Millian Lamiaux
99d8fba852
feat: 5 tab screens wired to centralized data layer
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All tabs use shared data, stores, and SwiftUI islands:
- Home: greeting from userStore, featured/popular workouts,
recent activity from activityStore, tappable collections
- Workouts: 50 workouts with SwiftUI Picker category filter,
trainer avatars, workout grid, "See All" links to categories
- Activity: streak banner, SwiftUI Gauges (workouts/minutes/
calories/best streak), weekly Chart, achievements grid
- Browse: featured collection hero, collection grid with emoji
icons, programs carousel, new releases list
- Profile: user card, subscription banner, SwiftUI List with
workout/notification settings (Switches persist via Zustand)
Tab layout uses NativeTabs with SF Symbols and haptic feedback.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 13:24:06 +01:00
Millian Lamiaux
13faf21b8d
feat: shared components, hooks, and audio engine
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Components:
- StyledText: unified text component replacing 5 local copies
- GlassCard: reusable glassmorphic card with blur background
- VideoPlayer: expo-video wrapper with preview/background modes
and gradient fallback when no video URL
Hooks:
- useTimer: extracted timer engine with phase transitions
(PREP → WORK → REST → repeat → COMPLETE), calorie tracking,
and actions (start, pause, resume, skip, stop)
- useHaptics: centralized haptic feedback respecting user settings
- useAudio: expo-av sound effects (countdown beep, phase ding,
completion chime) respecting soundEffects setting
Audio assets: 3 generated WAV files for timer events.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 13:23:50 +01:00
Millian Lamiaux
5477ecb852
feat: data layer with types, 50 workouts, and Zustand stores
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Types: Workout, Exercise, Trainer, UserProfile, UserSettings,
WorkoutResult, Achievement, Collection, Program.
Mock data: 50 workouts across 5 categories (full-body, core,
upper-body, lower-body, cardio), 4 durations (4/8/12/20 min),
3 levels, 5 trainers. Plus 6 collections, 3 programs, and
8 achievements.
Zustand stores with AsyncStorage persistence:
- userStore: profile, settings (haptics, sound, voice, reminders)
- activityStore: workout history, streak tracking
- playerStore: ephemeral timer state (not persisted)
Helper lookups: getWorkoutById, getWorkoutsByCategory,
getTrainerById, getPopularWorkouts, getCollectionWorkouts, etc.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 13:23:32 +01:00
Millian Lamiaux
511e207762
feat: design system v2 with liquid glass aesthetic
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Overhaul design constants for OLED-first dark mode:
- Colors: brand palette, phase colors, glass/shadow tokens, gradients
- Typography: Inter font scale matching iOS type system
- Spacing: 4px base unit with layout constants
- Border radius: liquid glass card radii
- Animations: spring/timing presets for UI transitions
Add v2 product docs (PRD, PDD, BDSD) and update CLAUDE.md.
Install expo-video, expo-sharing, @expo-google-fonts/inter.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 13:23:18 +01:00
Millian Lamiaux
54ac8326fa
chore: remove v1 features and old scaffolding
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Remove onboarding flow (6 screens), timer engine, audio engine,
old components (themed-text/view, parallax-scroll, hello-wave),
old constants (theme, shadows, timer), and utility files that
were replaced by the v2 architecture.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 13:23:04 +01:00
Millian Lamiaux
fa189fe72e
feat: onboarding flow (6 screens) + audio engine + design system
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Onboarding:
- 6-screen flow: Problem → Empathy → Solution → Wow → Personalization → Paywall
- useOnboarding hook with Zustand + AsyncStorage persistence
- MiniTimerDemo with live 20s timer + haptics
- Auto-redirect for first-time users
- Mock RevenueCat for dev testing
Audio:
- useAudioEngine hook with expo-av
- Phase sounds (count_3/2/1, beep, bell, fanfare)
- Placeholder music tracks
Design System:
- Typography component + constants
- GlassView component
- Spacing, shadows, animations, borderRadius constants
- Extended color palette (phase gradients, glass, surfaces)
Timer:
- Fix: handle 0-duration phases (immediate advance)
- Enhanced TimerDisplay with phase gradients
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-17 21:52:23 +01:00
Millian Lamiaux
31bdb1586f
feat: timer engine + full-screen timer UI
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Implement the core timer feature following the src/features/ architecture:
- useTimerEngine hook: drift-free Date.now() delta countdown (100ms tick),
explicit state machine (IDLE → GET_READY → WORK → REST → COMPLETE),
event emitter for external consumers (PHASE_CHANGED, ROUND_COMPLETED,
COUNTDOWN_TICK, SESSION_COMPLETE), auto-pause on AppState interruption
(phone calls, background), expo-keep-awake during session
- TimerDisplay component: full-screen animated UI with 600ms color
transitions between phases, pulse animation on countdown, flash red
on last 3 seconds, round progress dots, IDLE/active/COMPLETE views
- TimerControls component: stop/pause-resume/skip buttons with Ionicons
- Timer route (app/timer.tsx): fullScreenModal wiring hook → display
- Home screen: dark theme with START button navigating to /timer
- Project docs: CLAUDE.md (constitution), PRD v1.1, skill files
- Shared constants: PHASE_COLORS, TIMER_DEFAULTS, formatTime utility
- Types: TimerPhase, TimerState, TimerConfig, TimerActions, TimerEvent
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-17 19:05:25 +01:00
Millian Lamiaux
5cefe864ec
Initial commit
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Generated by create-expo-app 3.5.3.
2026-02-17 17:34:06 +01:00