ Ambiance ELECTRO : Low (récup), Medium (standard), High (intense) — BPM 120/140/160 |
| ▸ Ambiance HIP-HOP : Low (récup), Medium (standard), High (intense) — BPM 85/100/115 |
| ▸ Ambiance ROCK/METAL : Low (récup), Medium (standard), High (intense) — BPM 130/150/170 |
| ▸ Mode SILENCE : Aucune musique, uniquement les signaux sonores de phase |
| ▸ Mode SPOTIFY/APPLE MUSIC : L'app n'interfère pas avec la musique de l'utilisateur (coexistence audio) |
| ▸ Toutes les tracks sont royalty-free et embarquées dans le bundle — aucun streaming requis |
### **2.2.3 Synchronisation Musique ↔ Timer**
* Phase WORK : Passer automatiquement à la track haute intensité de l'ambiance sélectionnée
* Phase REST : Transition en fade-out 1s vers la track basse intensité (ambiance calme)
* Phase GET READY : Intro de 10s sur la track principale
* Transition douce : Cross-fade 500ms entre les phases pour éviter les coupures brutales
* BPM adaptatif (Premium) : L'app détecte le rythme de la track et aligne le bip de fin de phase sur le beat
* Pas de conflit : Si l'utilisateur a sa propre musique, les signaux de phase s'y superposent en ducking audio (baisse temporaire du volume)
### **2.2.4 Signaux Sonores de Phase — Options**
| Signal | Options disponibles | Par défaut | Premium uniquement ? |
| :---- | :---- | :---- | :---- |
| Début Work | Bip long, Whistle, Voix "Go\!", Air horn, Clap | Bip long | Non |
| Début Rest | Double bip, Voix "Rest", Bell, Ding | Double bip | Non |
| Décompte 3-2-1 | Bips courts, Voix "3, 2, 1", Silence | Bips courts | Non |
| Fin de round | Cloche, Applaudissements, Voix "Round X done\!" | Cloche | Oui |
| Fin de séance | Fanfare, Applaudissements, Voix "Workout complete\!" | Fanfare | Non |
| Dernier round | Voix "Last round\!", Alarm, Son spécial | Voix | Oui |
### **2.2.5 Gestion Technique Audio (expo-av)**
* Session audio iOS : AVAudioSessionCategoryPlayback avec MixWithOthers — permet de jouer avec la musique utilisateur
* Focus audio Android : AudioManager.AUDIOFOCUS\_GAIN\_TRANSIENT\_MAY\_DUCK pour les signaux
* Préchargement : Tous les sons de phase sont chargés en mémoire au démarrage de la séance (zéro latence)
* Mode silencieux iOS : Les signaux de phase respectent le switch mute SAUF si l'utilisateur a activé "override" dans les settings
* Headphones détection : Si écouteurs branchés, désactiver les haptiques de phase par défaut
## **2.3 L'Exercice — Moteur Pédagogique**
Chaque round du timer doit être associé à un exercice spécifique, affiché clairement pendant la phase de travail. C'est ce qui différencie TabataGo d'une simple minuterie générique.
### **2.3.1 Bibliothèque d'Exercices**
| Catégorie | Exemples d'exercices | Nb exercices V1 | Nb exercices V2 |
| :---- | :---- | :---- | :---- |
| Cardio / Full body | Burpees, Jumping Jacks, Mountain Climbers, High Knees | 8 | 20 |
| Bas du corps | Squats, Fentes, Jump Squats, Glute Bridges, Wall Sit | 8 | 20 |
| Haut du corps | Push-ups, Pike Push-ups, Tricep Dips, Shoulder Taps | 6 | 15 |
| Abdos / Core | Crunches, Planche, Russian Twists, Bicycle Crunches | 6 | 15 |
| Sans saut (low impact) | Slow Squats, Modified Push-ups, Step Touch, March | 6 | 15 |
| Avec matériel | Kettlebell Swings, Dumbbell Thrusters, Jump Rope | 4 | 10 |
### **2.3.2 Fiche Exercice — Données par Exercice**
| 📋 MODÈLE DE DONNÉES — Exercice |
| :---- |
| ▸ id : identifiant unique (ex: "burpee\_classic") |
| ▸ name : Nom localisé (FR: "Burpee", EN: "Burpee", ES: "Burpee") |
| ▸ category : cardio | lower\_body | upper\_body | core | low\_impact | equipment |
| ▸ difficulty : beginner | intermediate | advanced |
| ▸ musclesTargeted : string\[\] (ex: \["quadriceps", "pectoraux", "cardio"\]) |
| ▸ description : Instruction courte (max 80 car.) — affichée pendant la phase Rest |
| ▸ cues : string\[\] — 2-3 points clés de forme (ex: "Dos droit", "Genoux alignés") |
| ▸ gifUrl : Animation GIF courte (1-2s, loop) — 200×200px max — embarquée offline |
| ▸ thumbnailUrl : Image statique pour la bibliothèque |
| ▸ hasModification : bool — si une variante plus facile existe |
| ▸ modificationId : id de l'exercice de remplacement (ex: "burpee\_modified") |
| ▸ equipmentNeeded : string\[\] (ex: \[\] pour aucun, \["tapis"\] pour matériel simple) |
### **2.3.3 Affichage de l'Exercice Pendant la Séance**
| Phase | Affichage exercice | Taille | Information complémentaire |
| :---- | :---- | :---- | :---- |
| GET READY (10s) | Nom \+ GIF animé de démonstration | Grande — focus total | "Voici l'exercice suivant" — prépare mentalement |
| WORK (20s) | Nom en haut \+ compteur central — GIF en petit coin | Nom moyen, timer dominant | 1-2 cues de forme affichés sous le nom |
| REST (10s) | Nom de l'EXERCICE SUIVANT \+ vignette | Taille moyenne | "Prochain : \[Nom\]" — anticipation |
| FIN DE ROUND | Résumé rapide du round (1s) | Plein écran flash | Round X complété \+ prochain exercice |
### **2.3.4 Types de Programmes Tabata**
| 🗂️ PROGRAMMES DISPONIBLES — V1 |
| :---- |
| ▸ MODE 1 — Exercice unique répété : Le même exercice sur les 8 rounds (ex: 8 rounds de Burpees) — Tabata classique |
| ▸ MODE 2 — Circuit 2 exercices : Alternance A/B sur 8 rounds (ex: Squats / Push-ups × 4 répétitions) — Tabata duo |
| ▸ MODE 3 — Circuit 4 exercices : 4 exercices × 2 rounds chacun — Tabata circuit (Premium) |
| ▸ MODE 4 — Programme libre : L'utilisateur assigne manuellement un exercice à chaque round (Premium) |
| ▸ MODE 5 — Programme IA : Sélection automatique selon niveau, objectif et historique (Premium V2) |
### **2.3.5 Créateur de Programme Personnalisé (Premium)**
* Interface drag & drop pour assigner les exercices à chaque round
* Sauvegarde illimitée de programmes personnalisés (nom, description, tags)
* Partage de programme par lien deep link (ex: tabatago://program/abc123)
* Import de programme depuis un lien partagé par un autre utilisateur
* Favoris : marquer des exercices pour les retrouver rapidement
### **2.3.6 Contenu Offline & Performance**
* Tous les GIFs d'exercices V1 (38 exercices × 1 GIF ≈ 150KB chacun ≈ \~6MB total) — embarqués dans le bundle
* Lazy loading pour les exercices V2+ : téléchargement à la demande, mis en cache localement
* Fallback : Si pas de GIF disponible, afficher une icône \+ description textuelle
* Accessibilité : alt text sur chaque GIF pour VoiceOver/TalkBack
## **2.4 Synchronisation Timer × Musique × Exercice**
Les trois composants doivent former une expérience unifiée et cohérente. Ce tableau décrit les événements et leurs effets croisés :
| Événement Timer | Effet sur la Musique | Effet sur l'Exercice | Haptique |
| :---- | :---- | :---- | :---- |
| Début GET READY | Fade-in track principale | Afficher GIF exercice Round 1 | Léger |
| Décompte 3-2-1 | Volume augmente | Animation pulsation sur le GIF | Bip × 3 |
| Début WORK | Switch vers track high BPM | Afficher nom \+ cues en grand | Fort |
| Milieu WORK (10s) | Rien | "Halfway\!" en overlay 1s | Aucun |
| Fin WORK | Switch vers track low BPM | Afficher exercice SUIVANT | Moyen |
| Début REST | Track calme | "Next: \[Exercice\]" \+ vignette | Léger |
| Dernier round warning | Effet sonore spécial | Badge "LAST ROUND" sur nom | Vibration longue |
| Fin de séance | Fade-out \+ fanfare | Écran résultat avec tous les exercices | Célébration |
# **3\. Validation du Marché & Stratégie ASO**
## **3.1 Analyse des Mots-Clés Cibles**
Les mots-clés suivants ont été validés via Astro (difficulté \< 55, popularité \> 20\) :
| Mot-clé | Popularité | Difficulté | Marché |
| :---- | :---- | :---- | :---- |
| tabata timer | 72 | 48 | EN 🇺🇸 |
| hiit timer app | 68 | 52 | EN 🇺🇸 |
| minuterie tabata | 35 | 28 | FR 🇫🇷 |
| temporizador tabata | 41 | 31 | ES 🇪🇸 |
| tabata training timer | 55 | 44 | EN 🇬🇧 |
| intervall timer workout | 38 | 29 | DE 🇩🇪 |
## **3.2 Analyse Concurrentielle**
Principaux concurrents identifiés et opportunités de différenciation :
| Concurrent | Forces | Faiblesses (notre opportunité) |
| :---- | :---- | :---- |
| Tabata Timer (App Store Top 1\) | Notoriété, simplicité | UI datée, pas de suivi streak, pas de localisation |
| Seconds Pro | Très complet, flexible | Trop complexe, prix élevé, courbe d'apprentissage |
| HIIT Interval Training Timer | Gratuit, fonctionnel | Pub intrusive, pas d'onboarding émotionnel |
| Tabata Stopwatch Pro | Simple, rapide | Pas de personnalisation, no streak, no widget |
Notre avantage : onboarding émotionnel fort \+ design moderne \+ widgets iOS/Android \+ streaks \+ localisation dans 5 langues.
# **4\. Onboarding — La Séquence Critique**
L'onboarding est la priorité absolue : 80% des revenus sont générés ici. L'objectif est de créer un investissement émotionnel avant d'afficher le paywall. La séquence suit le schéma : Problème → Empathie → Solution → Moment Wow → Paywall.
## **4.1 Écrans d'Onboarding (séquence de 6 écrans)**
### **Écran 1 — Le Problème (Identifier la douleur)**
| 🎯 OBJECTIF : Identification |
| :---- |
| ▸ Titre : "Tu n'as pas 1 heure pour la salle. Personne n'en a." |
| ▸ Sous-titre : "Et pourtant tu veux progresser. On a la solution." |
| ▸ Visuel : Animation subtile d'une horloge qui se fragmente puis se reconstruit en 20 min |
| ▸ CTA : "Montre-moi comment" (bouton orange pleine largeur) |
### **Écran 2 — L'Empathie (L'utilisateur se sent compris)**
| 💬 OBJECTIF : Connexion émotionnelle |
| :---- |
| ▸ Titre : "Qu'est-ce qui t'empêche de t'entraîner ?" |
| ▸ Choix interactifs (tap) : Manque de temps / Motivation en berne / Je ne sais pas quoi faire / Je n'ai pas accès à une salle |
| ▸ Mécanisme : stocker la réponse → personnaliser le reste de l'onboarding |
| ▸ Transition : "On a conçu TabataGo exactement pour ça." |
### **Écran 3 — La Solution (Présenter la méthode)**
| ⚡ OBJECTIF : Comprendre la valeur |
| :---- |
| ▸ Titre : "4 minutes. Vraiment transformatrices." |
| ▸ Animation interactive : timeline Tabata (20s work / 10s rest × 8 rounds) |
| ▸ Stats affichées : Brûle autant de calories qu'un jogging de 30 min / Prouvé scientifiquement depuis 1996 (Dr. Tabata) |
| ▸ Visuel : compteur animé qui tourne — preview de l'app |
### **Écran 4 — Le Moment "Wow" (Démo interactive)**
| 🔥 OBJECTIF : Engagement actif (ne pas juste regarder) |
| :---- |
| ▸ Titre : "Essaie maintenant. 20 secondes." |
| ▸ Mini-minuterie Tabata LIVE intégrée dans l'écran d'onboarding |
| ▸ L'utilisateur tape sur "Go" et vit 20s de compte à rebours \+ son \+ vibration |
| ▸ Après : "Tu viens de faire ta première série Tabata. 7 de plus et c'est une séance complète." |
| ▸ Note : Ce moment est le plus différenciant — créer une mini-expérience réelle |
### **Écran 5 — Personnalisation (Engagement supplémentaire)**
| ⚙️ OBJECTIF : Investissement personnel |
| :---- |
| ▸ Titre : "Configurons ta première semaine." |
| ▸ Sélection : Niveau (Débutant / Intermédiaire / Avancé) |
| ▸ Sélection : Objectif (Perte de poids / Cardio / Force / Bien-être) |
| ▸ Sélection : Fréquence souhaitée (2x / 3x / 5x par semaine) |
| ▸ Résultat : "Ton programme personnalisé est prêt." (sensation de valeur avant paiement) |
### **Écran 6 — Paywall (Après l'investissement émotionnel)**
| 💳 OBJECTIF : Conversion |
| :---- |
| ▸ Titre : "Continue sur ta lancée. Sans limite." |
| ▸ Présenter l'essai gratuit 7 jours en premier (bouton principal orange) |
| ▸ Options : Mensuel $4.99 / Annuel $29.99 (économie 50% mise en évidence) |
| ▸ Garantie visible : "Annule à tout moment" \+ "Satisfait ou remboursé 30j" |
| ▸ Lien "Continuer sans abonnement" en petit en bas (ne pas le cacher) |
| ▸ Intégration RevenueCat — avec A/B test activé dès le lancement |
# **5\. Design & Identité Visuelle**
## **5.1 Palette de Couleurs**
| Rôle | Couleur | Hex | Usage |
| :---- | :---- | :---- | :---- |
| Primaire / Action | Orange Tabata | \#F97316 | Boutons CTA, accents, timer actif |
| Fond Dark (défaut) | Charcoal Night | \#1E1E2E | Background principal mode sombre |
| Fond Light | Warm White | \#FFF7ED | Background mode clair |
| Texte principal Dark | Stone 900 | \#1C1917 | Titres mode clair |
| Texte secondaire | Stone 600 | \#57534E | Body text, descriptions |
| Succès / Streak | Green 500 | \#22C55E | Streaks, complétion, feedback positif |
| Danger / Alerte | Red 500 | \#EF4444 | Erreurs, derniers secondes |
## **5.2 Typographie**
| Usage | Police | Poids | Taille |
| :---- | :---- | :---- | :---- |
| Timer principal | Inter (monospace fallback) | Black (900) | 96-120px |
| Titres H1 | Inter | Bold (700) | 28-32px |
| Titres H2 | Inter | SemiBold (600) | 22-24px |
| Body / Labels | Inter | Regular (400) | 14-16px |
| Micro-labels | Inter | Medium (500) | 11-12px |
## **5.3 Principes Design**
* Mode sombre par défaut (immersif pendant l'entraînement)
* Timer en plein écran pendant la séance — aucune distraction
* Animations fluides (60fps) pour les transitions et le compteur
* Haptiques natifs : vibration légère à chaque changement de phase
* Support Dynamic Type (iOS) et font scaling (Android)
* Icône app : fond noir, lettre T stylisée en orange avec une flamme
# **6\. Architecture Technique & Développement (Expo)**
## **6.1 Stack Technique**
| Composant | Solution choisie | Justification |
| :---- | :---- | :---- |
| Framework | Expo SDK 52 (React Native) | Cross-platform, OTA updates, accès natif facile |
| Navigation | Expo Router v3 (file-based) | Standard moderne, deep linking natif |
| State management | Zustand \+ AsyncStorage | Léger, performant, persistance simple |
| Timer engine | expo-background-fetch \+ useInterval custom | Précision \+ exécution background |
| Audio | expo-av | Sons de décompte et alertes phase |
| Haptiques | expo-haptics | Retour tactile natif iOS/Android |
| Notifications | expo-notifications | Rappels d'entraînement \+ streaks |
| Widget | react-native-widget-extension | Widget iOS 14+ (Live Activity) |
| Paiements | react-native-purchases (RevenueCat) | Abonnements \+ A/B testing \+ analytics |
| Analytics | PostHog (react-native-posthog) | Funnel tracking, drop-off analysis |
| Storage | expo-secure-store \+ AsyncStorage | Données utilisateur \+ préférences |
| In-App Review | expo-store-review | Prompt après streak 7 jours |
## **6.2 Features — MoSCoW Priorisation**
### **Must Have (V1 — Lancement)**
| ✅ MUST HAVE — Indispensables au lancement |
| :---- |
| ▸ Timer Tabata complet — voir Section 2.1 (toutes phases, sons, haptiques, background) |
| ▸ Musique intégrée — voir Section 2.2 (3 ambiances × 3 intensités, signaux de phase, coexistence audio) |
| ▸ Exercices avec GIFs — voir Section 2.3 (38 exercices, modes 1 et 2, affichage GET READY/WORK/REST) |
| ▸ Synchronisation Timer × Musique × Exercice — voir Section 2.4 |
| ▸ Modes : Tabata classique, HIIT personnalisé, Pause active |
| ▸ Affichage plein écran pendant la séance (mode portrait \+ paysage) |
| ▸ Historique des séances (date, durée, rounds complétés) |
| ▸ Système de Streak (consécutivité quotidienne, animation de feu) |
| ▸ Notifications de rappel configurables |
| ▸ Onboarding 6 écrans avec mini-démo live |
| ▸ Paywall \+ RevenueCat (essai 7j, mensuel, annuel) |
| ▸ Dark mode \+ Light mode |
| ▸ Localisation : EN, FR, ES, DE, PT |
### **Should Have (V1.1 — Semaine 4-8)**
| 🟡 SHOULD HAVE — Valeur ajoutée forte |
| :---- |
| ▸ Widget iOS (Home Screen) — affiche le streak et le dernier entraînement |
| ▸ Widget Android (Glance API) |
| ▸ Bibliothèque de programmes pré-définis (Débutant / Cardio / Force) |
| ▸ Statistiques hebdomadaires et mensuelles avec graphiques |
| ▸ Sons personnalisés (voix, bip, musique d'ambiance) |
| ▸ Integration Apple Health / Google Fit (calories, activité) |
| ▸ Partage social (carte récapitulative de la séance) |
### **Could Have (V2 — Mois 3+)**
| 🔵 COULD HAVE — Différenciation long terme |
| :---- |
| ▸ Mode Coach IA : suggestions de séances basées sur l'historique |
| ▸ Challenges communautaires (leaderboard hebdomadaire) |
| ▸ Apple Watch companion app |
| ▸ Import/Export de programmes (partage entre utilisateurs) |
| ▸ Mode TV / AirPlay pour entraînement sur grand écran |
# **7\. Structure de Navigation (Expo Router)**
Architecture file-based avec Expo Router v3 :
| Route | Écran | Accès |
| :---- | :---- | :---- |
| / | Home — Hub central avec raccourcis et streak | Tous |
| /onboarding | Séquence onboarding 6 étapes | Nouveaux utilisateurs |
| /timer | Minuterie plein écran — séance active | Tous |
| /programs | Bibliothèque de programmes | Premium |
| /history | Historique des séances \+ stats | Tous (limité free) |
| /settings | Préférences, sons, notifications, compte | Tous |
| /paywall | Écran d'abonnement RevenueCat | Free users |
| /(modals)/review | In-App Review prompt | Streak 7j |
# **8\. Paiements, Pricing & RevenueCat**
## **8.1 Structure des Offres**
| Offre | Prix US | Prix FR | Prix BR | Contenu |
| :---- | :---- | :---- | :---- | :---- |
| Gratuit | Free | Free | Free | Timer standard, 7j historique, pas de widget |
| Essai Premium | 7 jours gratuits | 7 jours gratuits | 7 jours gratuits | Accès complet, pas de CB requise si possible |
| Premium Mensuel | $4.99/mois | €4.99/mois | R$9.99/mois | Accès complet illimité |
| Premium Annuel | $29.99/an | €27.99/an | R$59.99/an | Tout Premium — économie 50% mise en avant |
Note : Pricing localisé via RevenueCat Purchasing Power Parity (PPP). Adapter automatiquement les prix pour le Brésil, l'Inde, l'Indonésie et l'Europe de l'Est pour maximiser les conversions mondiales.
## **8.2 Configuration RevenueCat**
* Entitlements : "premium" (accès à toutes les features payantes)
* Products : tabatago\_monthly, tabatago\_annual, tabatago\_trial\_7d
* A/B Tests dès J+7 : tester $3.99 vs $4.99 vs $6.99 mensuel
* A/B Tests paywall : liste vs comparaison de plans vs "best value" badge
* Webhook RevenueCat → PostHog pour corréler revenus et comportement
# **9\. Analytics & Instrumentation (PostHog)**
## **9.1 Événements Critiques à Tracker**
| Événement | Propriétés | Objectif |
| :---- | :---- | :---- |
| onboarding\_step\_viewed | step\_number, step\_name | Identifier le drop-off |
| onboarding\_demo\_started | duration\_seconds | Mesurer l'engagement Wow |
| onboarding\_completed | persona, goal, frequency | Segmentation |
| paywall\_viewed | source, variant | Funnel paiement |
| trial\_started | plan\_selected | Conversion essai |
| subscription\_purchased | plan, price, currency | Revenue |
| session\_started | program\_id, rounds, duration | Engagement produit |
| session\_completed | rounds\_done, streak\_day | Rétention |
| streak\_milestone | days\_count | Gamification KPIs |
| widget\_added | widget\_type | Stickiness |
| notification\_tapped | notification\_type | Rappels efficacité |
## **9.2 Funnels à Monitorer**
* Funnel Acquisition : Impression App Store → Téléchargement → Onboarding Start → Onboarding Complete → Paywall View → Trial Start → Purchase
* Funnel Rétention : J+1 / J+7 / J+30 ouverture de l'app après téléchargement
* Funnel Engagement : Séance démarrée → Séance complétée → Streak maintenu
Règle d'or : Si impressions mais pas de téléchargements → Réparer screenshots/icône. Si téléchargements mais pas d'essais → Réparer onboarding. Si essais mais pas de paiements → Réparer paywall/pricing.
# **10\. Localisation & Growth Hacking**
## **10.1 Stratégie de Localisation (5 Langues)**
| Langue | Marché cible | Mots-clés spécifiques | Priorité |
| :---- | :---- | :---- | :---- |
| Anglais (EN) | US, UK, AU, CA | tabata timer, hiit timer app | 1 — Lancement |
| Français (FR) | France, Belgique, Québec | minuterie tabata, chrono hiit | 1 — Lancement |
| Espagnol (ES) | Espagne, Mexique, Argentine | temporizador tabata, ejercicio hiit | 2 — Semaine 2 |
| Allemand (DE) | Allemagne, Autriche, CH | tabata timer app, intervall training | 2 — Semaine 2 |
| Portugais (PT-BR) | Brésil | timer tabata, treino hiit | 3 — Mois 2 |
## **10.2 Éléments à Localiser**
* App content : tous les textes UI, onboarding, notifications, erreurs
* App Store listing : titre, sous-titre, description courte, description longue
* Screenshots : localisés avec texte natif (utiliser Fastlane Frameit)
* Prix : PPP via RevenueCat (automatique par pays)
* Mots-clés App Store : 100 caractères spécifiques par marché
Outil recommandé : i18next \+ expo-localization pour la gestion des traductions en développement.
# **11\. App Store Optimization (ASO)**
## **11.1 Fiche App Store (iOS — EN)**
| Champ | Valeur optimisée |
| :---- | :---- |
| Nom de l'app (30 car.) | TabataGo — HIIT Timer |
| Sous-titre (30 car.) | Tabata & Interval Workout |
| Mots-clés (100 car.) | tabata,hiit,timer,interval,workout,fitness,training,countdown,sport,exercise |
| Description (1ère ligne) | The most motivating Tabata timer. 20 seconds of effort. Life-changing results. |
| Screenshots (10 max) | Voir section 10.2 |
| Preview video | 15-30s montrant la minuterie en action \+ streak \+ widget |
## **11.2 Plan des Screenshots (6 obligatoires)**
| \# | Contenu | Message clé | Background |
| :---- | :---- | :---- | :---- |
| 1 | Timer plein écran en action (20s) | "Train smarter, not longer" | Dark \+ orange |
| 2 | Écran d'onboarding moment Wow | "Your first Tabata in 20 seconds" | Gradient sombre |
| 3 | Widget iOS home screen | "Train from anywhere — even your lock screen" | iPhone mockup |
| 4 | Historique \+ Streak en feu | "Build the habit. Keep the streak." | Dark \+ vert |
| 5 | Bibliothèque de programmes | "100+ ready-to-go programs" | Gradient |
| 6 | Statistiques mensuelles | "See your progress. Stay motivated." | Fond clair |
# **12\. Plan de Lancement en 72h**
## **12.1 Timeline de Développement (72 heures)**
| Phase | Durée | Livrables | Responsable |
| :---- | :---- | :---- | :---- |
| Setup & Architecture | H0 → H8 | Expo project init, navigation, design system, RevenueCat config | Dev Lead |
| Onboarding | H8 → H20 | 6 écrans onboarding \+ mini-timer démo \+ animation | Dev \+ Design |
| Core Timer | H20 → H36 | Minuterie plein écran, son, haptiques, background timer | Dev |
| Streak \+ Historique | H36 → H48 | Système streak, storage, affichage historique, notifications | Dev |
| Paywall \+ Analytics | H48 → H58 | RevenueCat paywall, PostHog events, A/B test config | Dev |
| Polish & Testing | H58 → H68 | Bug fixes, dark/light mode, performance, edge cases | Dev \+ QA |
| Submission | H68 → H72 | Screenshots, App Store listing (5 langues), soumission Apple | PM \+ Dev |
## **12.2 Stratégie de Validation Post-Lancement**
Profiter du boost de visibilité des 3 premiers jours accordé par l'App Store aux nouvelles applications :
1. Jour 1-3 : Monitoring organique — Analyser impressions, téléchargements, et premiers essais
2. Jour 4-7 : Analyse funnel — Identifier le premier point de friction (onboarding? paywall?)
3. Jour 8-14 : Première itération — Corriger le problème prioritaire et soumettre mise à jour OTA (Expo)
4. Jour 15-30 : Activation publicité — Apple Search Ads seulement si CVR organique \> 15%
5. Jour 30+ : Scale — Augmenter budget pub sur les marchés qui convertissent le mieux
Règle absolue : Ne jamais dépenser en publicité avant d'avoir validé que le funnel organique convertit.
# **13\. KPIs & Métriques de Succès**
| Métrique | Semaine 1 | Mois 1 | Mois 3 | Outil de mesure |
| :---- | :---- | :---- | :---- | :---- |
| Téléchargements | 500+ | 5 000+ | 20 000+ | App Store Connect |
| Taux conversion Impression→DL | \> 5% | \> 8% | \> 10% | App Store Connect |
| Taux essai démarré | \> 25% | \> 30% | \> 35% | RevenueCat \+ PostHog |
| Taux conversion essai→payant | \> 30% | \> 35% | \> 40% | RevenueCat |
| Rétention J+7 | \> 30% | \> 35% | \> 40% | PostHog |
| Rétention J+30 | — | \> 20% | \> 25% | PostHog |
| MRR | — | $2 000+ | $8 000+ | RevenueCat |
| Note App Store | — | ≥ 4.5 | ≥ 4.6 | App Store Connect |
| Streak moyen (actifs) | — | \> 5 jours | \> 10 jours | PostHog custom |
# **14\. Risques & Mitigations**
| Risque | Probabilité | Impact | Mitigation |
| :---- | :---- | :---- | :---- |
| Refus App Store (guidelines) | Moyen | Élevé | Respecter HIG Apple, tester paywall sur TestFlight, pas de dark patterns |
| Mauvais taux de conversion paywall | Moyen | Élevé | A/B test RevenueCat dès J+7, 3 variantes de prix/layout |
| Précision du timer en background | Faible | Élevé | expo-background-fetch \+ notification locale comme fallback |
| Faible rétention sans streaks | Moyen | Moyen | Streak J+1 core feature, reminder push personnalisé par heure d'entraînement |
| Concurrence sur mots-clés EN | Élevé | Moyen | Agressivité sur marchés FR/ES/DE dès J+14 |
| Revue Apple lente (\> 48h) | Faible | Faible | Soumettre J-5 avant objectif lancement, utiliser Expo OTA pour hotfixes |
# **15\. Approbations & Versions**
| Rôle | Nom | Date | Signature |
| :---- | :---- | :---- | :---- |
| Product Owner | | Février 2026 | |
| Tech Lead | | Février 2026 | |
| Design Lead | | Février 2026 | |
| Marketing | | Février 2026 | |
*Document créé le 15 février 2026 — TabataGo PRD v1.1*

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# TabataGo — iOS Tabata Workout App
# TabataGo — Référence canonique pour agents IA
> Tabata interval training app for iOS + watchOS with HealthKit integration.
> **Une seule source de vérité.** Ce document décrit le projet *réel*. Si un autre
> fichier (CLAUDE.md, schema.sql) contredit, ce document gagne.
## Agent Context
---
This project is part of the **Millian Team** — an AI agent engineering team.
When working here, agents should load the relevant skill:
- `senior-ios` — SwiftUI, Xcode, iOS/watchOS development
- `senior-backend` — Supabase backend
- `senior-devops` — Deploy infrastructure
- `po-pm` — Product vision, specs, validation
## 0. ⚠️ Fichiers obsolètes — NE PAS LIRE
## Tech Stack
| Fichier | Statut | Pourquoi |
|---------|--------|----------|
| `CLAUDE.md` (racine) | ❌ OBSOLÈTE | Décrit **TabataFit**, un concept Expo/React Native abandonné |
| `supabase/schema.sql` | ❌ OBSOLÈTE | Header littéral "TabataFit" — décrit l'ancien schéma |
| `supabase/seed.sql`, `supabase/setup-admin.sql` | ⚠️ Vérifier | Peuvent être périmés ; préférer `supabase/migrations/` |
| `AGENTS.md` (ancien, racine) | 🔄 Remplacé par celui-ci | Mentionne PostHog 3.x comme actif (faux, voir §3) |
| Layer | Tech |
|-------|------|
| App | SwiftUI, iOS 26.0+ |
| Watch | SwiftUI, watchOS 11.0+ |
| Widget | WidgetKit, Live Activities |
| Language | Swift 6.0 (strict concurrency) |
| Architecture | MVVM, @Observable, AppState central |
| Backend | Supabase (PostgreSQL, Auth, Storage) |
| Subscriptions | RevenueCat 5.x |
| Analytics | PostHog 3.x |
| Health | HealthKit (heart rate, calories, workouts) |
| Music | Apple Music integration + YouTube worker |
| Build | XcodeGen (project.yml → .xcodeproj) |
| Package Manager | Swift Package Manager |
**Source de vérité du schéma : `supabase/migrations/001` → `006`.** Jamais `schema.sql`.
## Project Structure
---
## 1. Identité produit
| | |
|---|---|
| **Nom** | TabataGo |
| **Bundle** | `fr.millianlmx.tabatago` |
| **Team** | `2MJF39L8VY` |
| **But** | App d'entraînement Tabata (intervalles 20s travail / 10s repos) sur iOS + watchOS, avec programmes par zone corporelle, HealthKit, musique, et abonnements RevenueCat |
| **Version** | 1.0 (build 2) — non publiée App Store |
| **Propriétaire** | Millian LMX (CEO) |
| **Gitea** | `https://gitea.1000co.fr/millianlmx/tabatago` |
---
## 2. Stack technique
| Couche | Réalité vérifiée |
|--------|------------------|
| Langage | **Swift 6.0**, concurrence stricte (`SWIFT_STRICT_CONCURRENCY: complete`) |
| UI | **SwiftUI** uniquement |
| iOS | **26.0+** |
| watchOS | **11.0+** |
| Build | **XcodeGen**`project.yml` est la source, `.xcodeproj` est généré |
| SPM | **Supabase** `2.5.0+`, **RevenueCat** `5.0.0+` |
| ❌ NON installé | **PostHog** — absent de `project.yml` packages. Voir §3. |
| Architecture | **MVVM + `@Observable`**, `AppState.shared` central |
| Backend | **Supabase** (PostgreSQL, Auth, Storage, Edge Functions Deno) |
| Local cache | **SwiftData** (`TabataGoSchema.container`) |
| Santé | **HealthKit** (fréquence cardiaque, calories, workouts) |
| CI/CD | **Gitea Actions** sur runner macOS auto-hébergé (label `macos`) |
---
## 3. Architecture iOS
### Cibles (`tabatago-swift/project.yml`)
| Cible | Type | Plateforme | Bundle ID |
|-------|------|------------|-----------|
| `TabataGo` | application | iOS 26.0 | `fr.millianlmx.tabatago` |
| `TabataGoWatch` | application | watchOS 11.0 | `fr.millianlmx.tabatago.watchkitapp` |
| `TabataGoWatchWidget` | app-extension | watchOS 11.0 | `fr.millianlmx.tabatago.watchkitapp.widget` |
| `TabataGoTests` | bundle.unit-test | iOS | `.tests` |
| `TabataGoUITests` | bundle.ui-testing | iOS | `.uitests` |
**Dépendances d'intégration** : `TabataGo` embed `TabataGoWatch` qui embed `TabataGoWatchWidget`.
Fichier partagé entre iOS et watch : `TabataGo/Services/WatchConnectivityTypes.swift` (compilé dans les deux targets via `group: TabataGoWatch/Services`).
### Bootstrap & data flow
```
tabatago/
├── tabatago-swift/ # Main Xcode project
├── project.yml # XcodeGen spec
│ ├── Config/
├── Secrets.xcconfig # API keys (not committed)
│ │ └── Secrets.xcconfig.example
│ ├── TabataGo/ # iOS App
│ │ ├── App/ # App entry, state, root view
│ │ │ ├── TabataGoApp.swift
│ │ │ ├── RootView.swift
│ │ │ └── AppState.swift
│ │ ├── Views/
│ │ │ ├── Tabs/ # MainTabView, Home, Activity, Programs, Profile
│ │ │ ├── Player/ # Workout player (PlayerView, NowPlaying)
│ │ │ ├── Programs/ # ProgramDetail, BodyZone
│ │ │ ├── Onboarding/ # Onboarding flow
│ │ │ ├── Paywall/ # RevenueCat paywall
│ │ │ ├── Complete/ # Workout completion screen
│ │ │ ├── Settings/ # Settings, policies
│ │ │ └── Components/ # Shared UI components
│ │ ├── ViewModels/ # HomeVM, HealthVM, PlayerVM, PurchaseVM, MusicVM
│ │ ├── Models/ # WorkoutProgram, WorkoutSession, UserProfile, etc.
│ │ ├── Services/ # Supabase, HealthKit, Music, Audio, Purchase, Analytics
│ │ ├── Theme/ # App theme
│ │ ├── Utilities/ # Strings, Environment
│ │ └── Resources/ # Assets, Localizable, entitlements
│ ├── TabataGoWatch/ # watchOS App
│ │ ├── Views/ # WatchRoot, WatchIdle, WatchActivity, WatchPlayer
│ │ ├── Services/ # WatchConnectivity, WatchPlayerEngine
│ │ ├── Complications/ # Watch face complications
│ │ └── Resources/
│ ├── TabataGoWidget/ # iOS Widget + Live Activities
│ ├── TabataGoTests/ # Unit tests
│ └── TabataGoUITests/ # UI tests
├── supabase/ # Supabase config
│ ├── schema.sql
│ ├── seed.sql
│ ├── setup-admin.sql
│ └── migrations/ # SQL migrations (001-006)
└── youtube-worker/ # Node.js worker for YouTube music
├── server.js
├── package.json
└── Dockerfile
TabataGoApp (@main)
└─ RootView()
├─ .environment(AppState.shared) // @Observable singleton
├─ .modelContainer(TabataGoSchema.container) // SwiftData
└─ .task { await AppState.shared.bootstrap() }
```
## Dependencies (SPM)
`AppState.bootstrap()` (MainActor, idempotent, skip en preview) :
1. `PurchaseService.shared.initialize()` (RevenueCat)
2. `AnalyticsService.shared.initialize()` — ⚠️ **no-op par défaut** car PostHog n'est pas dans SPM : tout est gardé par `#if canImport(PostHog)` qui est toujours faux. La taxonomie d'events existe mais n'émet rien tant que la dépendance n'est pas ajoutée.
- **Supabase** 2.5+ — Backend SDK (Auth, Database, Storage)
- **RevenueCat** 5.0+ — In-app purchases
- **PostHog** 3.0+ — Analytics
### Navigation (PAS de NavigationStack)
## Features
`MainTabView` = **`TabView` + `Tab(value:)`** (Liquid Glass, iOS 26), 4 onglets dans cet ordre exact du code :
- Tabata/interval workout player with configurable timers
- Pre-built workout programs by body zone
- HealthKit integration (heart rate, calories, workout saving)
- Apple Watch companion with real-time metrics
- Live Activities + Dynamic Island
- Music integration (Apple Music + YouTube)
- RevenueCat subscriptions
- Onboarding flow
- Activity tracking & workout history
```
home → programs → activity → profile
```
## Commands
Modals full-screen via `.sheet`/`fullScreenCover` au-dessus :
`PlayerView`, `CompletionView`, `PaywallView`, `OnboardingView`.
### Services (`TabataGo/Services/`)
| Service | Rôle |
|---------|------|
| `SupabaseService` | Client Supabase (Auth, DB, Storage) |
| `HealthKitService` | Lecture/écriture HealthKit |
| `PurchaseService` | RevenueCat IAP, état d'abonnement |
| `MusicService` | Apple Music + intégration piste YouTube |
| `AudioService` | Playback audio (coachs sonores, alerts) |
| `AnalyticsService` | **Stub PostHog** (voir ci-dessus) |
| `PhoneConnectivityManager` | Côté iOS — WatchConnectivity (échange avec la montre) |
| `WatchConnectivityTypes` | Protocoles/messages partagés iOS↔Watch (compilé dans les 2 targets) |
> Le miroir côté watch est `TabataGoWatch/Services/WatchConnectivityManager.swift` (cible watchOS, pas iOS).
### ViewModels (`@Observable`)
`HomeViewModel`, `HealthViewModel`, `PlayerViewModel`, `PurchaseViewModel`, `MusicPlayerViewModel`.
### Models (`TabataGo/Models/`)
`WorkoutProgram`, `WorkoutSession`, `UserProfile`, `HealthSnapshot`, `MusicTrack`, `WorkoutActivityAttributes`, `MusicActivityAttributes` (Live Activities), `TabataGoSchema` (SwiftData), `PreviewData`/`MockPrograms` (previews).
### Watch (`TabataGoWatch/`)
`TabataGoWatchApp``WatchRootView` → états `WatchIdleView` / `WatchActivityView` / `WatchPlayerView`.
Moteur : `WatchPlayerEngine`. Connectivité : `WatchConnectivityManager` (coté watch).
Complications : `TabataGoComplication`.
---
## 4. Base de données
### Supabase — source = `supabase/migrations/` (001→006)
| # | Fichier | Contenu |
|---|---------|---------|
| 001 | `001_initial_schema.sql` | `trainers`, `workouts`, `collections`, `achievements`, `admin_users` |
| 002 | `002_download_jobs.sql` | `download_jobs`, `download_items` (jobs d'import playlist YouTube) |
| 003 | `003_music_genre.sql` | `music_genre` |
| 004 | `004_download_items_public_read.sql` | RLS : lecture publique de `download_items` |
| 005 | `005_workout_programs.sql` | **DROP** `programs`/`program_workouts`**CREATE** `workout_programs` (body_zone enum `upper-body`/`lower-body`/`full-body` + level `Beginner`/`Intermediate`/`Advanced`) et `program_tabatas` (3 tabatas/program, 2 exercices chacun, 8 rounds × 20s/10s) + RLS public read + admin all |
| 006 | `006_seed_workout_programs.sql` | **18 programmes seedés** (12 free : 4 par zone en 2B+1I+1A ; 6 premium) + **54 tabatas** (18×3), UUIDs stables |
**Tables actives post-migration** : `trainers`, `workouts`, `collections`, `achievements`, `admin_users`, `download_jobs`, `download_items`, `music_genre`, `workout_programs`, `program_tabatas`.
**Tables supprimées (ne pas recréer)** : `programs`, `program_workouts` (DROP en 005).
**RLS** : lecture publique sur `workout_programs`/`program_tabatas`/`download_items` ; écriture restreinte aux `admin_users` (`EXISTS (SELECT 1 FROM admin_users WHERE id = auth.uid())`).
### SwiftData — cache local
`TabataGoSchema.container` (et `.previewContainer` pour les `#Preview`). Persistance offline des sessions/programmes côté app. Ne pas confondre avec Supabase.
---
## 5. CI/CD
### Workflow : `.github/workflows/pr-iphone-deploy.yml`
**Trigger** : PR ouverte/synchronize/reopened sur `main`.
**Runner** : label `macos` (auto-hébergé).
**Déroulé** :
1. **Checkout** (shallow, branche head) via `PR_API_TOKEN`.
2. **Setup PATH** : `echo "/opt/homebrew/bin" >> $GITHUB_PATH` — requis car Rosetta ne le voit pas.
3. **Clean ciblé** :
- Supprime build artifacts, `TabataGo.xcodeproj`, `Package.resolved`, DerivedData, ModuleCache.
- **GARDE le cache SPM** (`../build/spm-cache`) — RevenueCat ≈ 1.1 GiB, re-cloner = 5+ min et échecs aléatoires du sandbox.
4. **Install tools** : `brew install xcodegen node ios-deploy`.
5. **xcodegen generate**`xcodebuild -resolvePackageDependencies`**build** (`-scheme TabataGo`, Debug, auto-provisioning, team `2MJF39L8VY`).
6. **Deploy iPhone** UDID `00008120-000925CE3672201E` : `devicectl` WiFi d'abord, fallback `ios-deploy` USB.
7. **Post comment** "Prêt à tester" sur la PR.
8. **Job `wait-approval`** : poll (30s, max 240 = 2h) les commentaires de la PR. `LGTM` → auto-merge. `KO` → blocage. Timeout → fail.
### Secrets
| Secret | Usage |
|--------|-------|
| `PR_API_TOKEN` | Checkout + API Gitea (comment, merge). **JAMAIS `GITEA_TOKEN`/`GITHUB_TOKEN`** |
| `SUPABASE_URL`, `SUPABASE_ANON_KEY`, `REVENUECAT_API_KEY`, `POSTHOG_API_KEY` | Injectés via `Config/Secrets.xcconfig` → Info.plist |
### ⚠️ Pitfalls CI
- `/opt/homebrew/bin` **hors PATH par défaut** sous Rosetta → toujours l'ajouter.
- **xcodegen 2.45.4 ne génère pas de schemes auto** → scheme `TabataGo` défini explicitement dans `project.yml` (ne pas le supprimer).
- **Ne jamais `rm -rf` le cache SPM** dans le CI (c'est l'inverse des build artifacts).
- `SWIFT_ENABLE_EXPLICIT_MODULES=NO` au build — requis sinon segfault linker sur `.pcm` stale.
- `-skipPackagePluginValidation -allowProvisioningUpdates`.
---
## 6. Sous-projets
### `admin-web/` — Dashboard admin
Next.js 15 App Router, shadcn/ui. Gestion workouts / trainers / collections / programs.
Auth Supabase → table `admin_users`. Stack : TypeScript, `middleware.ts`, tests Playwright (`e2e/`) + Vitest.
### `youtube-worker/` — Worker YouTube
Node.js (`server.js`, `package.json`, `Dockerfile`). Télécharge l'audio de playlists YouTube → **Supabase Storage**. Piloté par les Edge Functions ci-dessous.
### `supabase/functions/` — Edge Functions (Deno)
| Function | Rôle |
|----------|------|
| `youtube-playlist/` | Crée un `download_job`, liste les vidéos |
| `youtube-process/` | Orchestre le téléchargement (via youtube-worker) |
| `youtube-status/` | Statut d'un job |
| `youtube-classify/` | Classification genre musical |
| `main/` | Auth JWT (helper `jose`) |
| `_shared/` | `auth.ts`, `cors.ts`, `supabase-client.ts`, `youtube-client.ts` |
> Le pipeline musical complet : Edge Functions orchestrent → `youtube-worker` (Node.js) télécharge via **yt-dlp** + **Innertube** → audio dans Supabase Storage (`workout-audio` bucket) → classification automatique par **Gemini** (`gemini-3.1-flash-lite-preview`) → métadonnées dans `download_jobs`/`download_items` → genre dans `music_genre`.
---
## 7. Règles d'or pour les agents
1. **Source de vérité = `project.yml` + `supabase/migrations/`.** Tout le reste est dérivé ou obsolète.
2. **SwiftUI only.** Pas d'UIKit sauf nécessité absolue démontrée.
3. **`@Observable`** (macro Observation), **jamais `@ObservableObject`/`@Published`**.
4. **Concurrency stricte.** `async/await` partout, `@MainActor` sur l'UI, pas de completion handlers.
5. **Pas de force-unwrap.** `guard let`/`if let`, jamais `!`.
6. **Navigation = TabView + sheet/fullScreenCover.** **Pas de `NavigationStack`.**
7. **Tout en français** côté user-facing (`Localizable.xcstrings` / `L10n`). Codes/types restent en anglais.
8. **XcodeGen.** Éditer `project.yml`, pas `.xcodeproj`. Régénérer avec `xcodegen generate`.
9. **Secrets.** Jamais committer `Config/Secrets.xcconfig`. Template = `.example`.
10. **Lazy d'abord.** Avant d'ajouter une dépendance : stdlib Apple, puis ce qui existe déjà dans le repo, puis SPM déjà installé. PostHog n'est pas installé — ne pas l'ajouter sans justification.
---
## 8. Anti-patterns / pièges documentés
| ❌ Ne pas faire | ✅ Faire |
|-----------------|---------|
| Lire `CLAUDE.md` ou `schema.sql` pour le schéma | Lire `supabase/migrations/001→006` |
| Importer PostHog comme si c'était actif | Savoir que `AnalyticsService` est un **no-op** (PostHog pas en SPM) |
| Utiliser `NavigationStack` | `TabView` + modals |
| `@ObservableObject` / `@Published` | `@Observable` |
| Force-unwrap `!` | `guard let` |
| Strings UI en anglais | Françaises dans `L10n`/`Localizable.xcstrings` |
| `rm -rf` le cache SPM en CI | Garder `build/spm-cache` |
| Utiliser `GITEA_TOKEN` en CI | `PR_API_TOKEN` uniquement |
| Supprimer le scheme explicite dans `project.yml` | xcodegen 2.45.4 n'en crée pas |
| Compter sur `admin-web/` pour la app iOS | Dashboard admin séparé, communique via Supabase uniquement |
| Recréer `programs`/`program_workouts` | Remplacés par `workout_programs`/`program_tabatas` (migration 005) |
---
## 9. Contexte projet & skills
- **Repo Gitea** : `https://gitea.1000co.fr/millianlmx/tabatago` (branche intégration : `main`).
- **Équipe** : "Millian Team" — équipe d'agents IA. Skills à loader selon la tâche :
- `senior-ios` — SwiftUI, Xcode, iOS/watchOS
- `senior-backend` — Supabase, SQL, Edge Functions
- `senior-devops` — CI/CD Gitea Actions, deploy
- `po-pm` — vision produit, specs, validation
- **Team skill TabataGo** : documente les anti-patterns ci-dessus ; aligne tous les agents sur les mêmes conventions.
- **Hermes profile actif** : `default`. Les skills vivent dans le profile sous `skills/`.
- **Docs utiles** : `docs/ci-cd-setup.md`, `docs/app-store-submission.md`, `docs/maestro-e2e-testing-strategy.md`, `docs/ui-feature-brief.md`.
- **Scripts** : `scripts/ci-status.py`, `scripts/deploy-functions.sh`.
### Commandes usuelles
```bash
# From tabatago-swift/
xcodegen generate # Generate .xcodeproj
open TabataGo.xcodeproj # Open in Xcode
# Générer le projet Xcode
cd tabatago-swift && xcodegen generate
# In Xcode
Cmd+R → Run on simulator
Cmd+U → Run tests
# Ouvrir
open tabatago-swift/TabataGo.xcodeproj
# Déployer les Edge Functions
bash scripts/deploy-functions.sh
# Statut CI
python3 scripts/ci-status.py
```
## Configuration
- `Config/Secrets.xcconfig` contains API keys (not committed)
- Template: `Config/Secrets.xcconfig.example`
- Env vars: `SUPABASE_URL`, `SUPABASE_ANON_KEY`, `REVENUECAT_API_KEY`, `POSTHOG_API_KEY`
## Current State
- **Version**: 1.0 (build 2) — not yet released
- **State**: App functional, needs finishing work
- **Platforms**: iOS 26.0+, watchOS 11.0+
- **Requires**: macOS with Xcode 26+ to build
## Supabase Schema
Tables: `profiles`, `workout_sessions`, `workout_programs`, `download_jobs`, `music_genre`, etc.
See `supabase/schema.sql` and `supabase/migrations/` for full schema.
## Team Rules
1. **Swift Concurrency** — async/await everywhere, no completion handlers
2. **@Observable** — not @ObservableObject
3. **No force unwrap**`guard let` always, never `!`
4. **SwiftUI only** — no UIKit unless unavoidable
5. **XcodeGen** — project.yml is source of truth, not .xcodeproj
6. **Secrets** — never commit Secrets.xcconfig
7. **French** — all user-facing strings in French (Localizable.xcstrings)
## Project Context
- **User**: Millian LMX (CEO)
- **Gitea**: https://gitea.1000co.fr/millianlmx/tabatago
- **Supabase**: Managed instance (URL in secrets)
- **App Store**: Not yet published

142
AGENTS.md.old Normal file
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@@ -0,0 +1,142 @@
# TabataGo — iOS Tabata Workout App
> Tabata interval training app for iOS + watchOS with HealthKit integration.
## Agent Context
This project is part of the **Millian Team** — an AI agent engineering team.
When working here, agents should load the relevant skill:
- `senior-ios` — SwiftUI, Xcode, iOS/watchOS development
- `senior-backend` — Supabase backend
- `senior-devops` — Deploy infrastructure
- `po-pm` — Product vision, specs, validation
## Tech Stack
| Layer | Tech |
|-------|------|
| App | SwiftUI, iOS 26.0+ |
| Watch | SwiftUI, watchOS 11.0+ |
| Widget | WidgetKit, Live Activities |
| Language | Swift 6.0 (strict concurrency) |
| Architecture | MVVM, @Observable, AppState central |
| Backend | Supabase (PostgreSQL, Auth, Storage) |
| Subscriptions | RevenueCat 5.x |
| Analytics | PostHog 3.x |
| Health | HealthKit (heart rate, calories, workouts) |
| Music | Apple Music integration + YouTube worker |
| Build | XcodeGen (project.yml → .xcodeproj) |
| Package Manager | Swift Package Manager |
## Project Structure
```
tabatago/
├── tabatago-swift/ # Main Xcode project
│ ├── project.yml # XcodeGen spec
│ ├── Config/
│ │ ├── Secrets.xcconfig # API keys (not committed)
│ │ └── Secrets.xcconfig.example
│ ├── TabataGo/ # iOS App
│ │ ├── App/ # App entry, state, root view
│ │ │ ├── TabataGoApp.swift
│ │ │ ├── RootView.swift
│ │ │ └── AppState.swift
│ │ ├── Views/
│ │ │ ├── Tabs/ # MainTabView, Home, Activity, Programs, Profile
│ │ │ ├── Player/ # Workout player (PlayerView, NowPlaying)
│ │ │ ├── Programs/ # ProgramDetail, BodyZone
│ │ │ ├── Onboarding/ # Onboarding flow
│ │ │ ├── Paywall/ # RevenueCat paywall
│ │ │ ├── Complete/ # Workout completion screen
│ │ │ ├── Settings/ # Settings, policies
│ │ │ └── Components/ # Shared UI components
│ │ ├── ViewModels/ # HomeVM, HealthVM, PlayerVM, PurchaseVM, MusicVM
│ │ ├── Models/ # WorkoutProgram, WorkoutSession, UserProfile, etc.
│ │ ├── Services/ # Supabase, HealthKit, Music, Audio, Purchase, Analytics
│ │ ├── Theme/ # App theme
│ │ ├── Utilities/ # Strings, Environment
│ │ └── Resources/ # Assets, Localizable, entitlements
│ ├── TabataGoWatch/ # watchOS App
│ │ ├── Views/ # WatchRoot, WatchIdle, WatchActivity, WatchPlayer
│ │ ├── Services/ # WatchConnectivity, WatchPlayerEngine
│ │ ├── Complications/ # Watch face complications
│ │ └── Resources/
│ ├── TabataGoWidget/ # iOS Widget + Live Activities
│ ├── TabataGoTests/ # Unit tests
│ └── TabataGoUITests/ # UI tests
├── supabase/ # Supabase config
│ ├── schema.sql
│ ├── seed.sql
│ ├── setup-admin.sql
│ └── migrations/ # SQL migrations (001-006)
└── youtube-worker/ # Node.js worker for YouTube music
├── server.js
├── package.json
└── Dockerfile
```
## Dependencies (SPM)
- **Supabase** 2.5+ — Backend SDK (Auth, Database, Storage)
- **RevenueCat** 5.0+ — In-app purchases
- **PostHog** 3.0+ — Analytics
## Features
- Tabata/interval workout player with configurable timers
- Pre-built workout programs by body zone
- HealthKit integration (heart rate, calories, workout saving)
- Apple Watch companion with real-time metrics
- Live Activities + Dynamic Island
- Music integration (Apple Music + YouTube)
- RevenueCat subscriptions
- Onboarding flow
- Activity tracking & workout history
## Commands
```bash
# From tabatago-swift/
xcodegen generate # Generate .xcodeproj
open TabataGo.xcodeproj # Open in Xcode
# In Xcode
Cmd+R → Run on simulator
Cmd+U → Run tests
```
## Configuration
- `Config/Secrets.xcconfig` contains API keys (not committed)
- Template: `Config/Secrets.xcconfig.example`
- Env vars: `SUPABASE_URL`, `SUPABASE_ANON_KEY`, `REVENUECAT_API_KEY`, `POSTHOG_API_KEY`
## Current State
- **Version**: 1.0 (build 2) — not yet released
- **State**: App functional, needs finishing work
- **Platforms**: iOS 26.0+, watchOS 11.0+
- **Requires**: macOS with Xcode 26+ to build
## Supabase Schema
Tables: `profiles`, `workout_sessions`, `workout_programs`, `download_jobs`, `music_genre`, etc.
See `supabase/schema.sql` and `supabase/migrations/` for full schema.
## Team Rules
1. **Swift Concurrency** — async/await everywhere, no completion handlers
2. **@Observable** — not @ObservableObject
3. **No force unwrap**`guard let` always, never `!`
4. **SwiftUI only** — no UIKit unless unavoidable
5. **XcodeGen** — project.yml is source of truth, not .xcodeproj
6. **Secrets** — never commit Secrets.xcconfig
7. **French** — all user-facing strings in French (Localizable.xcstrings)
## Project Context
- **User**: Millian LMX (CEO)
- **Gitea**: https://gitea.1000co.fr/millianlmx/tabatago
- **Supabase**: Managed instance (URL in secrets)
- **App Store**: Not yet published

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@@ -1,101 +0,0 @@
# Authentication Setup Guide
## Overview
This guide sets up full server-side authentication for the TabataFit Admin panel.
## Prerequisites
- Supabase project running (local or hosted)
- Admin-web Next.js app running
- Database schema already applied
## Step 1: Configure Supabase Dashboard
1. Go to your Supabase Dashboard → Authentication → Providers
2. **Enable Email Provider**
3. **Disable "Confirm email"** (for easier testing, re-enable for production)
4. Go to Authentication → URL Configuration
5. Set **Site URL**: `http://localhost:3000` (or your production URL)
6. Add **Redirect URLs**: `http://localhost:3000/**`
## Step 2: Create Admin User
### Option A: Via Supabase Dashboard (Easiest)
1. Go to Supabase Dashboard → Authentication → Users
2. Click "Add user" or "Invite user"
3. Enter email: `admin@tabatafit.com`
4. Set password: Your chosen password
5. Click "Create user"
6. Copy the user's UUID (click on the user to see details)
### Option B: Via Login Page
1. Go to `http://localhost:3000/login`
2. Click "Sign up" (if available) or use dashboard method above
## Step 3: Add User to Admin Table
**Important**: After creating the user, you MUST add them to the admin_users table.
Run this SQL in Supabase SQL Editor:
```sql
-- Replace with your actual email or UUID
INSERT INTO public.admin_users (id, email, role)
SELECT id, email, 'admin'
FROM auth.users
WHERE email = 'admin@tabatafit.com'
ON CONFLICT (id) DO NOTHING;
```
Or if you have the UUID:
```sql
INSERT INTO public.admin_users (id, email, role)
VALUES ('paste-uuid-here', 'admin@tabatafit.com', 'admin');
```
## Step 4: Verify Setup
Run this to confirm:
```sql
SELECT au.id, au.email, au.role, u.email as auth_email
FROM public.admin_users au
JOIN auth.users u ON au.id = u.id;
```
You should see your admin user listed.
## Step 5: Login
1. Go to `http://localhost:3000/login`
2. Enter email: `admin@tabatafit.com`
3. Enter password: (the one you set)
4. You should be redirected to the dashboard
## Troubleshooting
### "Not authorized as admin" error
- User exists in auth.users but not in admin_users table
- Run Step 3 SQL to add them
### "Failed to fetch" errors
- Check that EXPO_PUBLIC_SUPABASE_URL is set in .env.local
- For admin-web, also add NEXT_PUBLIC_SUPABASE_URL with same value
### Still can't create workouts
- Verify you're logged in (check browser cookies)
- Check that admin_users table has your user
- Check RLS policies are applied correctly
## Default Credentials (Example)
**Email**: `admin@tabatafit.com`
**Password**: (You choose during setup)
**Note**: Change this to a secure password in production!
## Security Notes
1. **Production**: Enable email confirmations
2. **Production**: Use strong passwords
3. **Production**: Enable 2FA if available
4. **Production**: Restrict CORS origins in Supabase
5. **Production**: Use environment-specific admin credentials

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@@ -1,218 +0,0 @@
# TabataFit Admin Dashboard - Test Implementation Summary
## ✅ Completed Implementation
### 1. Unit Tests
#### UI Components (100% Coverage)
- **button.test.tsx** ✓ (already existed)
- **select.test.tsx** ✓ (already existed)
- **switch.test.tsx** ✓ (already existed)
- **dialog.test.tsx** ✓ **NEW** - 8 test cases
- Dialog rendering
- Open/close behavior
- Click outside to close
- Escape key handling
- Footer rendering
- Custom styling
- Accessibility features
#### Custom Components
- **exercise-list.test.tsx** ✓ (already existed)
- **media-upload.test.tsx** ✓ (42 tests, 90%+ coverage)
- **tag-input.test.tsx** ✓ (already existed)
- **sidebar.test.tsx** ✓ **NEW** - 11 test cases
- Logo and navigation rendering
- Active state highlighting
- Navigation links
- Logout functionality
- Error handling
- Icon rendering
- Styling verification
### 2. Integration Tests
#### Page Tests
- **login/page.test.tsx** ✓ **NEW** - 11 test cases
- Form rendering
- Input validation
- Successful login
- Invalid credentials
- Non-admin user handling
- Loading states
- Network error handling
- **page.test.tsx** (Dashboard) ✓ **NEW** - 12 test cases
- Header rendering
- Stats cards display
- Loading states
- Quick actions section
- Getting started section
- Route links
- Error handling
- Icon verification
- Color classes
### 3. E2E Tests
#### Playwright Configuration ✓ **NEW**
- Installed @playwright/test
- Configured for Chromium and Firefox
- Automatic dev server startup
- Screenshot on failure
- HTML reporting
#### E2E Test Suite
- **e2e/auth.spec.ts** ✓ **NEW**
- Login form display
- Validation errors
- Route protection
- Navigation between pages
### 4. Test Scripts Added
```json
{
"test:e2e": "playwright test",
"test:e2e:ui": "playwright test --ui",
"test:e2e:headed": "playwright test --headed",
"test:all": "npm run test && npm run test:e2e"
}
```
## 📊 Current Test Coverage
| Metric | Before | After | Target |
|--------|--------|-------|--------|
| Lines | 88% | ~92% | 95% |
| Functions | 92% | ~94% | 95% |
| Branches | 78% | ~82% | 85% |
| Statements | 85% | ~90% | 90% |
## 🧪 Test Files Created
### New Test Files (7 files)
1. `components/ui/dialog.test.tsx`
2. `components/sidebar.test.tsx`
3. `app/login/page.test.tsx`
4. `app/page.test.tsx`
5. `e2e/auth.spec.ts`
6. `playwright.config.ts`
### Modified Files
- `package.json` - Added E2E test scripts
## 🎯 Test Categories
### Unit Tests
- ✅ Component rendering
- ✅ User interactions (clicks, input)
- ✅ State changes
- ✅ Props validation
- ✅ Styling verification
- ✅ Accessibility checks
### Integration Tests
- ✅ Page routing
- ✅ Data fetching
- ✅ Form submissions
- ✅ Error handling
- ✅ Loading states
### E2E Tests
- ✅ Authentication flows
- ✅ Navigation
- ✅ Route protection
- ✅ Cross-browser testing
## 🚀 How to Run Tests
### Unit Tests
```bash
# Run all unit tests
npm run test
# Run with coverage
npm run test:coverage
# Watch mode
npm run test:watch
```
### E2E Tests
```bash
# Run E2E tests
npm run test:e2e
# Run with UI
npm run test:e2e:ui
# Run in headed mode (see browser)
npm run test:e2e:headed
```
### All Tests
```bash
# Run both unit and E2E tests
npm run test:all
```
## 📋 Remaining Work (Optional)
### High Priority
- [ ] workouts/page.test.tsx - Full CRUD tests
- [ ] trainers/page.test.tsx - Delete dialog tests
- [ ] workout-form.tsx coverage improvement (currently 71%)
### Medium Priority
- [ ] collections/page.test.tsx
- [ ] media/page.test.tsx
- [ ] Additional E2E tests for CRUD operations
### Low Priority
- [ ] Visual regression tests with Storybook
- [ ] Performance benchmarks
- [ ] Accessibility audit with axe
## 🎉 Achievements
**All Critical Paths Tested**
- Authentication flow
- Dashboard stats
- Navigation
- Sidebar functionality
- UI component library
**Test Infrastructure Complete**
- Vitest configured
- Playwright configured
- Mock utilities ready
- CI/CD scripts prepared
**Coverage Improved**
- Added 42+ new test cases
- Improved dialog component to 100%
- Added sidebar component tests
- Added page integration tests
## 🔧 Testing Best Practices Implemented
1. **Mock External Dependencies** - Supabase, Next.js router
2. **Test User Interactions** - Clicking, typing, navigation
3. **Verify Error States** - Network errors, auth failures
4. **Check Accessibility** - Roles, labels, ARIA attributes
5. **Test Responsive Behavior** - Different viewports (E2E)
6. **Isolate Tests** - Clean mocks between tests
## 📚 Documentation
- Each test file is self-documenting
- Descriptive test names explain the behavior
- Comments for complex mock setups
- Type safety with TypeScript
---
**Status**: ✅ **Phase 1 Complete** - Core testing infrastructure implemented
**Next Steps**: Run `npm run test:all` to execute full test suite!

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@@ -66,7 +66,7 @@ The workflow uses **automatic code signing**. Ensure:
## 4. Workflow Overview
The workflow at `.gitea/workflows/pr-iphone-deploy.yml` triggers on PRs to `main`:
The workflow at `.github/workflows/pr-iphone-deploy.yml` triggers on PRs to `main`:
```
PR Opened / Updated

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@@ -1,643 +0,0 @@
# Maestro E2E Testing Strategy for TabataFit
## Executive Summary
**Maestro** is a mobile UI testing framework that uses YAML-based test flows. It's ideal for TabataFit because:
- ✅ Declarative YAML syntax (no code required)
- ✅ Built-in support for React Native
- ✅ Handles animations and async operations gracefully
- ✅ Excellent for regression testing critical user flows
- ✅ Can run on physical devices and simulators
---
## Prerequisites
Before implementing these tests, ensure the following features are complete:
### Required Features (Implement First)
- [ ] Onboarding flow (5 screens + paywall)
- [ ] Workout player with timer controls
- [ ] Browse/Workouts tab with workout cards
- [ ] Category filtering (Full Body, Core, Cardio, etc.)
- [ ] Collections feature
- [ ] Trainer profiles
- [ ] Subscription/paywall integration
- [ ] Workout completion screen
- [ ] Profile/settings screen
### Nice to Have (Can Add Later)
- [ ] Activity history tracking
- [ ] Offline mode support
- [ ] Deep linking
- [ ] Push notifications
---
## Priority Test Flows
### **P0 - Critical Flows (Must Test Every Release)**
1. **Onboarding → First Workout**
2. **Browse → Select Workout → Play → Complete**
3. **Subscription Purchase Flow**
4. **Background/Foreground During Workout**
### **P1 - High Priority**
5. **Category Filtering**
6. **Collection Navigation**
7. **Trainer Workout Discovery**
8. **Profile Settings & Data Persistence**
### **P2 - Medium Priority**
9. **Activity History Tracking**
10. **Offline Mode Behavior**
11. **Deep Linking**
12. **Push Notifications**
---
## Test Suite Structure
```
.maestro/
├── config.yaml # Global test configuration
├── flows/
│ ├── critical/ # P0 flows - Run on every PR
│ │ ├── onboarding.yaml
│ │ ├── workoutComplete.yaml
│ │ └── subscription.yaml
│ ├── core/ # P1 flows - Run before release
│ │ ├── browseAndPlay.yaml
│ │ ├── categoryFilter.yaml
│ │ ├── collections.yaml
│ │ └── trainers.yaml
│ └── regression/ # P2 flows - Run nightly
│ ├── activityHistory.yaml
│ ├── offlineMode.yaml
│ └── settings.yaml
├── helpers/
│ ├── common.yaml # Shared test steps
│ ├── assertions.yaml # Custom assertions
│ └── mock-data.yaml # Test data
└── environments/
├── staging.yaml
└── production.yaml
```
---
## Installation & Setup
### 1. Install Maestro CLI
```bash
# macOS/Linux
curl -Ls "https://get.maestro.mobile.dev" | bash
# Verify installation
maestro --version
```
### 2. Setup Test Directory Structure
```bash
mkdir -p .maestro/flows/{critical,core,regression}
mkdir -p .maestro/helpers
mkdir -p .maestro/environments
```
### 3. Maestro Configuration (`config.yaml`)
```yaml
# .maestro/config.yaml
appId: com.tabatafit.app
name: TabataFit E2E Tests
# Timeouts
timeout: 30000 # 30 seconds default
retries: 2
# Environment variables
env:
TEST_USER_NAME: "Test User"
TEST_USER_EMAIL: "test@example.com"
# Include flows
include:
- flows/critical/*.yaml
- flows/core/*.yaml
# Exclude on CI
exclude:
- flows/regression/offlineMode.yaml # Requires airplane mode
```
---
## P0 Critical Test Flows
### Test 1: Complete Onboarding Flow
**File:** `.maestro/flows/critical/onboarding.yaml`
```yaml
appId: com.tabatafit.app
name: Complete Onboarding & First Workout
onFlowStart:
- clearState
steps:
# Splash/Loading
- waitForAnimationToEnd:
timeout: 5000
# Screen 1: Problem - "Not Enough Time"
- assertVisible: "Not enough time"
- tapOn: "Continue"
# Screen 2: Empathy
- assertVisible: "We get it"
- tapOn: "Continue"
# Screen 3: Solution
- assertVisible: "4-minute workouts"
- tapOn: "Continue"
# Screen 4: Wow Moment
- assertVisible: "Transform your body"
- tapOn: "Get Started"
# Screen 5: Personalization
- tapOn: "Name input"
- inputText: "Test User"
- tapOn: "Beginner"
- tapOn: "Lose Weight"
- tapOn: "3 times per week"
- tapOn: "Start My Journey"
# Screen 6: Paywall (or skip in test env)
- runScript: |
if (maestro.env.SKIP_PAYWALL === 'true') {
maestro.tapOn('Maybe Later');
}
# Should land on Home
- assertVisible: "Good morning|Good afternoon|Good evening"
- assertVisible: "Test User"
onFlowComplete:
- takeScreenshot: "onboarding-complete"
```
### Test 2: Browse, Select, and Complete Workout
**File:** `.maestro/flows/critical/workoutComplete.yaml`
```yaml
appId: com.tabatafit.app
name: Browse, Play & Complete Workout
steps:
# Navigate to Workouts tab
- tapOn: "Workouts"
- waitForAnimationToEnd
# Wait for data to load
- assertVisible: "All|Full Body|Core|Upper Body"
# Select first workout
- tapOn:
id: "workout-card-0"
optional: false
# Workout Detail Screen
- assertVisible: "Start Workout"
- tapOn: "Start Workout"
# Player Screen
- waitForAnimationToEnd:
timeout: 3000
# Verify timer is running
- assertVisible: "Get Ready|WORK|REST"
# Fast-forward through workout (simulation)
- repeat:
times: 3
commands:
- waitForAnimationToEnd:
timeout: 5000
- assertVisible: "WORK|REST"
# Complete workout
- tapOn:
id: "done-button"
optional: true
# Complete Screen
- assertVisible: "Workout Complete|Great Job"
- assertVisible: "Calories"
- assertVisible: "Duration"
# Return to home
- tapOn: "Done|Continue"
- assertVisible: "Home|Workouts"
onFlowComplete:
- takeScreenshot: "workout-completed"
```
### Test 3: Subscription Purchase Flow
**File:** `.maestro/flows/critical/subscription.yaml`
```yaml
appId: com.tabatafit.app
name: Subscription Purchase Flow
steps:
# Trigger paywall (via profile or workout limit)
- tapOn: "Profile"
- tapOn: "Upgrade to Premium"
# Paywall Screen
- assertVisible: "Unlock Everything|Premium"
- assertVisible: "yearly|monthly"
# Select plan
- tapOn:
id: "yearly-plan"
# Verify Apple Pay/Google Pay sheet appears
- assertVisible: "Subscribe|Confirm"
# Note: Actual purchase is mocked in test env
- runScript: |
if (maestro.env.USE_MOCK_PURCHASE === 'true') {
maestro.tapOn('Mock Purchase Success');
}
# Verify premium activated
- assertVisible: "Premium Active|You're all set"
tags:
- purchase
- revenue-critical
```
---
## P1 Core Test Flows
### Test 4: Category Filtering
**File:** `.maestro/flows/core/categoryFilter.yaml`
```yaml
appId: com.tabatafit.app
name: Category Filtering
steps:
- tapOn: "Workouts"
- waitForAnimationToEnd
# Test each category
- tapOn: "Full Body"
- assertVisible: "Full Body"
- tapOn: "Core"
- assertVisible: "Core"
- tapOn: "Cardio"
- assertVisible: "Cardio"
- tapOn: "All"
- assertVisible: "All Workouts"
# Verify filter changes content
- runScript: |
const before = maestro.getElementText('workout-count');
maestro.tapOn('Core');
const after = maestro.getElementText('workout-count');
assert(before !== after, 'Filter should change workout count');
```
### Test 5: Collection Navigation
**File:** `.maestro/flows/core/collections.yaml`
```yaml
appId: com.tabatafit.app
name: Collection Navigation
steps:
- tapOn: "Browse"
- waitForAnimationToEnd
# Scroll to collections
- swipe:
direction: UP
duration: 1000
# Tap first collection
- tapOn:
id: "collection-card-0"
# Collection Detail Screen
- assertVisible: "Collection"
- assertVisible: "workouts"
# Start collection workout
- tapOn: "Start"
- assertVisible: "Player|Timer"
onFlowComplete:
- takeScreenshot: "collection-navigation"
```
### Test 6: Trainer Discovery
**File:** `.maestro/flows/core/trainers.yaml`
```yaml
appId: com.tabatafit.app
name: Trainer Discovery
steps:
- tapOn: "Browse"
# Navigate to trainers section
- swipe:
direction: UP
# Select trainer
- tapOn:
id: "trainer-card-0"
# Verify trainer profile
- assertVisible: "workouts"
# Select trainer's workout
- tapOn:
id: "workout-card-0"
# Should show workout detail
- assertVisible: "Start Workout"
```
---
## Reusable Test Helpers
### Common Actions (`helpers/common.yaml`)
```yaml
# .maestro/helpers/common.yaml
appId: com.tabatafit.app
# Launch app fresh
- launchApp:
clearState: true
# Wait for data loading
- waitForDataLoad:
commands:
- waitForAnimationToEnd:
timeout: 3000
- assertVisible: ".*" # Any content loaded
# Handle permission dialogs
- handlePermissions:
commands:
- tapOn:
text: "Allow"
optional: true
- tapOn:
text: "OK"
optional: true
# Navigate to tab
- navigateToTab:
params:
tabName: ${tab}
commands:
- tapOn: ${tab}
# Start workout from detail
- startWorkout:
commands:
- tapOn: "Start Workout"
- waitForAnimationToEnd:
timeout: 5000
- assertVisible: "Get Ready|WORK"
```
---
## Running Tests
### Local Development
```bash
# Install Maestro
curl -Ls "https://get.maestro.mobile.dev" | bash
# Run single test
maestro test .maestro/flows/critical/onboarding.yaml
# Run all critical tests
maestro test .maestro/flows/critical/
# Run with specific environment
maestro test --env SKIP_PAYWALL=true .maestro/flows/
# Record video of test
maestro record .maestro/flows/critical/workoutComplete.yaml
# Run with tags
maestro test --include-tags=critical .maestro/flows/
```
### CI/CD Integration (GitHub Actions)
```yaml
# .github/workflows/maestro.yml
name: Maestro E2E Tests
on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
e2e-tests:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Setup Node
uses: actions/setup-node@v3
- name: Install Maestro
run: curl -Ls "https://get.maestro.mobile.dev" | bash
- name: Start iOS Simulator
run: |
xcrun simctl boot "iPhone 15"
sleep 10
- name: Install App
run: |
npm install
npx expo prebuild
npx pod install
npx react-native run-ios --simulator="iPhone 15"
- name: Run Critical Tests
run: |
export MAESTRO_DRIVER_STARTUP_TIMEOUT=120000
maestro test .maestro/flows/critical/
- name: Upload Test Results
if: always()
uses: actions/upload-artifact@v3
with:
name: maestro-results
path: |
~/.maestro/tests/
*.png
```
---
## Test Coverage Matrix
| Feature | Test File | Priority | Frequency | Status |
|---------|-----------|----------|-----------|--------|
| Onboarding | `onboarding.yaml` | P0 | Every PR | ⏳ Pending |
| Workout Play | `workoutComplete.yaml` | P0 | Every PR | ⏳ Pending |
| Purchase | `subscription.yaml` | P0 | Every PR | ⏳ Pending |
| Category Filter | `categoryFilter.yaml` | P1 | Pre-release | ⏳ Pending |
| Collections | `collections.yaml` | P1 | Pre-release | ⏳ Pending |
| Trainers | `trainers.yaml` | P1 | Pre-release | ⏳ Pending |
| Activity | `activityHistory.yaml` | P2 | Nightly | ⏳ Pending |
| Offline | `offlineMode.yaml` | P2 | Weekly | ⏳ Pending |
---
## React Native Prerequisites
Before running tests, add `testID` props to components for reliable selectors:
```tsx
// WorkoutCard.tsx
<Pressable testID={`workout-card-${index}`}>
{/* ... */}
</Pressable>
// WorkoutPlayer.tsx
<Button testID="done-button" title="Done" />
// Paywall.tsx
<Pressable testID="yearly-plan">
{/* ... */}
</Pressable>
```
### Required testIDs Checklist
- [ ] `workout-card-{index}` - Workout list items
- [ ] `collection-card-{index}` - Collection items
- [ ] `trainer-card-{index}` - Trainer items
- [ ] `done-button` - Complete workout button
- [ ] `yearly-plan` / `monthly-plan` - Subscription plans
- [ ] `start-workout-button` - Start workout CTA
- [ ] `category-{name}` - Category filter buttons
- [ ] `tab-{name}` - Bottom navigation tabs
---
## Environment Variables
Create `.env.maestro` file:
```bash
# Test Configuration
SKIP_PAYWALL=true
USE_MOCK_PURCHASE=true
TEST_USER_NAME=Test User
TEST_USER_EMAIL=test@example.com
# API Configuration (if needed)
API_BASE_URL=https://api-staging.tabatafit.com
```
---
## Troubleshooting
### Common Issues
1. **Tests fail on first run**
- Clear app state: `maestro test --clear-state`
- Increase timeout in config.yaml
2. **Element not found**
- Verify testID is set correctly
- Add wait times before assertions
- Check for animations completing
3. **Purchase tests fail**
- Ensure `USE_MOCK_PURCHASE=true` in test env
- Use sandbox/test products
4. **Slow tests**
- Use `waitForAnimationToEnd` with shorter timeouts
- Disable animations in test builds
### Debug Commands
```bash
# Interactive mode
maestro studio
# View hierarchy
maestro hierarchy
# Record test execution
maestro record <test-file>
# Verbose logging
maestro test --verbose <test-file>
```
---
## Next Steps (After Features Are Complete)
1. ✅ Create `.maestro/` directory structure
2. ✅ Write `config.yaml`
3. ✅ Implement P0 critical test flows
4. ✅ Add testIDs to React Native components
5. ✅ Run tests locally
6. ✅ Setup CI/CD pipeline
7. ⏳ Implement P1 core test flows
8. ⏳ Add visual regression tests
9. ⏳ Setup nightly regression suite
---
## Resources
- [Maestro Documentation](https://maestro.mobile.dev/)
- [Maestro YAML Reference](https://maestro.mobile.dev/api-reference/commands)
- [React Native Testing with Maestro](https://maestro.mobile.dev/platform-support/react-native)
- [Maestro Best Practices](https://maestro.mobile.dev/advanced/best-practices)
---
**Created:** March 17, 2026
**Status:** Implementation Pending (Waiting for feature completion)

View File

@@ -1,486 +0,0 @@
# TabataFit — UI Feature Brief
> Generated for Google Stitch design handoff.
> Covers all end-user screens, interactions, states, and navigation flows.
---
## App Overview
**TabataFit** is a mobile fitness app ("Apple Fitness+ for Tabata") built with React Native / Expo. It delivers guided Tabata HIIT workouts with video, voice coaching, music, and Apple Watch heart-rate sync.
### Design System
| Token | Value | Usage |
|-------|-------|-------|
| Background | `#000000` | Pure black base |
| Surface | `#1C1C1E` | Cards, sheets |
| Brand | `#FF6B35` | Flame orange — primary accent |
| Rest | `#5AC8FA` | Ice blue — rest phases |
| Success | `#30D158` | Energy green — completion |
| Prep phase | `#FF9500` | Orange-yellow |
| Work phase | `#FF6B35` | Flame orange |
| Rest phase | `#5AC8FA` | Ice blue |
| Complete phase | `#30D158` | Green |
- Supports **dark and light mode**
- Multi-language (i18n)
- Haptic feedback throughout
---
## Navigation Structure
```
Root Stack
├── Onboarding (6-step flow)
├── (tabs)
│ ├── Home — index
│ ├── Explore — browse workouts
│ ├── Activity — stats & history
│ └── Profile — settings & account
├── workout/[id] — Workout detail (push)
├── program/[id] — Program detail (push)
├── collection/[id] — Collection detail (push)
├── player/[id] — Workout player (push, full-screen)
├── complete/[id] — Post-workout celebration (push)
├── paywall — Premium upsell (modal)
├── explore-filters — Filter sheet (form sheet modal)
└── privacy — Privacy policy (push)
```
**Tab bar**: 4 tabs — Home, Explore, Activity, Profile. SF Symbol icons. Badge support.
---
## 1. Onboarding Flow
A 6-screen linear funnel shown on first launch. Progress dots at top. Skip available on some steps.
### 1.1 Problem Screen
- **Purpose**: Motivational hook about time constraints
- **Elements**: Headline text, subtitle, illustration
- **CTA**: Continue
### 1.2 Empathy Screen
- **Purpose**: User selects fitness barriers to build rapport
- **Elements**: Grid of 4 selectable cards — "No time", "Low motivation", "No knowledge", "No gym"
- **Interaction**: Tap to select, max 2 selections, visual highlight on selected
- **CTA**: Continue (enabled after 1+ selection)
### 1.3 Solution Screen
- **Purpose**: Show Tabata's effectiveness
- **Elements**: Animated comparison bar chart (Tabata vs traditional cardio calorie burn)
- **CTA**: Continue
### 1.4 Wow Screen
- **Purpose**: Reveal key app features
- **Elements**: 4 feature cards with staggered entrance animations — Timer, Exercises, Voice Coaching, Progress Tracking
- **CTA**: Continue
### 1.5 Personalization Screen
- **Purpose**: Collect user preferences to personalize experience
- **Inputs**:
- Name (text input)
- Fitness level: Beginner / Intermediate / Advanced (single select chips)
- Goal: Weight Loss / Cardio / Strength / Wellness (single select chips)
- Weekly frequency: 2x / 3x / 5x per week (single select chips)
- **CTA**: Continue (enabled when all fields filled)
### 1.6 Paywall Screen (Onboarding variant)
- **Purpose**: Premium conversion at end of onboarding
- **Elements**: Premium features list, yearly/monthly plan toggle with real prices from RevenueCat
- **CTAs**: Subscribe, Restore Purchases, Skip (close button)
- **States**: Loading prices, purchase in progress, error
---
## 2. Home Tab
Personalized dashboard and primary entry point.
### Elements
- **Greeting header**: Time-based ("Good morning/afternoon/evening") + user's name + animated mascot
- **Streak badge**: Current streak count with flame icon
- **Quick stats row**: 3 stat pills — Current streak, This week (workouts), Total minutes
- **Assessment card**: Feature-flagged (currently OFF) — fitness assessment prompt
- **Program cards**: 3 horizontal cards (Upper Body, Lower Body, Full Body)
- Each shows: icon, title, progress bar (% complete), status badge (Not Started / In Progress / Completed)
- CTA per card: Start / Continue / Restart (depends on state)
- **Switch program button**: Opens program selection
### Navigation
- Tap program card → `program/[id]`
- Tap "Start" on program → `player/[id]` (first workout)
- Tap "Continue" → `player/[id]` (next incomplete workout)
### States
- **New user**: 0 stats, no streak, programs at 0%
- **Returning user**: Populated stats, active streak, program progress
---
## 3. Explore Tab
Browse, search, and filter the full workout catalog.
### Elements
- **Search bar**: Search by workout title, trainer name, exercise name, category. Real-time filtering.
- **Featured collection**: Hero card at top with image, title, workout count. Tap → `collection/[id]`
- **Trainer avatars**: Horizontal scroll of circular trainer photos. Tap to filter workouts by trainer.
- **Collections carousel**: Horizontal scroll of collection cards. Tap → `collection/[id]`
- **Recommended For You**: Horizontal workout card list, personalized based on workout history
- **Featured workouts**: Grid of highlighted workouts
- **All Workouts section**:
- Category filter pills: All, Full Body, Upper Body, Lower Body, Core, Cardio
- Filter button → opens `explore-filters` sheet
- Active filter indicator + clear filters button
- 2-column workout card grid
### Workout Card
- Thumbnail image
- Duration badge overlay
- Title, trainer name, level indicator
- Lock icon if premium-only and user is free tier
### Navigation
- Tap workout card → `workout/[id]`
- Tap collection → `collection/[id]`
- Tap trainer avatar → filters workout list by that trainer
- Tap filter button → `explore-filters` (form sheet modal)
### States
- **Loading**: Skeleton placeholders for cards
- **Error**: Error message with Retry button
- **Empty search**: "No workouts found" message
- **Filtered**: Active filter chips shown, clear all button
---
## 4. Activity Tab
Workout history, statistics, and achievements.
### Elements
- **Streak banner**: Current streak + longest streak (flame icons)
- **Stats grid** (2x2): Each stat in a card with circular progress ring
- Total workouts (ring fills toward goal)
- Total minutes
- Total calories
- Best streak
- **Weekly bar chart**: SunSat, each bar filled if a workout was completed that day, current day highlighted
- **Recent workouts list**: Last 5 workouts
- Each row: workout title, relative time ("2h ago"), duration, calories
- Tap → `workout/[id]`
- **Achievements grid**: 4 achievement badges displayed
- Types: workouts milestone, streak milestone, minutes milestone, calories milestone
- States: locked (greyed out) / unlocked (colored with checkmark)
### States
- **Empty**: No workouts yet — motivational message + "Start Your First Workout" CTA → `explore`
- **Populated**: All sections visible with data
---
## 5. Profile Tab
User settings, account management, and app info.
### Elements
- **User header**: Avatar circle with initial, display name, plan label ("Free" or "TabataFit+")
- **Stats row**: 3 inline stats — workouts count, streak, calories
- **Upgrade CTA** (free users only): Gradient button → `paywall`
#### Workout Settings Section
- Haptic feedback toggle
- Sound effects toggle
- Voice coaching toggle
#### Notifications Section
- Daily reminders toggle
- Reminder time display (when enabled)
#### Personalization Section (premium only)
- Sync status indicator
#### About Section
- Version number
- Rate App → opens App Store rating prompt
- Contact Us → opens email compose
- FAQ → opens external web link
- Privacy Policy → `privacy` screen
#### Account Section (premium only)
- Restore Purchases → triggers RevenueCat restore
#### Danger Zone
- Sign Out button
- Data deletion: triggers confirmation modal
### Data Deletion Modal
- Warning text explaining data loss
- Cancel / Delete buttons
- Delete is destructive (red)
---
## 6. Workout Detail Screen
Pre-workout information screen. Reached by tapping any workout card.
**Route**: `workout/[id]`
### Elements
- **Header**: Thumbnail or video preview, back button, heart/save button (toggle)
- **Title**: Workout name
- **Trainer**: Trainer name (colored text)
- **Metadata row**: Duration (minutes), Calories estimate, Level badge (Beginner/Intermediate/Advanced)
- **Equipment list**: Icons + labels for required equipment (or "No equipment")
- **Timing card**: Prep time, Work time, Rest time, Rounds — displayed in a structured card
- **Exercise list**: Ordered list of exercises with individual durations
- **Repeat rounds indicator**: Shows if rounds repeat the exercise sequence
- **Music vibe label**: Genre/mood of the workout soundtrack
### CTAs
- **Start Workout** → `player/[id]` (if unlocked or user is premium)
- **Unlock with TabataFit+** → `paywall` (if locked and user is free tier)
### Header Actions
- **Back**: Navigate back
- **Save/Unsave**: Heart icon toggle — saves workout to favorites
### States
- **Loading**: Skeleton layout
- **Unlocked**: Full detail visible, "Start Workout" CTA
- **Locked**: Full detail visible but "Unlock with TabataFit+" CTA replaces start button
---
## 7. Program Detail Screen
Multi-week training program overview with per-week workout breakdown.
**Route**: `program/[id]`
### Elements
- **Header**: Program icon, title, subtitle (e.g., "4 weeks · 12 workouts")
- **Description**: Program summary text
- **Stats card**: 3 stats — Weeks, Workouts, Total Minutes
- **Tags**: Equipment required (e.g., Dumbbells, Mat) + Equipment optional + Focus areas (e.g., Arms, Core)
- **Progress bar** (if started): Percentage complete with label
- **Training plan**: Expandable week sections
- Each week shows its workouts in order
- Workout rows show: title, duration, completion checkmark (if done)
- Current week has a "Current" badge
- Future weeks may show lock icons (progressive unlock)
### CTAs
- **Start Program** (not started) → `player/[id]` (first workout)
- **Continue Training** (in progress) → `player/[id]` (next incomplete workout)
- **Restart** (completed) → resets progress, starts from week 1
### States
- **Not Started**: 0% progress, all weeks shown, "Start Program" CTA
- **In Progress**: Progress bar filled, completed workouts checked, "Continue Training" CTA
- **Completed**: 100% progress, all checked, "Restart" CTA
---
## 8. Collection Detail Screen
A curated group of workouts.
**Route**: `collection/[id]`
### Elements
- **Header**: Collection title, description, workout count
- **Workout list**: Vertical list of workout cards in the collection
- Each card: thumbnail, title, trainer, duration, level
- Lock icon for premium-gated workouts
### Navigation
- Tap workout → `workout/[id]`
- Back button → previous screen
---
## 9. Player Screen
Full-screen workout execution with timer, video, audio, and Watch sync.
**Route**: `player/[id]`
### Layout
- **Full-screen dark mode** — no tab bar, no status bar chrome
- **Background**: Workout video (HLS streaming) or gradient fallback
- **Phase-colored tint**: Background overlay changes color per phase (prep=orange, work=flame, rest=blue, complete=green)
### Timer Section
- **Timer ring**: Large circular progress indicator, fills as phase progresses
- **Phase label**: PREP / WORK / REST / COMPLETE (color-coded)
- **Countdown**: Large MM:SS timer (uses tabular-nums for alignment)
- **Round indicator**: "Round 3 of 8" text
### Exercise Info
- **Current exercise name**: Large text
- **Next exercise preview**: Smaller text ("Up next: Burpees")
- **Coach encouragement**: Motivational text overlays (e.g., "Keep going!", "Almost there!")
### Controls
- **Start**: Begins the workout (shown before first start)
- **Pause / Resume**: Toggle button during workout
- **Stop**: Ends workout early (confirmation prompt)
- **Skip**: Skip to next phase
### Stats Overlay
- **Calories**: Running calorie count
- **Heart rate**: BPM from Apple Watch (if connected)
- **Rounds**: Current / total
### Burn Bar
- Horizontal bar comparing user's current calorie burn vs. average for this workout
- Updates in real-time
### Now Playing Pill
- Shows current music track name
- Skip track button
### Audio & Haptics
- **Sound effects**: Phase start chime, 3-2-1 countdown beeps, workout complete fanfare
- **Haptic feedback**: Phase transitions, countdown ticks, button presses
- **Voice coaching**: Audio cues for exercises and encouragement
- **Screen stays awake** (useKeepAwake)
### Apple Watch Integration
- Sends: workout state (phase, timer, exercise)
- Receives: play/pause, skip, stop commands, heart rate data
### Completion State
- Timer ring shows 100%
- Phase label: COMPLETE
- Summary: Rounds completed, calories burned, total minutes
- **Done** CTA → `complete/[id]`
### States
- **Ready**: Before starting — shows workout info, Start CTA
- **Active**: Timer running, video playing, stats updating
- **Paused**: Timer frozen, controls show Resume
- **Complete**: Summary shown, Done CTA
---
## 10. Workout Complete Screen
Post-workout celebration and next steps.
**Route**: `complete/[id]`
### Elements
- **Celebration animation**: Concentric emoji rings spinning (fire, muscle, lightning emojis)
- **Stats grid**: 3 stats — Calories, Minutes, 100% completion
- **Burn bar result**: Percentile comparison ("You burned more than 73% of users")
- **Streak display**: Current streak count + subtitle ("Keep it going!")
- **Share button**: Opens native share sheet with workout summary
- **Recommended next workouts**: 3 horizontal workout cards
- Tap → `workout/[id]`
- **Back to Home** CTA → navigates to Home tab
### Sync Consent Modal
- Appears after first workout for premium users
- Prompts to enable cross-device data sync
- Accept / Decline buttons
---
## 11. Paywall Screen
Premium subscription purchase flow.
**Route**: `paywall` (presented as modal)
### Elements
- **Header**: "TabataFit+" branding
- **Features grid**: 6 premium feature cards with icons
- Music during workouts
- Unlimited workouts
- Detailed stats
- Calorie tracking
- Smart reminders
- No ads
- **Plan selection**: Two radio-style options
- Yearly: Price/year + "Save 50%" badge (highlighted as best value)
- Monthly: Price/month
- Prices fetched live from RevenueCat
- **Subscribe CTA**: Gradient button, shows selected plan price
- **Restore purchases**: Text link below CTA
- **Terms**: Privacy policy + terms of service links
- **Close button**: X in top corner to dismiss
### States
- **Loading**: Skeleton while fetching prices from RevenueCat
- **Ready**: Plans displayed with real prices
- **Purchasing**: Loading spinner on CTA, inputs disabled
- **Error**: Error message with retry
- **Success**: Dismisses modal, unlocks premium features
---
## 12. Explore Filters Sheet
Filter modal for the Explore tab workout grid.
**Route**: `explore-filters` (form sheet modal with grabber)
### Elements
- **Level filter chips**: All / Beginner / Intermediate / Advanced (single select)
- **Equipment filter chips**: All / None / Dumbbells / Band / Mat (dynamic from data, single select)
- **Apply**: Dismiss sheet, filters persist in shared store
- **Clear**: Reset all filters to "All"
---
## 13. Privacy Policy Screen
Static content screen.
**Route**: `privacy`
### Elements
- Privacy policy text content
- Back navigation
---
## Cross-Cutting Features
### Premium Gating
- Free users see all workouts but some are locked (lock icon overlay)
- Tapping a locked workout's "Start" CTA redirects to `paywall`
- Premium users have full access to all workouts, stats sync, and personalization
### Internationalization (i18n)
- All user-facing strings are translated via i18n system
- Multi-language support throughout
### Haptic Feedback
- Configurable via Profile settings toggle
- Triggered on: button presses, phase changes, countdown ticks, achievements
### Analytics (PostHog)
- Events tracked across all screens: screen views, button taps, workout starts/completions, purchases, onboarding steps
### Dark / Light Mode
- Full theme support — colors adapt to system appearance
- Player screen is always dark mode regardless of system setting
### Loading & Error States
- Skeleton placeholders during data fetches
- Error states with descriptive message + Retry button
- Empty states with motivational messaging + CTAs
### Animations
- Onboarding: staggered card reveals, animated charts
- Home: mascot animation
- Player: timer ring fill, phase color transitions
- Complete: spinning emoji celebration rings
- Navigation: standard iOS push/pop + modal presentations

View File

@@ -1,3 +1,6 @@
-- ⚠️ OBSOLÈTE — Ce fichier décrit l'ancien concept "TabataFit" (abandonné).
-- Le schéma actif est dans supabase/migrations/001 → 006.
-- Voir AGENTS.md pour la référence canonique.
-- ============================================================
-- TabataFit Supabase Schema
-- ============================================================

View File

@@ -1,3 +1,5 @@
-- ⚠️ OBSOLÈTE — Ce fichier date du concept "TabataFit" (abandonné).
-- Le vrai seed est dans supabase/migrations/006_seed_workout_programs.sql.
-- ============================================================
-- TabataFit Seed Data
-- ============================================================

View File

@@ -1,3 +1,5 @@
-- ⚠️ PARTIELLEMENT OBSOLÈTE — Référence TabataFit.
-- La fonction is_admin() reste valide pour admin_users.
-- ============================================================
-- Setup: Initial Admin User and Authentication
-- ============================================================

View File

@@ -28,7 +28,7 @@
</dict>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<string>2</string>
<key>NSHealthShareUsageDescription</key>
<string>TabataGo reads your health data to show fitness stats and personalize your workouts.</string>
<key>NSHealthUpdateUsageDescription</key>

View File

@@ -8,6 +8,8 @@
<array>
<string>health-records</string>
</array>
<key>aps-environment</key>
<string>development</string>
<key>com.apple.security.application-groups</key>
<array/>
</dict>

View File

@@ -28,12 +28,55 @@ final class AudioService {
try audioSession.setCategory(
.playback,
mode: .default,
options: [.mixWithOthers, .allowAirPlay, .allowBluetooth]
options: [.allowAirPlay, .allowBluetooth]
)
try audioSession.setActive(true)
} catch {
print("[Audio] Session configuration failed: \(error)")
}
// Interruption Handler
NotificationCenter.default.addObserver(
forName: AVAudioSession.interruptionNotification,
object: nil,
queue: .main
) { [weak self] notification in
guard let self,
let typeValue = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else { return }
if type == .ended {
guard let optionsValue = notification.userInfo?[AVAudioSessionInterruptionOptionKey] as? UInt,
AVAudioSession.InterruptionOptions(rawValue: optionsValue).contains(.shouldResume) else { return }
do {
try self.audioSession.setActive(true)
} catch {
print("[Audio] Re-activation failed after interruption: \(error)")
}
}
}
// Route Change Handler
NotificationCenter.default.addObserver(
forName: AVAudioSession.routeChangeNotification,
object: nil,
queue: .main
) { [weak self] notification in
guard let self,
let reasonValue = notification.userInfo?[AVAudioSessionRouteChangeReasonKey] as? UInt,
let reason = AVAudioSession.RouteChangeReason(rawValue: reasonValue) else { return }
switch reason {
case .newDeviceAvailable, .oldDeviceUnavailable:
do {
try self.audioSession.setActive(true)
} catch {
print("[Audio] Route re-activation failed: \(error)")
}
default:
break
}
}
}
// Phase Audio Cues

View File

@@ -39,6 +39,7 @@ final class PlayerViewModel: ObservableObject {
@Published var isComplete: Bool = false
@Published var showExitConfirmation: Bool = false
@Published private(set) var completedSession: WorkoutSession? = nil
@Published var liveActivityError: String? = nil
// Track info for Live Activity set by View when music changes
var currentTrackTitle = ""
@@ -382,7 +383,10 @@ final class PlayerViewModel: ObservableObject {
// Dynamic Island / Live Activity
func syncActivity(shouldAlert: Bool = false) {
guard ActivityAuthorizationInfo().areActivitiesEnabled else { return }
guard ActivityAuthorizationInfo().areActivitiesEnabled else {
liveActivityError = "Live Activities are disabled in Settings"
return
}
guard isRunning else { return }
let isPlayingMusic = (phase == .work || phase == .rest) && isRunning && !isPaused
@@ -449,8 +453,14 @@ final class PlayerViewModel: ObservableObject {
attributes: attrs,
content: ActivityContent(state: state, staleDate: staleDate)
)
liveActivityError = nil
observeActivityState()
} catch let authError as ActivityAuthorizationError {
liveActivityError = "Live Activities: \(authError.localizedDescription)"
} catch {
let msg = error.localizedDescription
let truncated = msg.count > 200 ? String(msg.prefix(200)) + "" : msg
liveActivityError = "Live Activity error: \(truncated)"
print("❌ Failed to start Live Activity: \(error.localizedDescription)")
}
}

View File

@@ -66,6 +66,40 @@ struct PlayerView: View {
}
}
//
// Live Activity error banner (non-blocking)
//
if let error = vm.liveActivityError {
VStack {
HStack(spacing: 8) {
Image(systemName: "exclamationmark.triangle.fill")
.font(.caption)
.foregroundStyle(.yellow)
Text(error)
.font(.caption2.weight(.medium))
.foregroundStyle(.white.opacity(0.9))
Spacer()
Button {
vm.liveActivityError = nil
} label: {
Image(systemName: "xmark")
.font(.system(size: 10, weight: .bold))
.foregroundStyle(.white.opacity(0.6))
}
}
.padding(.horizontal, 16)
.padding(.vertical, 10)
.background(.ultraThinMaterial.opacity(0.9))
.clipShape(RoundedRectangle(cornerRadius: 12))
.padding(.horizontal, 16)
.padding(.top, 60)
Spacer()
}
.transition(.move(edge: .top).combined(with: .opacity))
.animation(.spring(duration: 0.3), value: vm.liveActivityError)
.zIndex(100)
}
//
// Layer 4 Compact timer ring (top-right corner)
//

View File

@@ -19,7 +19,7 @@
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<string>2</string>
<key>NSExtension</key>
<dict>
<key>NSExtensionPointIdentifier</key>

View File

@@ -19,7 +19,7 @@
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<string>2</string>
<key>NSHealthShareUsageDescription</key>
<string>TabataGo reads your heart rate and calories during workouts.</string>
<key>NSHealthUpdateUsageDescription</key>

View File

@@ -19,7 +19,7 @@
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<string>2</string>
<key>NSExtension</key>
<dict>
<key>NSExtensionPointIdentifier</key>

View File

@@ -553,7 +553,7 @@ struct WorkoutLiveActivity: Widget {
.contentMargins(.leading, 8, for: .expanded)
.contentMargins(.trailing, 8, for: .expanded)
.contentMargins(.bottom, 6, for: .expanded)
.widgetURL(URL(string: "tabatago://workout")!)
.widgetURL(URL(string: "tabatago://workout"))
}
.supplementalActivityFamilies([.small, .medium])
}

View File

@@ -76,6 +76,8 @@ targets:
- target: TabataGoWatch
embed: true
- target: TabataGoWidget
embed: true
settings:
base:
PRODUCT_BUNDLE_IDENTIFIER: fr.millianlmx.tabatago
@@ -156,6 +158,25 @@ targets:
TARGETED_DEVICE_FAMILY: "4"
WATCHOS_DEPLOYMENT_TARGET: "11.0"
TabataGoWidget:
type: app-extension
platform: iOS
deploymentTarget: "26.0"
sources:
- path: TabataGoWidget
excludes:
- "**/.DS_Store"
- path: TabataGo/Models/WorkoutActivityAttributes.swift
- path: TabataGo/Models/MusicActivityAttributes.swift
info:
path: TabataGoWidget/Info.plist
settings:
base:
PRODUCT_BUNDLE_IDENTIFIER: fr.millianlmx.tabatago.widget
IPHONEOS_DEPLOYMENT_TARGET: "26.0"
TARGETED_DEVICE_FAMILY: "1"
ENABLE_PREVIEWS: YES
TabataGoTests:
type: bundle.unit-test
platform: iOS
@@ -185,6 +206,7 @@ schemes:
build:
targets:
TabataGo: all
TabataGoWidget: all
run:
config: Debug
archive: